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Difference between revisions of "Target Detection"

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(Updated numbers)
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|Description=Quickly approaches the nearest enemy within a certain range in front as he fires at it, and then slashes at it.
 
|Description=Quickly approaches the nearest enemy within a certain range in front as he fires at it, and then slashes at it.
  
{{IconLink|Assassination Target}} - Target Mark Bonus Effect:<br>
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{{IconLink|Assassination Target}} Target Mark Bonus Effect:<br>
 
Your character attacks the enemy with the Target mark on it before everyone else.
 
Your character attacks the enemy with the Target mark on it before everyone else.
 
|Attributes=
 
|Attributes=
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*{{SkillAttribute|Master Level|30}}
 
*{{SkillAttribute|Master Level|30}}
 
*{{SkillAttribute|Max Level|40}}
 
*{{SkillAttribute|Max Level|40}}
*{{CastTime|Dungeon=Instant Cast}}
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*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=30 sec.}}
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*{{Cooldown|30 sec}}
 
*{{CubeCost|1}}
 
*{{CubeCost|1}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 
|Notes=
 
|Notes=
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*Can be improved with {{IconLink|Target Detection Upgrade}}, increasing its Atk.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}}- {{#ifexpr: {{#var:i}} = 18 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 60+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 60+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{#expr: 400+((931-400)/(18-1))*({{#var:i}}-1) round 0}}
 
{{!}} <!--MP--> {{#expr: 400+((931-400)/(18-1))*({{#var:i}}-1) round 0}}
{{!}} <!--Each Hit Physical Atk.--> {{#expr: 4308+((11740-4308)/(18-1))*({{#var:i}}-1) round 0}}% x4
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{{!}} <!--Each Hit Physical Atk.--> {{Calc|{{#var:i}}|4524|12327|18}}% x4
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
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<span style="display: none;">}}</span>
</small>
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{{TableNote}}</small>
<span style="display:none">}}</span>
 
 
}}
 
}}

Revision as of 20:38, 6 November 2019


Target Detection.png Target Detection

No Video
Awakening Active Skill
Class:

Secret Agent

Command: Leftkey.pngRightkey.pngRightkey.pngZ.png
Prerequisite Level: 60
Prerequisite Skills: None

Description

Quickly approaches the nearest enemy within a certain range in front as he fires at it, and then slashes at it.

Assassination Target.png Assassination Target Target Mark Bonus Effect:
Your character attacks the enemy with the Target mark on it before everyone else.

Attributes

  • SP per level: 60
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 30 sec
  • This skill consumes 1 Clear Cube Fragment.png Clear Cube Fragment.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Each Hit Physical Atk.
1 60 400 4524% x4
2 62 431 4983% x4
3 64 462 5442% x4
4 66 494 5901% x4
5 68 525 6360% x4
6 70 556 6819% x4
7 72 587 7278% x4
8 74 619 7737% x4
9 76 650 8196% x4
10 78 681 8655% x4
11 80 712 9114% x4
12 82 744 9573% x4
13 84 775 10032% x4
14 86 806 10491% x4
15 88 837 10950% x4
16 90 869 11409% x4
17 92 900 11868% x4
18 94 931 12327% x4
19 96 962 12786% x4
20 98 993 13245% x4
21 100 1025 13704% x4
22 102 1056 14163% x4
23 104 1087 14622% x4
24 106 1118 15081% x4
25 108 1150 15540% x4

}} Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

Secret Agent Skills
Active:Aimed Shot.png Aimed Shot Assassination Target.png Assassination Target Blade Falcon.png Blade Falcon Dual Black Crescents.png Dual Black Crescents Full Moon Ripper.png Full Moon Ripper Mission Initialization.png Mission Initialization Moonshine Ripper.png Moonshine Ripper Shadow Step.png Shadow Step Target Shooting.png Target Shooting
Passive:Evasion.png Evasion Kodachi Mastery.png Kodachi Mastery Secret Agent Combat Technique.png Secret Agent Combat Technique
Awakening:Determination.png Determination Lunar Phases.png Lunar Phases Target Detection.png Target Detection VIP Assassination.png VIP Assassination
2nd Awakening:Annihilation.png Annihilation Coolheadedness.png Coolheadedness Lunar Eclipse.png Lunar Eclipse Moonlight Requiem.png Moonlight Requiem
Neo: Awakening:Flawless (Skill).png Flawless (Skill) Last Mission.png Last Mission Moonlit Stalker.png Moonlit Stalker

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism