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Difference between revisions of "Quick Punto"
Line 6: | Line 6: | ||
|Video= | |Video= | ||
|Video2= | |Video2= | ||
− | |||
− | |||
|Class=Demonic Lancer | |Class=Demonic Lancer | ||
|Class2= | |Class2= | ||
Line 18: | Line 16: | ||
|Description=A piercing attack against enemies in front of you. Hitting enemies with the tip of your lance will deal more damage. | |Description=A piercing attack against enemies in front of you. Hitting enemies with the tip of your lance will deal more damage. | ||
− | + | Close attack and lance tip attack cannot occur at the same time. If it does, lance tip attack will be prioritized. | |
|Attributes= | |Attributes= | ||
Line 28: | Line 26: | ||
*{{Cancelable}} | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Quick Punto Upgrade}}, increasing the skill's Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 39: | Line 42: | ||
!MP | !MP | ||
!Melee Atk. | !Melee Atk. | ||
− | ! | + | !Spearhead Atk. |
<!-- END: TABLE HEADERS --> | <!-- END: TABLE HEADERS --> | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | + | {{!}}- {{#ifexpr: {{#var:i}} = 48 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
<!-- START: SKILL DATA EXPRESSIONS --> | <!-- START: SKILL DATA EXPRESSIONS --> | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{Calc|{{#var:i}}|6|40|60}} | {{!}} <!--MP--> {{Calc|{{#var:i}}|6|40|60}} | ||
− | {{!}} <!--Melee Atk.--> {{Calc|{{#var:i}}|1220| | + | {{!}} <!--Melee Atk.--> {{Calc|{{#var:i}}|1220|7284|50}}% |
− | {{!}} <!--Lance Tip Atk.--> {{Calc|{{#var:i}}|1349| | + | {{!}} <!--Lance Tip Atk.--> {{Calc|{{#var:i}}|1349|8054|50}}% |
{{!}}- | {{!}}- | ||
− | |||
}} | }} | ||
|} | |} | ||
− | </small> | + | <span style="display: none;">}}</span> |
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | <!-- START: TABLE HEADERS --> | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Melee Atk. | ||
+ | !Spearhead Atk. | ||
+ | <!-- END: TABLE HEADERS --> | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | <!-- START: SKILL DATA EXPRESSIONS --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|6|40|60}} | ||
+ | {{!}} <!--Melee Atk.--> {{Calc|{{#var:i}}|24|165|43}}% | ||
+ | {{!}} <!--Lance Tip Atk.--> {{Calc|{{#var:i}}|28|191|43}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 12:36, 17 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Description
A piercing attack against enemies in front of you. Hitting enemies with the tip of your lance will deal more damage.
Close attack and lance tip attack cannot occur at the same time. If it does, lance tip attack will be prioritized.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 5 sec.
- Basic Attack Cancelable Skill
Notes
- Can be improved with Quick Punto Upgrade, increasing the skill's Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Melee Atk. | Spearhead Atk. |
---|---|---|---|---|
1 | 1 | 6 | 1220% | 1349% |
2 | 3 | 7 | 1344% | 1486% |
3 | 5 | 7 | 1468% | 1623% |
4 | 7 | 8 | 1591% | 1760% |
5 | 9 | 8 | 1715% | 1896% |
6 | 11 | 9 | 1839% | 2033% |
7 | 13 | 9 | 1963% | 2170% |
8 | 15 | 10 | 2086% | 2307% |
9 | 17 | 11 | 2210% | 2444% |
10 | 19 | 11 | 2334% | 2581% |
11 | 21 | 12 | 2458% | 2717% |
12 | 23 | 12 | 2581% | 2854% |
13 | 25 | 13 | 2705% | 2991% |
14 | 27 | 13 | 2829% | 3128% |
15 | 29 | 14 | 2953% | 3265% |
16 | 31 | 15 | 3076% | 3402% |
17 | 33 | 15 | 3200% | 3538% |
18 | 35 | 16 | 3324% | 3675% |
19 | 37 | 16 | 3448% | 3812% |
20 | 39 | 17 | 3571% | 3949% |
21 | 41 | 18 | 3695% | 4086% |
22 | 43 | 18 | 3819% | 4223% |
23 | 45 | 19 | 3943% | 4359% |
24 | 47 | 19 | 4066% | 4496% |
25 | 49 | 20 | 4190% | 4633% |
26 | 51 | 20 | 4314% | 4770% |
27 | 53 | 21 | 4438% | 4907% |
28 | 55 | 22 | 4561% | 5044% |
29 | 57 | 22 | 4685% | 5180% |
30 | 59 | 23 | 4809% | 5317% |
31 | 61 | 23 | 4933% | 5454% |
32 | 63 | 24 | 5056% | 5591% |
33 | 65 | 24 | 5180% | 5728% |
34 | 67 | 25 | 5304% | 5865% |
35 | 69 | 26 | 5428% | 6001% |
36 | 71 | 26 | 5551% | 6138% |
37 | 73 | 27 | 5675% | 6275% |
38 | 75 | 27 | 5799% | 6412% |
39 | 77 | 28 | 5923% | 6549% |
40 | 79 | 28 | 6046% | 6686% |
41 | 81 | 29 | 6170% | 6822% |
42 | 83 | 30 | 6294% | 6959% |
43 | 85 | 30 | 6418% | 7096% |
44 | 87 | 31 | 6541% | 7233% |
45 | 89 | 31 | 6665% | 7370% |
46 | 91 | 32 | 6789% | 7507% |
47 | 93 | 33 | 6913% | 7643% |
48 | 95 | 33 | 7036% | 7780% |
49 | 97 | 34 | 7160% | 7917% |
50 | 99 | 34 | 7284% | 8054% |
51 | 101 | 35 | 7408% | 8191% |
52 | 103 | 35 | 7532% | 8328% |
53 | 105 | 36 | 7655% | 8465% |
54 | 107 | 37 | 7779% | 8601% |
55 | 109 | 37 | 7903% | 8738% |
56 | 111 | 38 | 8027% | 8875% |
57 | 113 | 38 | 8150% | 9012% |
58 | 115 | 39 | 8274% | 9149% |
59 | 117 | 39 | 8398% | 9286% |
60 | 119 | 40 | 8522% | 9422% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Demonic Lancer Skills | |
---|---|
Active: | Ankle Cut (Demonic Lancer) Double Throw (Demonic Lancer) Endure Helm Shot Hook and Throw Paratrooper Partisan Suit Quick Punto Side Slash Surround Break |
Passive: | None! Please add appropriate skills to Category: Demonic Lancer Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |