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Difference between revisions of "Heavenly Fire Blast"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Command={{Left}}{{Up}}{{Right}}{{Z}} | |Command={{Left}}{{Up}}{{Right}}{{Z}} | ||
|Description= | |Description= | ||
− | The Kunoichi | + | The Kunoichi detonates the ground and pushes enemies away, jumps, and then throws a fireball at the ground, causing another explosion. |
|Attributes= | |Attributes= | ||
*{{SP per level|40}} | *{{SP per level|40}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown| | + | *{{Cooldown|14.4 sec.}} |
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | + | *'''{{IconLink|Ninjutsu}} Additional Effects:''' | |
− | + | <span style="display:none">{{</span><small> | |
− | * | + | :{| class="wikitable" |
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− | <span style="display:none">{{</span> | ||
− | {| class="wikitable" | ||
! style="text-align: center;" | [[Ninja Technique|Stage]] of Charging | ! style="text-align: center;" | [[Ninja Technique|Stage]] of Charging | ||
| style="text-align: center;" | 1 | | style="text-align: center;" | 1 | ||
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| style="text-align: center;" | 30% | | style="text-align: center;" | 30% | ||
|} | |} | ||
+ | </small><span style="display:none">}}</span> | ||
+ | |Notes= | ||
+ | * The explosion cannot lift enemies with Super Armor or ungrabbable. | ||
+ | * When used in mid-air, Kunoichi immediately throws the fireball. | ||
+ | * The fireball does more damage if it directly hits an enemy when it hits the ground. | ||
+ | * Charging the skill increases the blast radius of the fireball. | ||
− | === | + | |SkillGrowth= |
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !rowspan=2|Level | ||
+ | !rowspan=2|Lv Req | ||
+ | !rowspan=2|MP | ||
+ | !rowspan=2|Ground Explosion Atk. | ||
+ | !rowspan=2|Air Flame Atk. | ||
+ | !colspan=2|Fireball | ||
+ | |- | ||
+ | !Atk. on Contact||Explosion Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: (140+((784-140)/(31-1))*({{#var:i}}-1))/1.1 round 0}} | ||
+ | {{!}} <!--Ground Explosion Atk.--> {{#expr: 177+((713-177)/(31-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}} <!--Air Flame Atk.--> {{#expr: 530+((2143-530)/(31-1))*({{#var:i}}-1) round 0}}% | ||
+ | <!-- Fireball --> | ||
+ | {{!}} <!--Atk. on Contact--> {{#expr: 353+((1429-353)/(31-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}} <!--Explosion Atk.--> {{#expr: 3282+((13269-3282)/(31-1))*({{#var:i}}-1) round 0}}% | ||
+ | <!-- --> | ||
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 04:14, 10 May 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 35 |
Prerequisite Skills: | None |
Description
The Kunoichi detonates the ground and pushes enemies away, jumps, and then throws a fireball at the ground, causing another explosion.
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 14.4 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Ninjutsu Additional Effects:
Stage of Charging 1 2 3 4 5 6 Explosion Radius Increase 0% 10% 18% 24% 28% 30%
- Fire Element Attribute
Notes
- The explosion cannot lift enemies with Super Armor or ungrabbable.
- When used in mid-air, Kunoichi immediately throws the fireball.
- The fireball does more damage if it directly hits an enemy when it hits the ground.
- Charging the skill increases the blast radius of the fireball.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Ground Explosion Atk. | Air Flame Atk. | Fireball | |
---|---|---|---|---|---|---|
Atk. on Contact | Explosion Atk. | |||||
1 | 35 | 127 | 177% | 530% | 353% | 3282% |
2 | 37 | 147 | 195% | 584% | 389% | 3615% |
3 | 39 | 166 | 213% | 638% | 425% | 3948% |
4 | 41 | 186 | 231% | 691% | 461% | 4281% |
5 | 43 | 205 | 248% | 745% | 496% | 4614% |
6 | 45 | 225 | 266% | 799% | 532% | 4947% |
7 | 47 | 244 | 284% | 853% | 568% | 5279% |
8 | 49 | 264 | 302% | 906% | 604% | 5612% |
9 | 51 | 283 | 320% | 960% | 640% | 5945% |
10 | 53 | 303 | 338% | 1014% | 676% | 6278% |
11 | 55 | 322 | 356% | 1068% | 712% | 6611% |
12 | 57 | 342 | 374% | 1121% | 748% | 6944% |
13 | 59 | 361 | 391% | 1175% | 783% | 7277% |
14 | 61 | 381 | 409% | 1229% | 819% | 7610% |
15 | 63 | 400 | 427% | 1283% | 855% | 7943% |
16 | 65 | 420 | 445% | 1337% | 891% | 8276% |
17 | 67 | 440 | 463% | 1390% | 927% | 8608% |
18 | 69 | 459 | 481% | 1444% | 963% | 8941% |
19 | 71 | 479 | 499% | 1498% | 999% | 9274% |
20 | 73 | 498 | 516% | 1552% | 1034% | 9607% |
21 | 75 | 518 | 534% | 1605% | 1070% | 9940% |
22 | 77 | 537 | 552% | 1659% | 1106% | 10273% |
23 | 79 | 557 | 570% | 1713% | 1142% | 10606% |
24 | 81 | 576 | 588% | 1767% | 1178% | 10939% |
25 | 83 | 596 | 606% | 1820% | 1214% | 11272% |
26 | 85 | 615 | 624% | 1874% | 1250% | 11605% |
27 | 87 | 635 | 642% | 1928% | 1286% | 11937% |
28 | 89 | 654 | 659% | 1982% | 1321% | 12270% |
29 | 91 | 674 | 677% | 2035% | 1357% | 12603% |
30 | 93 | 693 | 695% | 2089% | 1393% | 12936% |
31 | 95 | 713 | 713% | 2143% | 1429% | 13269% |
32 | 97 | 732 | 731% | 2197% | 1465% | 13602% |
33 | 99 | 752 | 749% | 2251% | 1501% | 13935% |
34 | 101 | 771 | 767% | 2304% | 1537% | 14268% |
35 | 103 | 791 | 784% | 2358% | 1572% | 14601% |
36 | 105 | 810 | 802% | 2412% | 1608% | 14934% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |