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Difference between revisions of "Weapons"
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There are many different weapons in Dungeon Fighter Online, but your class and subclasses will restrict you to certain weapon types. Each class can use around four or five different weapons; all with different properties. Upgrading weapons will give both Piercing Physical and Magical Attack Strength. Please refer to [[Enhancing]] for success rates and failure penalties. | There are many different weapons in Dungeon Fighter Online, but your class and subclasses will restrict you to certain weapon types. Each class can use around four or five different weapons; all with different properties. Upgrading weapons will give both Piercing Physical and Magical Attack Strength. Please refer to [[Enhancing]] for success rates and failure penalties. | ||
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== Slayer == | == Slayer == | ||
Revision as of 19:09, 23 November 2010
There are many different weapons in Dungeon Fighter Online, but your class and subclasses will restrict you to certain weapon types. Each class can use around four or five different weapons; all with different properties. Upgrading weapons will give both Piercing Physical and Magical Attack Strength. Please refer to Enhancing for success rates and failure penalties. <br/><br/>
Slayer
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Great Sword | Highest | Lowest | Very Slow | Longest | Physical Skill Cooldown Time +10%
Physical Skill MP Cost +20% Magical Skill MP Cost -10% Casting Speed -2% |
Bludgeon | High | Low | Slow | Mid | Physical Skill MP Cost +10%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -5% Hit Rate +1% |
Short Sword | Mid | Highest | Average | Shortest | Magical Skill MP Cost +15%
Magical Skill Cooldown Time +5% Magical Critical Rate +2% Casting Speed +2% |
Katana | Low | High | Fast | Short | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -5% Physical Critical Rate +2% Magical Skill MP Cost +5% Casting Speed +4% Hit Rate -1% |
Lightsabre | Lowest | Mid | Very Fast | Long | Physical Weapon Skill Cooldown Time -10%
Physical Skill MP Cost -10% Hit Rate -1% |
Fighter
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Gauntlets | Highest | Lowest | Very Slow | Short | Physical Skill MP Cost +20%
All Cooldown Times +10% Magical Skill MP Cost -10% Hit Rate +1% |
Boxing Glove | High | Mid | Very Fast | Shortest | Physical Skill MP Cost +5%
All Cooldown Times -10% Magical Skill MP Cost -10% 2% Chance on hit to stun for 2 sec |
Claw | Mid | Mid | Average | Longest | Physical Critical Rate +3% |
Knuckle | Low | Highest | Fastest | Shortest | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -10% Magical Skill MP Cost +10% Casting Speed +2% |
Tonfa | Lowest | Lowest | Fast | Long | Evasion Rate +3%
Hit Rate +2% Adds Physical armor |
Gunner
Weapon | Physical Attack | Magical Attack | Attack Speed | Draw Speed | Range | Clip Size | Unique Features |
---|---|---|---|---|---|---|---|
Hand Cannon | Highest | Lowest | Very Slow | Very Slow | Shortest | 2 | Physical Skill MP Cost +25%
Physical Skill Cooldown Time +10% Magical Skill MP Cost -25% 100% penetration rate |
Musket | High | High | Slow | Slow | Longest | 3 | Physical Skill MP Cost +10%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -5% 50% penetration rate |
Revolver | Mid | Low | Average | Fast | Long | 4 | Magical Skill MP Cost -10%
Physical Critical Rate +2% 25% penetration rate |
Bowgun | Low | High | Fast | Average | Mid | 7 | Physical Skill MP Cost -20%
Physical Skill Cooldown Time -10% Physical Critical Rate +3% Hit Rate -1% 15% penetration rate |
Auto Gun | Lowest | Highest | Fast | Fast | Short | 6 | Physical Skill MP Cost -30%
Physical Skill Cooldown Time -10% Magical Skill MP Cost +10% Hit Rate -1% 25% penetration rate |
Mage
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Spear | Highest | Lowest | Slow | Longest | Physical Skill MP Cost +5%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -5% Magical Skill Cooldown Time -5% Physical Critical Rate +2% |
Pole | Mid | Mid | Fast | Mid | Hit Rate +1% |
Staff | Low | Highest | Very Slow | Short | Magical Skill MP Cost +5%
Magical Skill Cooldown Time +5% |
Rod | Lowest | High | Very Fast | Shortest | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -5% Hit Rate -1% Casting Speed +5% |
Broom | Mid | High | Fast | Long | Movement Speed +3% |
Priest
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Battle Axe | Highest | Lowest | Slow | Highest | Physical Skill MP Cost +20%
Physical Skill Cooldown Time +10% Magical Skill MP Cost -15% Magical Skill Cooldown Time -10% Hit Rate +1% |
Totem | High | Low | Average | Mid | Physical Skill MP Cost +5%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -10% Magical Skill Cooldown Time -10% Hit Rate +1% |
Cross | Mid | Mid | Average | Short | Magical Skill MP Cost -5%
Magical Skill Cooldown Time -5% Adds Physical and Magical Armor |
Scythe | Low | High | Fast | High | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -5% Physical Critical Rate +2% Hit Rate -1% |
Rosary | Lowest | Highest | Slow | Shortest | Physical Skill MP Cost -10%
Physical Skill Cooldown Time -10% Magical Skill MP Cost +15% Magical Skill Cooldown Time +15% Casting Speed +5% Magical Critical Rate +2% |