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Difference between revisions of "Curse of Usiir"

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([Curse of Usiir] Not finished. Needs Bullet Details and Pattern Naming Convention. (omg done with tables in dark templar))
 
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[[Category:Skills]][[Category:FSlayer Skills]][[Category:Dark Templar Skills]]
 
[[Category:Skills]][[Category:FSlayer Skills]][[Category:Dark Templar Skills]]
 
=Description=
 
=Description=
[[File:Curse of Usiir.jpg||left]] Upon entering some grades of dungeon monsters suffer from the Curse of Usiir.
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[[File:Curse of Usiir.jpg||left]] Monsters that you encounter will suffer from the Curse of Usiir.
 
{{youtube tn|ffYTGjke_4c}}
 
{{youtube tn|ffYTGjke_4c}}
  
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*'''SP Cost''': 0
 
*'''SP Cost''': 0
  
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All enemies you encounter have a chance to be cursed.
 +
* The encounter rate varies by the strength of the monster:
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** Normal Monsters have a 60% chance to be cursed.
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** Special Monsters have a 30% chance to be cursed.
 +
** Boss Monsters have a 10% chance to be cursed.
  
=Skill Growth=
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* As well, the power of the curse varies by the type of monster.
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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** Normal Monsters that are cursed take 4% more damage,
|-{{Bgblue}}
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** Special Monsters that are cursed take 5% more damage,
!Lv||Level Req||Pattern #1||Pattern #2||Pattern #3||Pattern #4||Pattern #5||Pattern #6||Pattern #7
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** Boss Monsters that are cursed take 6% more damage.
|-{{SkillRow}}
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** However, [[APC]]s only take 3% more damage.
| 1||15||60%||30%||10%||4%||5%||6%||3%
 
|}
 
 
{{NavSkillsDarkTemplar|open|closed}}
 
{{NavSkillsDarkTemplar|open|closed}}

Revision as of 12:17, 30 January 2015

Description

Monsters that you encounter will suffer from the Curse of Usiir.


Details

  • Level Requirement: 15
  • Skill Level Interval: None
  • Prerequisite: None
  • SP Cost: 0

All enemies you encounter have a chance to be cursed.

  • The encounter rate varies by the strength of the monster:
    • Normal Monsters have a 60% chance to be cursed.
    • Special Monsters have a 30% chance to be cursed.
    • Boss Monsters have a 10% chance to be cursed.
  • As well, the power of the curse varies by the type of monster.
    • Normal Monsters that are cursed take 4% more damage,
    • Special Monsters that are cursed take 5% more damage,
    • Boss Monsters that are cursed take 6% more damage.
    • However, APCs only take 3% more damage.

Template:NavSkillsDarkTemplar