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Difference between revisions of "Target Detection"
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|Description=Quickly approaches the nearest enemy within a certain range in front as he fires at it, and then slashes at it. | |Description=Quickly approaches the nearest enemy within a certain range in front as he fires at it, and then slashes at it. | ||
− | {{IconLink|Assassination Target}} | + | {{IconLink|Assassination Target}} Target Mark Bonus Effect:<br> |
Your character attacks the enemy with the Target mark on it before everyone else. | Your character attacks the enemy with the Target mark on it before everyone else. | ||
|Attributes= | |Attributes= | ||
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*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|30 sec}} |
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Target Detection Upgrade}}, increasing its Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 18 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 60+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 60+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{#expr: 400+((931-400)/(18-1))*({{#var:i}}-1) round 0}} | {{!}} <!--MP--> {{#expr: 400+((931-400)/(18-1))*({{#var:i}}-1) round 0}} | ||
− | {{!}} <!--Each Hit Physical Atk.--> {{ | + | {{!}} <!--Each Hit Physical Atk.--> {{Calc|{{#var:i}}|4524|12327|18}}% x4 |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | + | {{TableNote}}</small> | |
− | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 20:38, 6 November 2019
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 60 |
Prerequisite Skills: | None |
Description
Quickly approaches the nearest enemy within a certain range in front as he fires at it, and then slashes at it.
Assassination Target Target Mark Bonus Effect:
Your character attacks the enemy with the Target mark on it before everyone else.
Attributes
- SP per level: 60
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 30 sec
- This skill consumes 1 Clear Cube Fragment.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
Notes
- Can be improved with Target Detection Upgrade, increasing its Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Each Hit Physical Atk. |
---|---|---|---|
1 | 60 | 400 | 4524% x4 |
2 | 62 | 431 | 4983% x4 |
3 | 64 | 462 | 5442% x4 |
4 | 66 | 494 | 5901% x4 |
5 | 68 | 525 | 6360% x4 |
6 | 70 | 556 | 6819% x4 |
7 | 72 | 587 | 7278% x4 |
8 | 74 | 619 | 7737% x4 |
9 | 76 | 650 | 8196% x4 |
10 | 78 | 681 | 8655% x4 |
11 | 80 | 712 | 9114% x4 |
12 | 82 | 744 | 9573% x4 |
13 | 84 | 775 | 10032% x4 |
14 | 86 | 806 | 10491% x4 |
15 | 88 | 837 | 10950% x4 |
16 | 90 | 869 | 11409% x4 |
17 | 92 | 900 | 11868% x4 |
18 | 94 | 931 | 12327% x4 |
19 | 96 | 962 | 12786% x4 |
20 | 98 | 993 | 13245% x4 |
21 | 100 | 1025 | 13704% x4 |
22 | 102 | 1056 | 14163% x4 |
23 | 104 | 1087 | 14622% x4 |
24 | 106 | 1118 | 15081% x4 |
25 | 108 | 1150 | 15540% x4 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |