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Difference between revisions of "Fire Art: Fireball"
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|ElementAttribute=Fire | |ElementAttribute=Fire | ||
|PrerequisiteLevel=15 | |PrerequisiteLevel=15 | ||
− | |PrerequisiteSkill= | + | |PrerequisiteSkill={{IconLink|Flame Cut}} Lv1 |
− | |||
|Command={{Left}}{{Down}}{{Right}} + {{Z}} | |Command={{Left}}{{Down}}{{Right}} + {{Z}} | ||
|Description= | |Description= | ||
− | Breathes out a giant ball of flame into an area in front of her. Atk. increases against knocked down or airborne targets. Fireball can be cast in mid-air quickly, but it will not trigger {{IconLink|Ninjutsu}} activation. Enemies exposed to the flame will have a high chance to {{IconLink|Burn (Status)}}. Pressing the skill key repeatedly will shoot it faster. | + | Breathes out a giant ball of flame into an area in front of her. Atk. increases against knocked down or airborne targets. Fireball can be cast in mid-air quickly, but it will not trigger {{IconLink|Ninjutsu}} activation.<br> |
+ | Enemies exposed to the flame will have a high chance to {{IconLink|Burn (Status)}}. Pressing the skill key repeatedly will shoot it faster. | ||
− | + | '''{{IconLink|Ninjutsu}} Bonus Effect:''' | |
− | + | *Increased Flame Size | |
|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
− | * | + | *{{SkillAttribute|Master Level|50}} |
+ | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown| | + | *{{Cooldown|6 sec.}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute| | + | *'''{{IconLink|Burn (Status)}} Effect:''' |
− | | | + | **{{SkillAttribute|Atk.|10%}} |
− | * | + | **{{SkillAttribute|Chance|100%}} |
− | <span style="display:none">{{</span> | + | **{{SkillAttribute|Duration|3 sec.}} |
− | {| class="wikitable" | + | *{{SkillAttribute|Multi-hit Interval|0.15 sec.}} |
+ | *{{SkillAttribute|Fireball Duration|1.5 sec.}} | ||
+ | *'''{{IconLink|Ninjutsu}} Additional Effects:''' | ||
+ | <span style="display:none">{{</span><small> | ||
+ | :{| class="wikitable" | ||
! style="text-align: center;" | [[Ninja Technique|Stage]] of Charging | ! style="text-align: center;" | [[Ninja Technique|Stage]] of Charging | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Rin |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Sen |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Mu |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Tai |
− | | style="text-align: center;" | | + | | style="text-align: center;" | No |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Ikioi |
|- | |- | ||
− | ! style="text-align: center;" | | + | ! style="text-align: center;" | Size Increase |
− | | style="text-align: center;" | | + | | style="text-align: center;" | +- % |
− | | style="text-align: center;" | | + | | style="text-align: center;" | +100% |
− | | style="text-align: center;" | | + | | style="text-align: center;" | +110% |
− | | style="text-align: center;" | | + | | style="text-align: center;" | +118% |
− | | style="text-align: center;" | | + | | style="text-align: center;" | +124% |
− | | style="text-align: center;" | | + | | style="text-align: center;" | +128% |
|} | |} | ||
− | <span style="display:none">}}</span> | + | </small><span style="display:none">}}</span> |
+ | |Notes= | ||
+ | |||
*Although this skill requires Level 1 [[Flame Cut]], it is a skill that is automatically given to you when you class change. | *Although this skill requires Level 1 [[Flame Cut]], it is a skill that is automatically given to you when you class change. | ||
* This skill inflicts more damage against knocked down and airborne enemies. | * This skill inflicts more damage against knocked down and airborne enemies. | ||
* When used in mid-air, you only breathe the last hit of the skill. | * When used in mid-air, you only breathe the last hit of the skill. | ||
* The last hit of this skill has a chance to burn any enemies that were damaged by it. | * The last hit of this skill has a chance to burn any enemies that were damaged by it. | ||
− | |||
* Can be improved with {{IconLink|Fire Art: Fireball Upgrade}} | * Can be improved with {{IconLink|Fire Art: Fireball Upgrade}} | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| {{SkillTableHeader}} | + | <small> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | + | !Lv Req | |
− | + | !MP | |
− | + | !Multi-hit Atk. | |
− | !Multi- | + | !Finishing Atk. |
− | !Atk. | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: (16+((116-16)/(41-1))*({{#var:i}}-1))/1.1 round 0}} | |
− | + | {{!}} <!--Multi-hit Atk.--> {{#expr: 101+((513-101)/(41-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Finishing Atk.--> {{#expr: 406+((2051-406)/(41-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 17:52, 8 May 2019
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 15 |
Prerequisite Skills: | Flame Cut Lv1 |
Description
Breathes out a giant ball of flame into an area in front of her. Atk. increases against knocked down or airborne targets. Fireball can be cast in mid-air quickly, but it will not trigger Ninjutsu activation.
Enemies exposed to the flame will have a high chance to Burn (Status). Pressing the skill key repeatedly will shoot it faster.
Ninjutsu Bonus Effect:
- Increased Flame Size
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 6 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Burn (Status) Effect:
- Atk.: 10%
- Chance: 100%
- Duration: 3 sec.
- Multi-hit Interval: 0.15 sec.
- Fireball Duration: 1.5 sec.
- Ninjutsu Additional Effects:
Stage of Charging Rin Sen Mu Tai No Ikioi Size Increase +- % +100% +110% +118% +124% +128%
- Fire Element Attribute
Notes
- Although this skill requires Level 1 Flame Cut, it is a skill that is automatically given to you when you class change.
- This skill inflicts more damage against knocked down and airborne enemies.
- When used in mid-air, you only breathe the last hit of the skill.
- The last hit of this skill has a chance to burn any enemies that were damaged by it.
- Can be improved with Fire Art: Fireball Upgrade
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Multi-hit Atk. | Finishing Atk. |
---|---|---|---|---|
1 | 15 | 15 | 101% | 406% |
2 | 17 | 17 | 111% | 447% |
3 | 19 | 19 | 122% | 488% |
4 | 21 | 21 | 132% | 529% |
5 | 23 | 24 | 142% | 571% |
6 | 25 | 26 | 153% | 612% |
7 | 27 | 28 | 163% | 653% |
8 | 29 | 30 | 173% | 694% |
9 | 31 | 33 | 183% | 735% |
10 | 33 | 35 | 194% | 776% |
11 | 35 | 37 | 204% | 817% |
12 | 37 | 40 | 214% | 858% |
13 | 39 | 42 | 225% | 900% |
14 | 41 | 44 | 235% | 941% |
15 | 43 | 46 | 245% | 982% |
16 | 45 | 49 | 256% | 1023% |
17 | 47 | 51 | 266% | 1064% |
18 | 49 | 53 | 276% | 1105% |
19 | 51 | 55 | 286% | 1146% |
20 | 53 | 58 | 297% | 1187% |
21 | 55 | 60 | 307% | 1229% |
22 | 57 | 62 | 317% | 1270% |
23 | 59 | 65 | 328% | 1311% |
24 | 61 | 67 | 338% | 1352% |
25 | 63 | 69 | 348% | 1393% |
26 | 65 | 71 | 359% | 1434% |
27 | 67 | 74 | 369% | 1475% |
28 | 69 | 76 | 379% | 1516% |
29 | 71 | 78 | 389% | 1558% |
30 | 73 | 80 | 400% | 1599% |
31 | 75 | 83 | 410% | 1640% |
32 | 77 | 85 | 420% | 1681% |
33 | 79 | 87 | 431% | 1722% |
34 | 81 | 90 | 441% | 1763% |
35 | 83 | 92 | 451% | 1804% |
36 | 85 | 94 | 462% | 1845% |
37 | 87 | 96 | 472% | 1887% |
38 | 89 | 99 | 482% | 1928% |
39 | 91 | 101 | 492% | 1969% |
40 | 93 | 103 | 503% | 2010% |
41 | 95 | 105 | 513% | 2051% |
42 | 97 | 108 | 523% | 2092% |
43 | 99 | 110 | 534% | 2133% |
44 | 101 | 112 | 544% | 2174% |
45 | 103 | 115 | 554% | 2216% |
46 | 105 | 117 | 565% | 2257% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |