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Difference between revisions of "Mech Drop"

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(Mechanic)
m (Details)
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*Because of its strong visual effects (giant plane shadow and yellow targeting reticles) and slow movement of explosions, players very easily dodge this in PvP almost to the point that it's not even worth trying to use.
 
*Because of its strong visual effects (giant plane shadow and yellow targeting reticles) and slow movement of explosions, players very easily dodge this in PvP almost to the point that it's not even worth trying to use.
 
*Because Steel Smashers do not self destruct from time, it is possible to break Hell Mode if the skill is used so the Red Busters do not break open the gate. Not advised due to it being a potential bannable offence (abusing game mechanics) as well as the long time it takes to spawn enough Steel Smashers for the tactic to work (30+ minutes).
 
*Because Steel Smashers do not self destruct from time, it is possible to break Hell Mode if the skill is used so the Red Busters do not break open the gate. Not advised due to it being a potential bannable offence (abusing game mechanics) as well as the long time it takes to spawn enough Steel Smashers for the tactic to work (30+ minutes).
 +
*Can improved with [[Mech Drop Upgrade]]
  
 
== Trivia ==
 
== Trivia ==

Revision as of 18:29, 12 December 2012


Description

Calls for aerial support and bombs 20 land runners within area of 500px. The dropped land runners explode immediately, but on rare occasions some will survive the drop and act like normal land runners.


Prerequisite


Details

Command Input:Leftkey.pngDownkey.pngRightkey.png + Z

  • Cast Time: 0.7 Seconds
  • Cooldown Time: 40 Seconds
  • This skill consumes 2 clear cube fragment.
  • Takes time from activation to actual attack. Be aware of its timing.
  • Special Land Runners have following property:
  • Red Buster
Explosion inflict fire elemental damage. The fastest land runner with large explosion.
  • Steel Smasher
Round-headed land runner with ability to stun a target. Inflicts 3 hits and then explodes.
  • Mana Relaxer
Approaches an ally and heals 500 MP. It only has 1 HP.
  • Healing Radar
Approaches an ally and heals 500 HP. It only has 1 HP. Sometimes heals entire party.
  • Because of its strong visual effects (giant plane shadow and yellow targeting reticles) and slow movement of explosions, players very easily dodge this in PvP almost to the point that it's not even worth trying to use.
  • Because Steel Smashers do not self destruct from time, it is possible to break Hell Mode if the skill is used so the Red Busters do not break open the gate. Not advised due to it being a potential bannable offence (abusing game mechanics) as well as the long time it takes to spawn enough Steel Smashers for the tactic to work (30+ minutes).
  • Can improved with Mech Drop Upgrade

Trivia

The audio clip that plays with this attack ("In the pipe, five by five") is taken from the game Starcraft, with a very slight audio change.

Mechanic

  • Rebirth Values
Lv Req Lv SP MP Magical Attack
1 40 50 330 400%
2 42 363 441%
3 44 397 483%
4 46 430 524%
5 48 464 566%
6 50 498 607%
7 52 531 648%
8 54 565 690%
9 56 598 731%
10 58 632 772%
11 60 666 814%
12 62 699 855%
13 64 920 897%
14 66 972 938%
15 68 1024 979%
16 70 1075 1021%
17 72 1127 1062%