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Difference between revisions of "Heavy Sins Upgrade"

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(Created page with "{{SkillPage |Name= Heavy Sin Upgrade |Video= |Gender=Female |Class=Priest |Type= Passive |Type2= TP |Command= |PrerequisiteLevel= 50 |PrerequisiteSkill= {{IconLink|Heavy Sin}}...")
 
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{{SkillPage
 
{{SkillPage
|Name= Heavy Sin Upgrade
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|Name={{PAGENAME}}
|Video=
 
 
|Gender=Female
 
|Gender=Female
 
|Class=Priest
 
|Class=Priest
|Type= Passive
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|Type=Passive
|Type2= TP
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|Type2=TP
|Command=
 
 
|PrerequisiteLevel= 50
 
|PrerequisiteLevel= 50
|PrerequisiteSkill= {{IconLink|Heavy Sin}} Level 10
+
|PrerequisiteSkill= {{IconLink|Heavy Sins}} Lv1
 
|Description=
 
|Description=
Increases {{IconLink|Heavy Sin}}'s Atk.
+
Increases {{IconLink|Heavy Sins}} Atk.
 +
*{{SkillAttribute|Atk. per Level|+8%}}
  
 
|Attributes=
 
|Attributes=
 
*{{TP per level|1}}
 
*{{TP per level|1}}
*{{SkillAttribute|Atk. per Level|+8%}}
+
*{{SkillAttribute|Master Level|5}}
 +
*{{SkillAttribute|Max Level|7}}
 +
 
 +
|Notes=
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
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<small>
{| {{SkillTableHeader}}
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{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|-
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{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!Atk.
 
!Atk.
 
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 1|| 50 || +8%
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{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }}
|-
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{{!}} <!--Level--> {{#var:i}}
| 2|| 55 || +16%
+
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
|-
+
{{!}} <!--Atk.--> +{{#expr: 8*{{#var:i}} round 0}}%
| 3|| 60 || +24%
+
{{!}}-
|-
+
}}
| 4|| 65 || +32%  
 
|-{{MaxSkillRow}}
 
| 5 (M)|| 70 || +40%
 
 
|}
 
|}
 
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</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 02:47, 10 July 2019


Heavy Sins Upgrade.png Heavy Sins Upgrade

No Video
TP Passive Skill
Class:

Female Priest

Command: None
Prerequisite Level: 50
Prerequisite Skills: Heavy Sins.png Heavy Sins Lv1

Description

Increases Heavy Sins.png Heavy Sins Atk.

  • Atk. per Level: +8%

Attributes

  • TP per level: 1
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Atk.
1 50 +8%
2 55 +16%
3 60 +24%
4 65 +32%
5 70 +40%
6 75 +48%
7 80 +56%

}}

Female Priest TP Skills
Choke Smash Upgrade.png Choke Smash Upgrade Cure Upgrade.png Cure Upgrade Cut-in Dash Upgrade.png Cut-in Dash Upgrade Healing Prayer Upgrade.png Healing Prayer Upgrade Heavy Sins Upgrade.png Heavy Sins Upgrade Holy Smash Upgrade.png Holy Smash Upgrade Raid Upgrade.png Raid Upgrade Rising Cut (Female Priest) Upgrade.png Rising Cut (Female Priest) Upgrade Thunder Amulet Upgrade.png Thunder Amulet Upgrade Weapon Parry Upgrade.png Weapon Parry Upgrade

General TP Skills
Basic Training Upgrade.png Basic Training Upgrade