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Difference between revisions of "Enhanced Magic Missile"
Bah wikier (talk | contribs) |
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|Command={{Right}}{{Down}}{{Right}}{{Z}} | |Command={{Right}}{{Down}}{{Right}}{{Z}} | ||
− | |Description= | + | |Description= |
− | Fires a homing {{IconLink|Magic Missile}} that | + | Fires a homing {{IconLink|Magic Missile}} that deals Light Magical Damage. The missile attacks each enemy within its range once before it disappears. Great Success after it finishes bouncing around dealing success damage, launches a final chain lightning attack. |
Failure will cause the missile to bounce only 6 times, whereas Success will increase the number of bounces and Great Success will add a chance to inflict {{IconLink|Electrocution (Status)}}. | Failure will cause the missile to bounce only 6 times, whereas Success will increase the number of bounces and Great Success will add a chance to inflict {{IconLink|Electrocution (Status)}}. | ||
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|Attributes= | |Attributes= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Dungeon=0.3 sec}} | *{{CastTime|Dungeon=0.3 sec}} | ||
*{{Cooldown|Dungeon=5.4 sec|Arena=8 sec}} | *{{Cooldown|Dungeon=5.4 sec|Arena=8 sec}} | ||
Line 25: | Line 27: | ||
|Notes= | |Notes= | ||
− | *Success | + | *in-game the Great Success Chance is incorrectly listed as 100%. |
+ | *Shock damage doesn't use independent attack. | ||
− | |SkillGrowth= {{ | + | |SkillGrowth= |
+ | *{{SkillAttribute|Level|n}} | ||
+ | *{{SkillAttribute|Lv Req|15+2(n-1)}} | ||
+ | *{{SkillAttribute|MP|35+5.842(n-1)}} | ||
+ | *{{SkillAttribute|Missile Atk|based on success}} | ||
+ | **{{SkillAttribute|Failure|{{AbsoluteDamage|6967|929}} +{{AbsoluteDamage|719.472|929}}(n-1)}} | ||
+ | **{{SkillAttribute|Success|{{AbsoluteDamage|7673|929}} +{{AbsoluteDamage|791.194|929}}(n-1)}} | ||
+ | **{{SkillAttribute|Chain Lightning Atk|{{AbsoluteDamage|7673|929}} +{{AbsoluteDamage|791.194|929}}(n-1)}} | ||
+ | *{{SkillAttribute|{{IconLink|Electrocution (Status)}}|}} | ||
+ | **{{SkillAttribute|Chance|20%+1.2(n-1)%}} | ||
+ | **{{SkillAttribute|Level|23+2(n-1)}} | ||
+ | **{{SkillAttribute|Duration|0.8+0.1(n-1) sec}} | ||
+ | **{{SkillAttribute|Atk|150+17.583(n-1)}} | ||
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}} | }} |
Revision as of 10:53, 25 September 2018
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
Fires a homing Magic Missile that deals Light Magical Damage. The missile attacks each enemy within its range once before it disappears. Great Success after it finishes bouncing around dealing success damage, launches a final chain lightning attack.
Failure will cause the missile to bounce only 6 times, whereas Success will increase the number of bounces and Great Success will add a chance to inflict Electrocution (Status).
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: 0.3 sec
- Cooldown: 5.4 sec (8 sec in Arena )
- MP -4.0% Cooldown -2.0% on Command
- Failure Chance: 20%
- Success Chance: 60%
- Great Success Chance: 20%
Notes
- in-game the Great Success Chance is incorrectly listed as 100%.
- Shock damage doesn't use independent attack.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
- Level: n
- Lv Req: 15+2(n-1)
- MP: 35+5.842(n-1)
- Missile Atk: based on success
- Failure: 7.5max-width:200px 100+0.77max-width:200px 100(n-1)
- Success: 8.26max-width:200px 100+0.85max-width:200px 100(n-1)
- Chain Lightning Atk: 8.26max-width:200px 100+0.85max-width:200px 100(n-1)
- Failure:
- Electrocution (Status):
- Chance: 20%+1.2(n-1)%
- Level: 23+2(n-1)
- Duration: 0.8+0.1(n-1) sec
- Atk: 150+17.583(n-1)
General TP Skills | |
---|---|
Basic Training Upgrade |