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Difference between revisions of "Wild Cannon Spike"

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m (Details)
Line 18: Line 18:
 
*The user stays in super armor during the explosion.
 
*The user stays in super armor during the explosion.
 
*If the user misses or lands on a target that can't be thrown, only the shockwave damage is inflicted.
 
*If the user misses or lands on a target that can't be thrown, only the shockwave damage is inflicted.
 +
 +
==PvE==
 +
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 +
|-{{Bgblue}}
 +
! rowspan="2" width="75" | Lv
 +
! rowspan="2" width="75" | Lv Req
 +
! rowspan="2" width="75" | SP
 +
! rowspan="2" width="75" | MP cost
 +
! colspan="2" width="150"| 1st Shockwave Physical Attack Strength
 +
! colspan="2" width="150"| Dragging Splashed Physical Attack Strength
 +
! colspan="2" width="150"| 1st Finishing Shockwave Physical Attack Strength
 +
! colspan="2" width="150"| 1st Finishing Shockwave Physical Attack Strength
 +
! rowspan="2" width="150" | Shockwave Expansion Rate
 +
|-{{Bgblue}}
 +
! Grabbed Enemy
 +
! Surrounding Enemies
 +
! Grabbed Enemy
 +
! Surrounding Enemies
 +
! Grabbed Enemy
 +
! Surrounding Enemies
 +
! Grabbed Enemy
 +
! Surrounding Enemies
 +
|-{{SkillRow}}
 +
| 1 || 45 || rowspan="8" | 35 || || || || || || || || || || rowspan="10"| 100%
 +
|-{{SkillRow}}
 +
| 2 || 47 || || || || || || || || ||
 +
|-{{SkillRow}}
 +
| 3 || 49 || || || || || || || || ||
 +
|-{{SkillRow}}
 +
| 4 || 51 || || || || || || || || ||
 +
|-{{SkillRow}}
 +
| 5 || 53 || || || || || || || || ||
 +
|-{{SkillRow}}
 +
| 6 || 55 || || || || || || || || ||
 +
|-{{SkillRow}}
 +
| 7 || 57 || || || || || || || || ||
 +
|-{{SkillRow}}
 +
| 8 || 59 || || || || || || || || ||
 +
|}
 +
==PvP==
 +
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 +
|-{{Bgblue}}
 +
! rowspan="2" width="75" | Lv
 +
! rowspan="2" width="75" | Lv Req
 +
! rowspan="2" width="75" | SP
 +
! rowspan="2" width="75" | MP cost
 +
! colspan="2" width="150"| 1st Shockwave Physical Attack Strength
 +
! colspan="2" width="150"| Dragging Splashed Physical Attack Strength
 +
! colspan="2" width="150"| 1st Finishing Shockwave Physical Attack Strength
 +
! colspan="2" width="150"| 1st Finishing Shockwave Physical Attack Strength
 +
! rowspan="2" width="150" | Shockwave Expansion Rate
 +
|-{{Bgblue}}
 +
! Grabbed Enemy
 +
! Surrounding Enemies
 +
! Grabbed Enemy
 +
! Surrounding Enemies
 +
! Grabbed Enemy
 +
! Surrounding Enemies
 +
! Grabbed Enemy
 +
! Surrounding Enemies
 +
|-{{SkillRow}}
 +
| 1 || 45 || rowspan="8" | 35 || || || || || || || || || || rowspan="10"| 100%
 +
|-{{SkillRow}}
 +
| 2 || 47 || || || || || || || || ||
 +
|-{{SkillRow}}
 +
| 3 || 49 || || || || || || || || ||
 +
|-{{SkillRow}}
 +
| 4 || 51 || || || || || || || || ||
 +
|-{{SkillRow}}
 +
| 5 || 53 || || || || || || || || ||
 +
|-{{SkillRow}}
 +
| 6 || 55 || || || || || || || || ||
 +
|-{{SkillRow}}
 +
| 7 || 57 || || || || || || || || ||
 +
|-{{SkillRow}}
 +
| 8 || 59 || || || || || || || || ||
 +
|}

Revision as of 21:04, 20 March 2010

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.


Description

Swiftly lands on the ground diagonally, while dragging all targets in user's path. Once the user stops, a gigantic boulder explodes, dealing heavy damage to all nearby targets.


Prerequisite


Details

  • Command Input: Leftkey.pngRightkey.png + C (In mid-air)
  • This skill consumes 2 clear cube fragments.
  • The user stays in super armor during the explosion.
  • If the user misses or lands on a target that can't be thrown, only the shockwave damage is inflicted.

PvE

Lv Lv Req SP MP cost 1st Shockwave Physical Attack Strength Dragging Splashed Physical Attack Strength 1st Finishing Shockwave Physical Attack Strength 1st Finishing Shockwave Physical Attack Strength Shockwave Expansion Rate
Grabbed Enemy Surrounding Enemies Grabbed Enemy Surrounding Enemies Grabbed Enemy Surrounding Enemies Grabbed Enemy Surrounding Enemies
1 45 35 100%
2 47
3 49
4 51
5 53
6 55
7 57
8 59

PvP

Lv Lv Req SP MP cost 1st Shockwave Physical Attack Strength Dragging Splashed Physical Attack Strength 1st Finishing Shockwave Physical Attack Strength 1st Finishing Shockwave Physical Attack Strength Shockwave Expansion Rate
Grabbed Enemy Surrounding Enemies Grabbed Enemy Surrounding Enemies Grabbed Enemy Surrounding Enemies Grabbed Enemy Surrounding Enemies
1 45 35 100%
2 47
3 49
4 51
5 53
6 55
7 57
8 59