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Difference between revisions of "Combat Mastery"

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(CitricCurrent moved page Combat Mastery to Combat Mastery to be deleted)
 
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#REDIRECT [[Combat Mastery to be deleted]]
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[[Category:Skills]][[Category:Monk Skills]][[Category:God's Wrath]]
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== Description ==
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[[File:CombatMastery.png]] This mastery increases the damage on both Side Wind and Machinegun Jab. It also unlocks an extra hit in the Infighter's normal combo string, adds an extra hit for Sidewind that drags the enemy towards you, and an additional uppercut hit for Machinegun Jab, that can lift enemies off the ground.
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== Prerequisite ==
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* [[Monk]] Level 18+
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== Details ==
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* Level 1: 1 Extra hit in normal combo (A hit downwards that bounces the enemy off the ground).
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* Level 4: 1 Extra hit in [[Side Wind]] (A hit that pulls the enemy closer. Very similar to the initial attack).
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* Level 7: 1 Extra hit in [[Machinegun Jab]] (An uppercut that is perfect for follow up).
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==Monk==
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{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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|-{{Bgblue}}
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!rowspan="2" style="width:75px;" |Lv
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!rowspan="2" style="width:75px;" |Lv Req
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!rowspan="2" style="width:75px;" |SP
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!colspan="2" |Additional Hit Attack Strength
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|-{{Bgblue}}
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|style="width:100px;"|Sidewind|| style="width:100px;" |Machinegun Jab
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|-{{SkillRow}}
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|1||18||rowspan="10"|25||120%||200%
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|-{{SkillRow}}
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|2||21||133%||222%
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|-{{SkillRow}}
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|3||24||147%||244%
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|-{{SkillRow}}
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|4||27||—||—
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|-{{SkillRow}}
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|5||30||—||—
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|-{{SkillRow}}
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|6||33||—||—
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|-{{SkillRow}}
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|7||36||—||—
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|-{{SkillRow}}
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|8||39||—||—
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|-{{SkillRow}}
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|9||42||—||—
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|-{{SkillRow}}
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|10(Max)||45||—||—
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|}

Revision as of 18:00, 24 February 2015


Description

File:CombatMastery.png This mastery increases the damage on both Side Wind and Machinegun Jab. It also unlocks an extra hit in the Infighter's normal combo string, adds an extra hit for Sidewind that drags the enemy towards you, and an additional uppercut hit for Machinegun Jab, that can lift enemies off the ground.

Prerequisite

Details

  • Level 1: 1 Extra hit in normal combo (A hit downwards that bounces the enemy off the ground).
  • Level 4: 1 Extra hit in Side Wind (A hit that pulls the enemy closer. Very similar to the initial attack).
  • Level 7: 1 Extra hit in Machinegun Jab (An uppercut that is perfect for follow up).

Monk

Lv Lv Req SP Additional Hit Attack Strength
Sidewind Machinegun Jab
1 18 25 120% 200%
2 21 133% 222%
3 24 147% 244%
4 27
5 30
6 33
7 36
8 39
9 42
10(Max) 45