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Difference between revisions of "Fire Art: Fireball"

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m
m (Updated skill growth to Season 5, Act 1 Harlem Patch)
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|ElementAttribute=Fire
 
|ElementAttribute=Fire
 
|PrerequisiteLevel=15
 
|PrerequisiteLevel=15
|PrerequisiteSkill=
+
|PrerequisiteSkill={{IconLink|Flame Cut}} Lv1
*{{IconLink|Flame Cut}} Lv1
 
 
|Command={{Left}}{{Down}}{{Right}} + {{Z}}
 
|Command={{Left}}{{Down}}{{Right}} + {{Z}}
 
|Description=
 
|Description=
Breathes out a giant ball of flame into an area in front of her. Atk. increases against knocked down or airborne targets. Fireball can be cast in mid-air quickly, but it will not trigger {{IconLink|Ninjutsu}} activation. Enemies exposed to the flame will have a high chance to {{IconLink|Burn (Status)}}. Pressing the skill key repeatedly will shoot it faster.
+
Breathes out a giant ball of flame into an area in front of her. Atk. increases against knocked down or airborne targets. Fireball can be cast in mid-air quickly, but it will not trigger {{IconLink|Ninjutsu}} activation.<br>
 +
Enemies exposed to the flame will have a high chance to {{IconLink|Burn (Status)}}. Pressing the skill key repeatedly will shoot it faster.
  
*'''{{IconLink|Ninjutsu}} Bonus Effect:'''
+
'''{{IconLink|Ninjutsu}} Bonus Effect:'''
**Increased Flame Size, Increased Fireball Duration
+
*Increased Flame Size
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|15}}
 
*{{SP per level|15}}
*'''Skill Level Interval''': Every 2 levels
+
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=7.9 sec}}
+
*{{Cooldown|6 sec.}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
*{{SkillAttribute|Number of Hits|Multi-hit}}
+
*'''{{IconLink|Burn (Status)}} Effect:'''
|Notes=
+
**{{SkillAttribute|Atk.|10%}}
* The fire's size increases by 5% per [[Ninja Technique|stage]] of charging.
+
**{{SkillAttribute|Chance|100%}}
<span style="display:none">{{</span>
+
**{{SkillAttribute|Duration|3 sec.}}
{| class="wikitable"
+
*{{SkillAttribute|Multi-hit Interval|0.15 sec.}}
 +
*{{SkillAttribute|Fireball Duration|1.5 sec.}}
 +
*'''{{IconLink|Ninjutsu}} Additional Effects:'''
 +
<span style="display:none">{{</span><small>
 +
:{| class="wikitable"
 
! style="text-align: center;" | [[Ninja Technique|Stage]] of Charging
 
! style="text-align: center;" | [[Ninja Technique|Stage]] of Charging
| style="text-align: center;" | 1
+
| style="text-align: center;" | Rin
| style="text-align: center;" | 2
+
| style="text-align: center;" | Sen
| style="text-align: center;" | 3
+
| style="text-align: center;" | Mu
| style="text-align: center;" | 4
+
| style="text-align: center;" | Tai
| style="text-align: center;" | 5
+
| style="text-align: center;" | No
| style="text-align: center;" | 6
+
| style="text-align: center;" | Ikioi
 
|-
 
|-
! style="text-align: center;" | Duration Increase
+
! style="text-align: center;" | Size Increase
| style="text-align: center;" | 0%
+
| style="text-align: center;" | +- %
| style="text-align: center;" | 10%
+
| style="text-align: center;" | +100%
| style="text-align: center;" | 18%
+
| style="text-align: center;" | +110%
| style="text-align: center;" | 24%
+
| style="text-align: center;" | +118%
| style="text-align: center;" | 28%
+
| style="text-align: center;" | +124%
| style="text-align: center;" | 30%
+
| style="text-align: center;" | +128%
 
|}
 
|}
<span style="display:none">}}</span>
+
</small><span style="display:none">}}</span>
 +
|Notes=
 +
 
 
*Although this skill requires Level 1 [[Flame Cut]], it is a skill that is automatically given to you when you class change.  
 
*Although this skill requires Level 1 [[Flame Cut]], it is a skill that is automatically given to you when you class change.  
 
* This skill inflicts more damage against knocked down and airborne enemies.
 
* This skill inflicts more damage against knocked down and airborne enemies.
 
* When used in mid-air, you only breathe the last hit of the skill.
 
* When used in mid-air, you only breathe the last hit of the skill.
 
* The last hit of this skill has a chance to burn any enemies that were damaged by it.
 
* The last hit of this skill has a chance to burn any enemies that were damaged by it.
* Charging the skill increases the duration of the flame.
 
 
* Can be improved with {{IconLink|Fire Art: Fireball Upgrade}}
 
* Can be improved with {{IconLink|Fire Art: Fireball Upgrade}}
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| {{SkillTableHeader}}
+
<small>
! rowspan="2"|Lv
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
! rowspan="2"|Lv Req
+
{|{{SkillTableHeader}}
! rowspan="2"|MP
+
!Level
! colspan="5"|Fireball
+
!Lv Req
! colspan="4"|Final Hit's {{IconLink|Burn (Status)}} Effect
+
!MP
|-
+
!Multi-hit Atk.
!Multi-Hit Atk.||Hit Interval||Duration||Finishing Atk.||Atk. against<br>Knocked Down/Airborne<br>Targets
+
!Finishing Atk.
!Atk. (Minimum)||Lv||Chance||Duration
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 1||15||16||88%||rowspan="38"|0.15 sec||rowspan="38"|1.5 sec||354%||+30%||95||17||rowspan="38"|100%||rowspan="38"|3 sec
+
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
| 2||17||17||98%||390%||+30%||101||19
+
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{#expr: (16+((116-16)/(41-1))*({{#var:i}}-1))/1.1 round 0}}
| 3||19||19||106%||426%||+30%||114||21
+
{{!}} <!--Multi-hit Atk.--> {{#expr: 101+((513-101)/(41-1))*({{#var:i}}-1) round 0}}%
|-{{SkillRow}}
+
{{!}} <!--Finishing Atk.--> {{#expr: 406+((2051-406)/(41-1))*({{#var:i}}-1) round 0}}%
| 4||21||22||116%||462%||+31%||120||23
+
{{!}}-
|-{{SkillRow}}
+
}}
| 5||23||24||124%||498%||+31%||133||25
 
|-{{SkillRow}}
 
| 6||25||26||134%||534%||+31%||139||27
 
|-{{SkillRow}}
 
| 7||27||28||142%||569%||+32%||152||29
 
|-{{SkillRow}}
 
| 8||29||30||152%||605%||+32%||152||31
 
|-{{SkillRow}}
 
| 9||31||33||160%||641%||+32%||171||33
 
|-{{SkillRow}}
 
| 10||33||35||170%||677%||+33%||177||35
 
|-{{SkillRow}}
 
| 11||35||37||178%||713%||+33%||190||37
 
|-{{SkillRow}}
 
| 12||37||39||188%||749%||+33%||196||39
 
|-{{SkillRow}}
 
| 13||39||41||196%||785%||+33%||209||41
 
|-{{SkillRow}}
 
| 14||41||44||206%||821%||+34%||215||43
 
|-{{SkillRow}}
 
| 15||43||46||214%||857%||+34%||228||45
 
|-{{SkillRow}}
 
| 16||45||48||224%||893%||+34%||234||47
 
|-{{SkillRow}}
 
| 17||47||50||232%||929%||+35%||247||49
 
|-{{SkillRow}}
 
| 18||49||52||242%||964%||+35%||254||51
 
|-{{SkillRow}}
 
| 19||51||55||250%||1000%||+35%||266||53
 
|-{{SkillRow}}
 
| 20||53||57||260%||1036%||+36%||273||55
 
|-{{SkillRow}}
 
| 21||55||59||268%||1072%||+36%||285||57
 
|-{{SkillRow}}
 
| 22||57||61||278%||1108%||+36%||292||59
 
|-{{SkillRow}}
 
| 23||59||63||286%||1144%||+36%||304||61
 
|-{{SkillRow}}
 
| 24||61||66||294%||1180%||+37%||311||63
 
|-{{SkillRow}}
 
| 25||63||67||304%||1216%||+37%||323||65
 
|-{{SkillRow}}
 
| 26||65||69||312%||1252%||+37%||330||67
 
|-{{SkillRow}}
 
| 27||67||71||322%||1288%||+38%||342||69
 
|-{{SkillRow}}
 
| 28||69||73||330%||1324%||+38%||349||71
 
|-{{SkillRow}}
 
| 29||71||75||340%||1359%||+38%||361||73
 
|-{{SkillRow}}
 
| 30||73||78||348%||1395%||+39%||368||75
 
|-{{SkillRow}}
 
| 31||75||80||358%||1431%||+39%||381||77
 
|-{{SkillRow}}
 
| 32||77||82||366%||1467%||+39%||387||79
 
|-{{SkillRow}}
 
| 33||79||84||376%||1503%||+39%||400||81
 
|-{{SkillRow}}
 
| 34||81||86||384%||1539%||+40%||406||83
 
|-{{SkillRow}}
 
| 35||83||89||394%||1575%||+40%||419||85
 
|-{{SkillRow}}
 
| 36||85||91||402%||1611%||+40%||425||87
 
|-{{SkillRow}}
 
| 37||87||93||412%||1647%||+41%||438||89
 
|-{{SkillRow}}
 
| 38||89||95||420%||1683%||+41%||444||91
 
 
|}
 
|}
 +
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 17:52, 8 May 2019


Fire Art- Fireball.png Fire Art: Fireball

Active Skill
Class:

Kunoichi

Command: Leftkey.pngDownkey.pngRightkey.png + Z.png
Prerequisite Level: 15
Prerequisite Skills: Flame Cut.png Flame Cut Lv1

Description

Breathes out a giant ball of flame into an area in front of her. Atk. increases against knocked down or airborne targets. Fireball can be cast in mid-air quickly, but it will not trigger Ninjutsu.png Ninjutsu activation.
Enemies exposed to the flame will have a high chance to Burn (Status).png Burn (Status). Pressing the skill key repeatedly will shoot it faster.

Ninjutsu.png Ninjutsu Bonus Effect:

  • Increased Flame Size

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 6 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Burn (Status).png Burn (Status) Effect:
    • Atk.: 10%
    • Chance: 100%
    • Duration: 3 sec.
  • Multi-hit Interval: 0.15 sec.
  • Fireball Duration: 1.5 sec.
  • Ninjutsu.png Ninjutsu Additional Effects:

{{

Stage of Charging Rin Sen Mu Tai No Ikioi
Size Increase +- % +100% +110% +118% +124% +128%

}}

Notes

  • Although this skill requires Level 1 Flame Cut, it is a skill that is automatically given to you when you class change.
  • This skill inflicts more damage against knocked down and airborne enemies.
  • When used in mid-air, you only breathe the last hit of the skill.
  • The last hit of this skill has a chance to burn any enemies that were damaged by it.
  • Can be improved with Fire Art- Fireball Upgrade.png Fire Art: Fireball Upgrade

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Multi-hit Atk. Finishing Atk.
1 15 15 101% 406%
2 17 17 111% 447%
3 19 19 122% 488%
4 21 21 132% 529%
5 23 24 142% 571%
6 25 26 153% 612%
7 27 28 163% 653%
8 29 30 173% 694%
9 31 33 183% 735%
10 33 35 194% 776%
11 35 37 204% 817%
12 37 40 214% 858%
13 39 42 225% 900%
14 41 44 235% 941%
15 43 46 245% 982%
16 45 49 256% 1023%
17 47 51 266% 1064%
18 49 53 276% 1105%
19 51 55 286% 1146%
20 53 58 297% 1187%
21 55 60 307% 1229%
22 57 62 317% 1270%
23 59 65 328% 1311%
24 61 67 338% 1352%
25 63 69 348% 1393%
26 65 71 359% 1434%
27 67 74 369% 1475%
28 69 76 379% 1516%
29 71 78 389% 1558%
30 73 80 400% 1599%
31 75 83 410% 1640%
32 77 85 420% 1681%
33 79 87 431% 1722%
34 81 90 441% 1763%
35 83 92 451% 1804%
36 85 94 462% 1845%
37 87 96 472% 1887%
38 89 99 482% 1928%
39 91 101 492% 1969%
40 93 103 503% 2010%
41 95 105 513% 2051%
42 97 108 523% 2092%
43 99 110 534% 2133%
44 101 112 544% 2174%
45 103 115 554% 2216%
46 105 117 565% 2257%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Kunoichi Skills
Active:Aerial Jump.png Aerial Jump Fire Art- Crimson Flare.png Fire Art: Crimson Flare Fire Art- Fireball.png Fire Art: Fireball Flame Tornado.png Flame Tornado Heavenly Fire Blast.png Heavenly Fire Blast Multi Illusion Shuriken.png Multi Illusion Shuriken Ninpo- Log Clone.png Ninpo: Log Clone Ninpou- Cycles of Eternity.png Ninpou: Cycles of Eternity Ninpou- Decoy.png Ninpou: Decoy Ninpou- Shadow Clone.png Ninpou: Shadow Clone Secret Art- Blazing Blossom.png Secret Art: Blazing Blossom Spiral Wheel Kunai.png Spiral Wheel Kunai Toad Oil Bomb.png Toad Oil Bomb
Passive:Chakra Weapon License.png Chakra Weapon License Chakra Weapon Mastery.png Chakra Weapon Mastery Dark Shadow.png Dark Shadow Fire Nin.png Fire Nin Ninjutsu.png Ninjutsu
Awakening:Burning Stigma.png Burning Stigma Circles of Inferno.png Circles of Inferno Flying Shuriken.png Flying Shuriken Spiral Flame Shuriken.png Spiral Flame Shuriken
2nd Awakening:Amaterasu.png Amaterasu Radiant Mega Jade.png Radiant Mega Jade Sword of Kusanagi.png Sword of Kusanagi Yamata no Orochi.png Yamata no Orochi Yata Mirror.png Yata Mirror
Neo: Awakening:Infernal Trinity.png Infernal Trinity Jade Inferno- Kamaitachi.png Jade Inferno: Kamaitachi Yatagarasu.png Yatagarasu

Thief Skills
Active:Ankle Cut (Thief).png Ankle Cut (Thief) Bone Shield.png Bone Shield Curse Spear.png Curse Spear Dark Soul.png Dark Soul Diving Arrow.png Diving Arrow Eraser.png Eraser Flame Cut.png Flame Cut Flying Squirrel.png Flying Squirrel Kunai Throw.png Kunai Throw Rising Cut (Thief).png Rising Cut (Thief) Shadow Cut.png Shadow Cut Shining Cut.png Shining Cut Slicer.png Slicer Transformation- Molting.png Transformation: Molting
Passive:None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism