Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Ankle Cut (Thief)"

From DFO World Wiki
Jump to: navigation, search
(Updated numbers)
 
Line 1: Line 1:
 
''For the [[Demonic Lancer]] skill of the same name, see [[Ankle Cut (Demonic Lancer)]].''
 
''For the [[Demonic Lancer]] skill of the same name, see [[Ankle Cut (Demonic Lancer)]].''
{{Missing Info|Skill data may be outdated.}}
 
 
{{SkillPage
 
{{SkillPage
 
|Name=Ankle Cut
 
|Name=Ankle Cut
Line 9: Line 8:
 
|PrerequisiteSkill=None
 
|PrerequisiteSkill=None
 
|Command={{Right}}{{Down}}{{Z}}
 
|Command={{Right}}{{Down}}{{Z}}
|Description=Kicks an enemy sharp and low in the ankle, dealing Neutral Damage and Slowing them.
+
|Description=Kicks an enemy sharp and low in the ankle, dealing Neutral Damage and [[File: Slow (Status).png]] [[Status Effects#Slow|Slowing]] them.
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|15}}
 
*{{SP per level|15}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Dungeon=Instant}}
 
*{{CastTime|Dungeon=Instant}}
 
*{{Cooldown|Dungeon=7 sec}}
 
*{{Cooldown|Dungeon=7 sec}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 +
*{{Cancelable}}
 
|Notes=
 
|Notes=
*Can be improved with [[Ankle Cut Upgrade]].
+
*Can be improved with {{IconLink|Ankle Cut Upgrade}}, increasing the skill's Atk. and Movement/Attack speed reduction rates.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
<small>
|-{{Bgblue}}
+
{{tabs
!rowspan="2"|Lv
+
|name=Skill Growths
!rowspan="2"|Lv Req
+
|tab1=Dungeon
!rowspan="2"|SP Req
+
|contents1=<span style="display: none;">{{</span>
!rowspan="2"|MP Cost
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!rowspan="2"|Physical Attack Strength
+
{|{{SkillTableHeader}}
!colspan="3"|Slow
+
!rowspan=2|Level
!rowspan="2"|Enemy Movement<br/>Speed
+
!rowspan=2|Lv Req
!rowspan="2"|Enemy Attack<br/>Speed
+
!rowspan=2|MP
|-{{Bgblue}}
+
!rowspan=2|Physical Atk.
!rowspan="1"|Chance
+
!colspan=3|{{IconLink|Slow (Status)}} Effects
!rowspan="1"|Level
+
!rowspan=2|Enemy Movement Speed
!rowspan="1"|Duration
+
!rowspan=2|Enemy Attack Speed
|-{{SkillRow}}
+
|-
| 1 || -- || -- || 15
+
!Chance||Level||Duration
|| 264% + {{AbsoluteDamage|Tooltip=665|IndependantAttack=1189}} || 40.0% || 12
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|| 3.00 Seconds || -12.0% || -7.0%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
| 2 || 12 || rowspan="45" | 15 || 17
+
{{!}} <!--Level--> {{#var:i}}
|| 296% + {{AbsoluteDamage|Tooltip=749|IndependantAttack=1189}} || 42.1% || 15
+
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
|| 3.10 Seconds || -12.8% || -7.5%
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|15|122|43}}
|-{{SkillRow}}
+
{{!}} <!--Atk--> {{Calc|{{#var:i}}|1687|10233|43}}%
| 3 || 14 || 19
+
<!--Slow-->
|| 328% + {{AbsoluteDamage|Tooltip=832|IndependantAttack=1189}} || 44.1% || 17
+
{{!}} <!--Chance--> {{Calc|{{#var:i}}|40|126.9|43|1|1}}%
|| 3.20 Seconds || -13.7% || -8.0%
+
{{!}} <!--Level--> {{Calc|{{#var:i}}|12|118|43}}
|-{{SkillRow}}
+
{{!}} <!--Duration--> {{Calc|{{#var:i}}|3|7.35|43|1|1}} sec.
| 4 || 16 || 21
+
<!--Enemy-->
|| 360% + {{AbsoluteDamage|Tooltip=903|IndependantAttack=1189}} || 46.2% || 20
+
{{!}} <!--Movement--> -{{Calc|{{#var:i}}|12|46.8|43|1|1}}%
|| 3.31 Seconds || -14.5% || -8.4%
+
{{!}} <!--Attack--> -{{Calc|{{#var:i}}|7|27.3|43|1|1}}%
|-{{SkillRow}}
+
{{!}}-
| 5 || 18 || 23
+
}}
|| 391% + {{AbsoluteDamage|Tooltip=986|IndependantAttack=1189}} || 48.3% || 22
 
|| 3.41 Seconds || -15.3% || -8.9%
 
|-{{SkillRow}}
 
| 6 || 20 || 26
 
|| 423% + {{AbsoluteDamage|Tooltip=1070|IndependantAttack=1189}} || 50.3% || 25
 
|| 3.52 Seconds || -16.1% || -9.4%
 
|-{{SkillRow}}
 
| 7 || 22 || 28
 
|| 455% + {{AbsoluteDamage|Tooltip=1153|IndependantAttack=1189}} || 52.4% || 27
 
|| 3.62 Seconds || -17.0% || -9.9%
 
|-{{SkillRow}}
 
| 8 || 24 || 30
 
|| 487% + {{AbsoluteDamage|Tooltip=1224|IndependantAttack=1189}} || 54.5% || 30
 
|| 3.72 Seconds || -17.8% || -10.4%
 
|-{{SkillRow}}
 
| 9 || 26 || 32
 
|| 519% + {{AbsoluteDamage|Tooltip=1307|IndependantAttack=1189}} || 56.6% || 32
 
|| 3.83 Seconds || -18.6% || -10.9%
 
|-{{SkillRow}}
 
| 10 || 28 || 34
 
|| 551% + {{AbsoluteDamage|Tooltip=1391|IndependantAttack=1189}} || 58.6% || 35
 
|| 3.93 Seconds || -19.4% || -11.3%
 
|-{{SkillRow}}
 
| 11 || 30 || 37
 
|| 583% + {{AbsoluteDamage|Tooltip=1474|IndependantAttack=1189}} || 60.7% || 37
 
|| 4.03 Seconds || -20.3% || -11.8%
 
|-{{SkillRow}}
 
| 12 || 32 || 39
 
|| 614% + {{AbsoluteDamage|Tooltip=1557|IndependantAttack=1189}} || 62.8% || 40
 
|| 4.14 Seconds || -21.1% || -12.3%
 
|-{{SkillRow}}
 
| 13 || 34 || 41
 
|| 646% + {{AbsoluteDamage|Tooltip=1628|IndependantAttack=1189}} || 64.8% || 42
 
|| 4.24 Seconds || -21.9% || -12.8%
 
|-{{SkillRow}}
 
| 14 || 36 || 43
 
|| 678% + {{AbsoluteDamage|Tooltip=1712|IndependantAttack=1189}} || 66.9% || 45
 
|| 4.35 Seconds || -22.8% || -13.3%
 
|-{{SkillRow}}
 
| 15 || 38 || 46
 
|| 710% + {{AbsoluteDamage|Tooltip=1795|IndependantAttack=1189}} || 69.0% || 47
 
|| 4.45 Seconds || -23.6% || -13.8%
 
|-{{SkillRow}}
 
| 16 || 40 || 48
 
|| 742% + {{AbsoluteDamage|Tooltip=1878|IndependantAttack=1189}} || 71.0% || 50
 
|| 4.55 Seconds || -24.4% || -14.2%
 
|-{{SkillRow}}
 
| 17 || 42 || 50
 
|| 774% + {{AbsoluteDamage|Tooltip=1949|IndependantAttack=1189}} || 73.1% || 52
 
|| 4.66 Seconds || -25.2% || -14.7%
 
|-{{SkillRow}}
 
| 18 || 44 || 52
 
|| 806% + {{AbsoluteDamage|Tooltip=2033|IndependantAttack=1189}} || 75.2% || 55
 
|| 4.76 Seconds || -26.1% || -15.2%
 
|-{{SkillRow}}
 
| 19 || 46 || 54
 
|| 838% + {{AbsoluteDamage|Tooltip=2116|IndependantAttack=1189}} || 77.2% || 57
 
|| 4.86 Seconds || -26.9% || -15.7%
 
|-{{SkillRow}}
 
| 20 || 48 || 57
 
|| 869% + {{AbsoluteDamage|Tooltip=2199|IndependantAttack=1189}} || 79.3% || 60
 
|| 4.97 Seconds || -27.7% || -16.2%
 
|-{{SkillRow}}
 
| 21 || 50 || 59
 
|| 901% + {{AbsoluteDamage|Tooltip=2282|IndependantAttack=1189}} || 81.4% || 62
 
|| 5.07 Seconds || -28.6% || -16.7%
 
|-{{SkillRow}}
 
| 22 || 52 || 61
 
|| 933% + {{AbsoluteDamage|Tooltip=2354|IndependantAttack=1189}} || 83.4% || 65
 
|| 5.17 Seconds || -29.4% || -17.1%
 
|-{{SkillRow}}
 
| 23 || 54 || 63
 
|| 965% + {{AbsoluteDamage|Tooltip=2437|IndependantAttack=1189}} || 85.5% || 68
 
|| 5.28 Seconds || -30.2% || -17.6%
 
|-{{SkillRow}}
 
| 24 || 56 || 66
 
|| 997% + {{AbsoluteDamage|Tooltip=2520|IndependantAttack=1189}} || 87.6% || 70
 
|| 5.38 Seconds || -31.0% || -18.1%
 
|-{{SkillRow}}
 
| 25 || 58 || 68
 
|| 1029% + {{AbsoluteDamage|Tooltip=2603|IndependantAttack=1189}} || 89.7% || 73
 
|| 5.48 Seconds || -31.9% || -18.6%
 
|-{{SkillRow}}
 
| 26 || 60 || 70
 
|| 1061% + {{AbsoluteDamage|Tooltip=2675|IndependantAttack=1189}} || 91.7% || 75
 
|| 5.59 Seconds || -32.7% || -19.1%
 
|-{{SkillRow}}
 
| 27 || 62 || 72
 
|| 1092% + {{AbsoluteDamage|Tooltip=2758|IndependantAttack=1189}} || 93.8% || 78
 
|| 5.69 Seconds || -33.5% || -19.6%
 
|-{{SkillRow}}
 
| 28 || 64 || 74
 
|| 1124% + {{AbsoluteDamage|Tooltip=2841|IndependantAttack=1189}} || 95.9% || 80
 
|| 5.79 Seconds || -34.3% || -20.0%
 
|-{{SkillRow}}
 
| 29 || 66 || 77
 
|| 1156% + {{AbsoluteDamage|Tooltip=2924|IndependantAttack=1189}} || 97.9% || 83
 
|| 5.90 Seconds || -35.2% || -20.5%
 
|-{{SkillRow}}
 
| 30 || 68 || 79
 
|| 1188% + {{AbsoluteDamage|Tooltip=2996|IndependantAttack=1189}} || 100.0% || 85
 
|| 6.00 Seconds || -36.0% || -21.0%
 
|-{{SkillRow}}
 
| 31 || 70 || 81
 
|| 1220% + {{AbsoluteDamage|Tooltip=3079|IndependantAttack=1189}} || 102.1% || 88
 
|| 6.10 Seconds || -36.8% || -21.5%
 
|-{{SkillRow}}
 
| 32 || 72 || 83
 
|| 1252% + {{AbsoluteDamage|Tooltip=3162|IndependantAttack=1189}} || 104.1% || 90
 
|| 6.20 Seconds || -37.7% || -22.0%
 
|-{{SkillRow}}
 
| 33 || 74 || 85
 
|| 1284% + {{AbsoluteDamage|Tooltip=3245|IndependantAttack=1189}} || 106.2% || 93
 
|| 6.31 Seconds || -38.5% || -22.4%
 
|-{{SkillRow}}
 
| 34 || 76 || 88
 
|| 1315% + {{AbsoluteDamage|Tooltip=3329|IndependantAttack=1189}} || 108.3% || 95
 
|| 6.41 Seconds || -39.3% || -22.9%
 
|-{{SkillRow}}
 
| 35 || 78 || 90
 
|| 1347% + {{AbsoluteDamage|Tooltip=3400|IndependantAttack=1189}} || 110.3% || 98
 
|| 6.52 Seconds || -40.1% || -23.4%
 
|-{{SkillRow}}
 
| 36 || 80 || 92
 
|| 1379% + {{AbsoluteDamage|Tooltip=3483|IndependantAttack=1189}} || 112.4% || 100
 
|| 6.62 Seconds || -41.0% || -23.9%
 
|-{{SkillRow}}
 
| 37 || 82 || 94
 
|| 1411% + {{AbsoluteDamage|Tooltip=3882|IndependantAttack=1294}} || 114.5% || 103
 
|| 6.72 Seconds || -41.8% || -24.4%
 
|-{{MaxSkillRow}}
 
| 38 || 84 || 97
 
|| 1443% + {{AbsoluteDamage|Tooltip=3972|IndependantAttack=1294}} || 116.6% || 105
 
|| 6.83 Seconds || -42.6% || -24.9%
 
 
|}
 
|}
 +
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!rowspan=2|Level
 +
!rowspan=2|Lv Req
 +
!rowspan=2|MP
 +
!rowspan=2|Physical Atk.
 +
!colspan=3|{{IconLink|Slow (Status)}} Effects
 +
!rowspan=2|Enemy Movement Speed
 +
!rowspan=2|Enemy Attack Speed
 +
|-
 +
!Chance||Level||Duration
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|15|122|43}}
 +
{{!}} <!--Atk--> {{Calc|{{#var:i}}|44|271|38}}%
 +
<!--Slow-->
 +
{{!}} <!--Chance--> {{Calc|{{#var:i}}|10|25.5|38|1|1}}%
 +
{{!}} <!--Level--> {{Calc|{{#var:i}}|10|84|38}}
 +
{{!}} <!--Duration--> {{Calc|{{#var:i}}|1.5|3.09|38|1|2}}%
 +
<!--Enemy-->
 +
{{!}} <!--Movement--> -{{Calc|{{#var:i}}|6|18.6|38|1|1}}%
 +
{{!}} <!--Attack--> -{{Calc|{{#var:i}}|3.5|10.5|38|1|1}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 19:01, 27 December 2019

For the Demonic Lancer skill of the same name, see Ankle Cut (Demonic Lancer).


Ankle Cut (Thief).png Ankle Cut

Active Skill
Class:

Thief

Command: Rightkey.pngDownkey.pngZ.png
Prerequisite Level: 10
Prerequisite Skills: None

Description

Kicks an enemy sharp and low in the ankle, dealing Neutral Damage and Slow Down (Status).png Slowing them.

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant
  • Cooldown: 7 sec
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill

Notes

  • Can be improved with Ankle Cut Upgrade.png Ankle Cut Upgrade, increasing the skill's Atk. and Movement/Attack speed reduction rates.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Physical Atk. Slow Down (Status).png Slow (Status) Effects Enemy Movement Speed Enemy Attack Speed
Chance Level Duration
1 10 15 1687% 40% 12 3 sec. -12% -7%
2 12 18 1890% 42.1% 15 3.1 sec. -12.8% -7.5%
3 14 20 2094% 44.1% 17 3.2 sec. -13.7% -8%
4 16 23 2297% 46.2% 20 3.3 sec. -14.5% -8.5%
5 18 25 2501% 48.3% 22 3.4 sec. -15.3% -8.9%
6 20 28 2704% 50.3% 25 3.5 sec. -16.1% -9.4%
7 22 30 2908% 52.4% 27 3.6 sec. -17% -9.9%
8 24 33 3111% 54.5% 30 3.7 sec. -17.8% -10.4%
9 26 35 3315% 56.6% 32 3.8 sec. -18.6% -10.9%
10 28 38 3518% 58.6% 35 3.9 sec. -19.5% -11.4%
11 30 40 3722% 60.7% 37 4 sec. -20.3% -11.8%
12 32 43 3925% 62.8% 40 4.1 sec. -21.1% -12.3%
13 34 46 4129% 64.8% 42 4.2 sec. -21.9% -12.8%
14 36 48 4332% 66.9% 45 4.3 sec. -22.8% -13.3%
15 38 51 4536% 69% 47 4.5 sec. -23.6% -13.8%
16 40 53 4739% 71% 50 4.6 sec. -24.4% -14.3%
17 42 56 4943% 73.1% 52 4.7 sec. -25.3% -14.7%
18 44 58 5146% 75.2% 55 4.8 sec. -26.1% -15.2%
19 46 61 5350% 77.2% 57 4.9 sec. -26.9% -15.7%
20 48 63 5553% 79.3% 60 5 sec. -27.7% -16.2%
21 50 66 5757% 81.4% 62 5.1 sec. -28.6% -16.7%
22 52 69 5960% 83.5% 65 5.2 sec. -29.4% -17.2%
23 54 71 6163% 85.5% 68 5.3 sec. -30.2% -17.6%
24 56 74 6367% 87.6% 70 5.4 sec. -31.1% -18.1%
25 58 76 6570% 89.7% 73 5.5 sec. -31.9% -18.6%
26 60 79 6774% 91.7% 75 5.6 sec. -32.7% -19.1%
27 62 81 6977% 93.8% 78 5.7 sec. -33.5% -19.6%
28 64 84 7181% 95.9% 80 5.8 sec. -34.4% -20.1%
29 66 86 7384% 97.9% 83 5.9 sec. -35.2% -20.5%
30 68 89 7588% 100% 85 6 sec. -36% -21%
31 70 91 7791% 102.1% 88 6.1 sec. -36.9% -21.5%
32 72 94 7995% 104.1% 90 6.2 sec. -37.7% -22%
33 74 97 8198% 106.2% 93 6.3 sec. -38.5% -22.5%
34 76 99 8402% 108.3% 95 6.4 sec. -39.3% -23%
35 78 102 8605% 110.3% 98 6.5 sec. -40.2% -23.4%
36 80 104 8809% 112.4% 100 6.6 sec. -41% -23.9%
37 82 107 9012% 114.5% 103 6.7 sec. -41.8% -24.4%
38 84 109 9216% 116.6% 105 6.8 sec. -42.7% -24.9%
39 86 112 9419% 118.6% 108 6.9 sec. -43.5% -25.4%
40 88 114 9623% 120.7% 110 7 sec. -44.3% -25.9%
41 90 117 9826% 122.8% 113 7.1 sec. -45.1% -26.3%
42 92 119 10030% 124.8% 115 7.2 sec. -46% -26.8%
43 94 122 10233% 126.9% 118 7.4 sec. -46.8% -27.3%
44 96 125 10436% 129% 121 7.5 sec. -47.6% -27.8%
45 98 127 10640% 131% 123 7.6 sec. -48.5% -28.3%
46 100 130 10843% 133.1% 126 7.7 sec. -49.3% -28.8%
47 102 132 11047% 135.2% 128 7.8 sec. -50.1% -29.2%
48 104 135 11250% 137.2% 131 7.9 sec. -50.9% -29.7%
49 106 137 11454% 139.3% 133 8 sec. -51.8% -30.2%
50 108 140 11657% 141.4% 136 8.1 sec. -52.6% -30.7%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Thief Skills
Active:Ankle Cut (Thief).png Ankle Cut (Thief) Bone Shield.png Bone Shield Curse Spear.png Curse Spear Dark Soul.png Dark Soul Diving Arrow.png Diving Arrow Eraser.png Eraser Flame Cut.png Flame Cut Flying Squirrel.png Flying Squirrel Kunai Throw.png Kunai Throw Rising Cut (Thief).png Rising Cut (Thief) Shadow Cut.png Shadow Cut Shining Cut.png Shining Cut Slicer.png Slicer Transformation- Molting.png Transformation: Molting
Passive:None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism