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Difference between revisions of "Sweet Cantabile"
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Queerchemist (talk | contribs) |
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<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {{#arraydefine:hpheal|6.4,6.8,7.2,7.6,8,8.4,8.8,9.2,9.4,10,10.6,11.2,11.8,12.4,13,13.6,14.2,14.8,15.4,16}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 45+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 45+3*({{#var:i}}-1)}} | ||
− | {{!}} <!--HP Healing Amt--> {{ | + | {{!}} <!--HP Healing Amt--> {{#arrayindex:hpheal|{{#expr: {{#var:i}}-1 }} }}% |
{{!}}- | {{!}}- | ||
}} | }} |
Revision as of 15:14, 16 September 2023
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 45 |
Prerequisite Skills: | ![]() |
Alternate Names: | Korean: 달콤한 칸타빌레 |
Description
[Score Skill - Groove Class]
Registers the Groove score, Sweet Cantabile. Effector On: Groove opens the registered score, and you can use Note skills in sequence to play the score.
When you successfully play the score, Groove gauge is consumed, and the music emanating from the amp stirs the hearts of party members within range and restores their HP for a duration.
Can be canceled mid-performance by an Awakening skill.
Attributes
- SP per level: 40
- Master Level: 10
- Max Level: 20
- This skill consumes 2
Clear Cube Fragments.
- Music Score: ♬♪♩
- Duration: 5 sec.
- Sacred Beast Power Cost: 3 blocks
- [Range Info]
- Buff Application Range: 1000 px
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | HP Healing Amount |
---|---|---|
1 | 45 | 6.4% |
2 | 48 | 6.8% |
3 | 51 | 7.2% |
4 | 54 | 7.6% |
5 | 57 | 8% |
6 | 60 | 8.4% |
7 | 63 | 8.8% |
8 | 66 | 9.2% |
9 | 69 | 9.4% |
10 | 72 | 10% |
11 | 75 | 10.6% |
12 | 78 | 11.2% |
13 | 81 | 11.8% |
14 | 84 | 12.4% |
15 | 87 | 13% |
16 | 90 | 13.6% |
17 | 93 | 14.2% |
18 | 96 | 14.8% |
19 | 99 | 15.4% |
20 | 102 | 16% |
Archer Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | None! Please add appropriate skills to Category:Archer Skills and Category:Passive Skills |
General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |