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Difference between revisions of "Arsenal Reinforcement"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
|Class=Female Spitfire | |Class=Female Spitfire | ||
|Type=Passive | |Type=Passive | ||
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|PrerequisiteLevel=50 | |PrerequisiteLevel=50 | ||
|Description=Reinforces your weapons, making them cause Overcurrent to their targets with every attack. Overcurrent increases damage on enemies by a certain percentage. | |Description=Reinforces your weapons, making them cause Overcurrent to their targets with every attack. Overcurrent increases damage on enemies by a certain percentage. | ||
+ | |||
|Attributes= | |Attributes= | ||
*{{SP per level|45}} | *{{SP per level|45}} | ||
*{{SkillAttribute|Master Level|20}} | *{{SkillAttribute|Master Level|20}} | ||
*{{SkillAttribute|Max Level|30}} | *{{SkillAttribute|Max Level|30}} | ||
− | *{{SkillAttribute|Overcurrent Duration|Dungeon=20 sec|Arena=10 sec}} | + | *{{SkillAttribute|Overcurrent Duration|Dungeon=20 sec.|Arena=10 sec.}} |
− | |Notes=*The first level is automatically acquired upon awakening as a [[Female Spitfire#Awakening as a Valkyrie|Valkyrie]], and cannot be reset to level 0. | + | |
+ | |Notes= | ||
+ | *The first level is automatically acquired upon awakening as a [[Female Spitfire#Awakening as a Valkyrie|Valkyrie]], and cannot be reset to level 0. | ||
|SkillGrowth= | |SkillGrowth= | ||
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|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} |
− | {{ | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | ||
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|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} |
− | {{ | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} |
Revision as of 21:23, 11 January 2020
Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
Reinforces your weapons, making them cause Overcurrent to their targets with every attack. Overcurrent increases damage on enemies by a certain percentage.
Attributes
- SP per level: 45
- Master Level: 20
- Max Level: 30
- Overcurrent Duration: 20 sec. (10 sec. in Arena )
Notes
- The first level is automatically acquired upon awakening as a Valkyrie, and cannot be reset to level 0.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Additional Damage |
---|---|---|
1 | 48 | +12% |
2 | 51 | +13.5% |
3 | 54 | +15% |
4 | 57 | +16.5% |
5 | 60 | +18% |
6 | 63 | +19.5% |
7 | 66 | +21% |
8 | 69 | +22.5% |
9 | 72 | +24% |
10 | 75 | +25.5% |
11 | 78 | +27% |
12 | 81 | +28.5% |
13 | 84 | +30% |
14 | 87 | +31.5% |
15 | 90 | +33% |
16 | 93 | +34.5% |
17 | 96 | +36% |
18 | 99 | +37.5% |
19 | 102 | +39% |
20 | 105 | +40.5% |
21 | 108 | +42% |
22 | 111 | +43.5% |
23 | 114 | +45% |
24 | 117 | +46.5% |
25 | 120 | +48% |
26 | 123 | +49.5% |
27 | 126 | +51% |
28 | 129 | +52.5% |
29 | 132 | +54% |
30 | 135 | +55.5% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |