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Difference between revisions of "Sub Weapon Crusher"
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|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
|Gender=Both | |Gender=Both | ||
− | |Class= | + | |Class=Gunner |
|Type=Passive | |Type=Passive | ||
|PrerequisiteLevel=15 | |PrerequisiteLevel=15 | ||
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*{{SkillAttribute|Master Level|1}} | *{{SkillAttribute|Master Level|1}} | ||
*{{SkillAttribute|Max Level|11}} | *{{SkillAttribute|Max Level|11}} | ||
+ | |||
+ | |Notes= | ||
+ | *This skill is removed if the Gunner advances to a class besides the Launcher. | ||
|SkillGrowth= | |SkillGrowth= |
Revision as of 17:27, 21 July 2020
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
Allows the Launcher to strike enemies with swinging motion upon equipping subweapons for use.
Attributes
- SP per level: 20
- Master Level: 1
- Max Level: 11
Notes
- This skill is removed if the Gunner advances to a class besides the Launcher.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. | Enemy's Immobility Duration |
---|---|---|---|
1 | 15 | 433% | +50% |
2 | 18 | 466% | +60% |
3 | 21 | 500% | +70% |
4 | 24 | 533% | +80% |
5 | 27 | 567% | +90% |
6 | 30 | 600% | +100% |
7 | 33 | 633% | +110% |
8 | 36 | 667% | +120% |
9 | 39 | 700% | +130% |
10 | 42 | 734% | +140% |
11 | 45 | 767% | +150% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |