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Difference between revisions of "Guillotine Upgrade"

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|PrerequisiteSkill={{IconLink|Guillotine}} Lv10
 
|PrerequisiteSkill={{IconLink|Guillotine}} Lv10
 
|Description=
 
|Description=
Increases Atk. and Atk. for Max Multi-hit Attacks.
+
Increases {{IconLink|Guillotine}} Atk.
 
+
*{{SkillAttribute|Atk. per Level|+10%}}
 
|Attributes=
 
|Attributes=
 
*{{TP per level|2}}
 
*{{TP per level|2}}
*{{SkillAttribute|Atk. per Level|+12%}}
+
*{{SkillAttribute|Master Level|5}}
*{{SkillAttribute|Atk. increase per Level for Max Multi-hit Attacks|+10%}}
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*{{SkillAttribute|Max Level|7}}
  
 
|Notes=
 
|Notes=
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|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
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<small>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!Atk.
 
!Atk.
!Atk. increase for<br>Max Multi-hit Attacks
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 1 || 65 || +12% || +10%
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{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }}
|-{{SkillRow}}
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{{!}} <!--Level--> {{#var:i}}
| 2 || 70 || +24% || +20%
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{{!}} <!--Lv Req--> {{#expr: 65+5*({{#var:i}}-1)}}
|-{{SkillRow}}
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{{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}%
| 3 || 75 || +36% || +30%
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{{!}}-
|-{{SkillRow}}
+
}}
| 4 || 80 || +48% || +40%
 
|-{{MaxSkillRow}}
 
| 5 (M)|| 85 || +60% || +50%
 
 
|}
 
|}
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</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 21:03, 9 June 2019


Guillotine Upgrade.png Guillotine Upgrade

No Video
TP Passive Skill
Class:

Necromancer

Command: None
Prerequisite Level: 65
Prerequisite Skills: Guillotine.png Guillotine Lv10

Description

Increases Guillotine.png Guillotine Atk.

  • Atk. per Level: +10%

Attributes

  • TP per level: 2
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Atk.
1 65 +10%
2 70 +20%
3 75 +30%
4 80 +40%
5 85 +50%
6 90 +60%
7 95 +70%

}}

Necromancer TP Skills
Black Wave Upgrade.png Black Wave Upgrade Black Web Upgrade.png Black Web Upgrade Dark Nail Upgrade.png Dark Nail Upgrade Dead Man's Grudge Upgrade.png Dead Man's Grudge Upgrade Dead Man's Obsession Upgrade.png Dead Man's Obsession Upgrade Guillotine Upgrade.png Guillotine Upgrade Hate Pool Upgrade.png Hate Pool Upgrade Living Dead Upgrade.png Living Dead Upgrade Nicholas Rapport Upgrade.png Nicholas Rapport Upgrade Soul Homing Upgrade.png Soul Homing Upgrade Vallacre's Grasp Upgrade.png Vallacre's Grasp Upgrade Vallacre the Slaughterer Upgrade.png Vallacre the Slaughterer Upgrade Zombie Rapport Upgrade.png Zombie Rapport Upgrade

Thief TP Skills
Ankle Cut Upgrade.png Ankle Cut Upgrade Bone Shield Upgrade.png Bone Shield Upgrade Curse Spear Upgrade.png Curse Spear Upgrade Dark Soul Upgrade.png Dark Soul Upgrade Diving Arrow Upgrade.png Diving Arrow Upgrade Eraser Upgrade.png Eraser Upgrade Flame Cut Upgrade.png Flame Cut Upgrade Flying Squirrel Upgrade.png Flying Squirrel Upgrade Kunai Throw Upgrade.png Kunai Throw Upgrade Rising Cut Upgrade.png Rising Cut Upgrade Shadow Cut Upgrade.png Shadow Cut Upgrade Shining Cut Upgrade.png Shining Cut Upgrade Slicer Upgrade.png Slicer Upgrade Transformation- Molting Upgrade.png Transformation: Molting Upgrade

General TP Skills
Basic Training Upgrade.png Basic Training Upgrade