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Difference between revisions of "Effector On: Power"
Queerchemist (talk | contribs) (Created page with "{{SkillPage |Name={{PAGENAME}} |AltName=Korean: 이펙터 온 : 파워 |Class=Muse |Type=Active |PrerequisiteLevel=15 |PrerequisiteSkill={{IconLink|Sensation}} Lv1 |Command={{...") |
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+ | Skills that add available Power scores: | ||
+ | * {{IconLink|Upbeat}} | ||
+ | * {{IconLink|Adrenaline Rhapsody}} | ||
+ | * {{IconLink|Lucky Crescendo}} | ||
}} | }} |
Revision as of 16:41, 30 August 2023
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 15 |
Prerequisite Skills: | Sensation Lv1 |
Alternate Names: | Korean: 이펙터 온 : 파워 |
Description
Turns on her amplifier's built-in power effector and begins playing. The music you play with the Power Effector enhances your party members' attacks.
When you use a skill, the Sacred Beast Power gauge expands to display the available Power scores as a countdown begins.
At the same time, the icons of the Note skills change to the shape of a musical note, allowing you to play the score you want with your Note skills.
- Quarter Note(♩): Culture Shock and Da Capo
- Eighth Note(♪): Street Performance and Sound of the Muse
- Sixteenth Note(♬): Pop-Popping Spectrum and Dazzling Sight
If you successfully play the score within the time limit, Sacred Beast Power is consumed equal to the length of the score and radiated from the amp along with the music, casting a beneficial effect on party members within range. While taking the motion of playing by entering a Note skill or completing a score to play music, you'll receive less Physical/Magical damage.
Failed performances don't consume Sacred Beast Power, and scores that cost more Sacred Beast Power than you have are disabled.
Effector On skills can be pre-entered before an Active Muse skill ends. In this case, the Effector is triggered as soon as the skill motion ends. Can be pre-entered at any point during Score skills.
Attributes
- SP per level: 0
- Master Level: 1
- Max Level: 1
- Casting Time: Instant Cast
- Basic Attack Cancelable Skill
- Score Play Time Limit: 5 sec.
- Incoming Damage During Play: -20%
- Damage Reduction during Note Skill Inputs: -20%
Notes
Skills that add available Power scores:
Archer Skills | |
---|---|
Active: | Gapseeker Rising Moonsault Robust Swing |
Passive: | None! Please add appropriate skills to Category:Archer Skills and Category:Passive Skills |
Archer TP Skills | |
---|---|
Gapseeker Upgrade Rising Moonsault Upgrade Robust Swing Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |