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Difference between revisions of "Floor Smasher"

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(Added skill growth)
(added some details and description)
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==Description==
 
==Description==
 
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The Exorcist swings his weapon in front of him, dealing damage, and then smashes the floor in front of him, dealing damage and pulling mobs into the center of the smash.
  
  
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==Details==
 
==Details==
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*Command Input:{{right}}{{down}} + Z
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*Cooldown: 6 Seconds
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* Average damage in PVE, fairly large damage in PVP.
 
* Average damage in PVE, fairly large damage in PVP.
 
* The "shockwave" effect does not do damage. Instead, it acts as a magnet that pulls enemies toward the Exorcist. The only way to damage enemies with it is to get the weapon touching them.
 
* The "shockwave" effect does not do damage. Instead, it acts as a magnet that pulls enemies toward the Exorcist. The only way to damage enemies with it is to get the weapon touching them.

Revision as of 20:32, 19 January 2012


Description

The Exorcist swings his weapon in front of him, dealing damage, and then smashes the floor in front of him, dealing damage and pulling mobs into the center of the smash.


Prerequisite

Level 20+ Exorcist

Details

  • Command Input:Rightkey.pngDownkey.png + Z
  • Cooldown: 6 Seconds
  • Average damage in PVE, fairly large damage in PVP.
  • The "shockwave" effect does not do damage. Instead, it acts as a magnet that pulls enemies toward the Exorcist. The only way to damage enemies with it is to get the weapon touching them.
  • Bear in mind that this is a utility rather than actual raw damage. Floor Smasher should be used to keep enemies in a more "organized" manner in PVE, and used as a snare in PVP.
  • In a party, always try to Floor Smash enemies towards team members' AoE attacks (the best case scenario being the Witch class). Alternatively, you can use this move to pull enemies away from more fragile team members, such as Mechanics and Summoners. Effective use of Floor Smash will help the party survive and clear out rooms faster.
  • This move is basically a physical combination of Gale Smash and Rising Emblem, but does not launch enemies as high as Rising Emblem does.

Skill Growth

Lv Character Lv SP MP Swing Attack Strength Smash Attack Strength Smash Pull Range
1 20 25 32 165% 250% 100%
2 22 36 182% 276% 102%
3 24 40 199% 302% 105%
4 26 45 216% 328% 107%
5 28 49 233% 353% 110%
6 30 53 250% 379% 112%
7 32 58 267% 405% 114%
8 34 62 284% 431% 117%
9 36 66 302% 457% 119%
10 38 71 319% 483% 122%
11 40 75 336% 509% 124%
12 42 79 353% 534% 127%
13 44 84 370% 560% 129%
14 46 88 387% 586% 131%
15 48 92 404% 612% 134%
16 50 97 421% 638% 136%
17 52 101 438% 664% 139%
18 54 105 455% 690% 141%
19 56 110 472% 716% 143%
20 58 114 489% 741% 146%
21 60 118 506% 767% 148%
22 62 123 523% 793% 151%
23 64 127 541% 819% 153%
24 66 131 558% 845% 156%
25 68 136 575% 871% 158%
26 (M) 70 140 592% 897% 160%
27 72 145 609% 922% 163%
28 74 149 626% 948% 165%