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Difference between revisions of "Tower of Despair"

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(Floor 11~20)
m (Restrictions: They seem to heal on death...not life token.)
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==Restrictions==
 
==Restrictions==
 
*Restricted to one entry a day.
 
*Restricted to one entry a day.
*Can only use up to 3 Life Tokens. (Note: Using a Life Token will fully heal the Enemy.)
+
*Can only use up to 3 Life Tokens.
*Can not use any consumable items
+
**Health for all APCs on the floor will be restored when the player dies. Reviving with a Life token will force you to fight them with full health.
*Cube skills begin on cooldown
+
*Can not use any consumable items.
 +
*Cube skills begin on cooldown.
 +
**This still applies upon revival via Life Token.
  
 
==Enemies==
 
==Enemies==

Revision as of 12:57, 10 May 2015

Tower of Despair
Tower of Despair.png
Location Valley of Fallen Souls
Min. Level ?
Level 70
Monster Level 70
End Boss None

Description

Like the other towers, it is a special gauntlet area where you must defeat all of the opponents on the floor to move on. However unlike the others, this tower contains 100 floors filled with very gimmicky APCs. Only one floor can be completed a day, and no items may be used. You may use a Life Token if you die; however, doing so will result in the APC being fully healed as as a result. The main reason for attempting the Tower is that upon completion of it, you can receive an item that will allow you to purchase a special Pot that will give you an Epic item based on your class.

It's interesting to note that many APCs in here will have abilities they cannot normally have. Also, while the starting floors look like an ancient ruin, they become increasingly more futuristic-looking as you make your way up.

Restrictions

  • Restricted to one entry a day.
  • Can only use up to 3 Life Tokens.
    • Health for all APCs on the floor will be restored when the player dies. Reviving with a Life token will force you to fight them with full health.
  • Can not use any consumable items.
  • Cube skills begin on cooldown.
    • This still applies upon revival via Life Token.

Enemies

  • The tower contains APCs that are capable of using EX skills, other subclass skills, skills they normally couldn't have, and completely new skills. They will often have lowered cooldowns and can use cube skills right away.
  • In short, be prepared for ANYTHING.
  • Tower APCs usually have very high hit recovery, and some have very high abnormal status resist. Be prepared in case a skill you rely on is heavily affected by these facts.
  • Every tenth floor, the boss will be an APC based off a player that has recently cleared that floor:
    • Male Slayers will use Tombstone, Draw Sword, and Fire Wave Sword.
    • Priests will summon Black Tortoise, use Will Driver and Monk skills, and cast Righteous Judgement.
Floor 1~10
Floor Monster Information Notes
Lv Name
1F 70 Incompetent Benayoun A crusader, he sports an infinite Light of Divinity and Revenge of Light. He will also use Blades of Purity and throw oil and bombs, very anti physical
2F 70 Village Leader G Another crusader, less of a pain though. This one will use EX and regular flash sphere as well as EX deflection wall. Deflection walls seem to deal more damage to targets in the air. His Deflection wall has a short casting time, deceptive range and little to no cooldown, though he rarely uses it twice in a row. He will also almost always cast EX Deflection Wall at the beginning of the match.
3F 70 Downfallen Ashil This floor features a gimmicky spitfire. He can drop grenades whenever you hit him, including a sleep grenade that rolls along the floor. He primarily will cast leap, a high level ice bullet, and a high level g-14. His AI is sort of stupid because he will nade then jump and spam ice bullet, meaning QR could potentially help out here. He will occasionally use mech drop, though the area it covers is pretty small. Spams shock waves while being juggled.
4F 70 Long-Haired Motoro A launcher, he uses some pretty annoying skills. His Quantum Bomb has a low cooldown and can potentially one-shot the player if the bomb and explosion both hit, and he will often follow a bomb up with Arctic Booster. Also uses a no-cooldown Steyr AMR. Casts Silver Bullet and will use Jack Spike into Rising Shot to proc it if the player gets close.
5F 70 Knife Wielding Bashieu On this floor you will fight a rogue. She doesn't really have a gimmick, though it appears that she occasionally generates a shockwave. Other than that she uses many rogue skills, especially hurricane. Watch out in particular for her Shining Cut, as it has insane hitstun.
6F 70 Blond Tyler A female ranger. Permanently in Twin Gunblade mode. She has a few other gimmicks as well like a no cooldown Marilyn rose and spriggan. Her topspin also appears to have a very short cooldown, she occasionally attacks with her regular attack. Also uses Revenger.
7F 70 Artillery Scout Junon This room is... hard to describe. There is a gunner here, but the first thing you will notice about this room is there are a number of small projectiles landing (marked by a yellow circle) and exploding constantly. The gunner himself will run away and make use of quantum bomb, jack spike, and mach kick. He also uses a modified mech drop, the difference is that missiles will be dropped across the entire room instead of robots.
8F 70 Gandharva Tina This floor contains a striker. Casts Super Armor at the start and will try to keep it up as much as possible. Other than that she will use seismic punch quite often as well as bone crusher and low kick. She occasionally uses one inch punch and Mount. Wears a Screaming Plant Vest and a Gileimo, sometimes summoning a Screaming Plant and reflecting some of your damage back to you.
9F 70 Gunner Nana Not really any gimmicks here, just a female ranger. Utilizes Marilyn rose, flamethrower, moving shot, death hawk, topspin, spriggan, rising shot, BBQ, and possibly headshot. Her Sonic Spike after connecting a hit with Topspin explodes if all hits connect.
10F 70 (User APC) Changes weekly.
Floor 11~20
Floor Monster Information Notes
Lv Name
11F 70 King's Woman Rai This floor contains another rogue. She uses many of the high level rogue skills that will potentially deal massive damage. She occasionally will throw a kunai. Another thing to note is that there is an ice crystal similar to the one found in King's Relic that will follow you and freeze you. It's not known what causes the ice to spawn, and she can potentially have two out at once..
12F 30 Kuran, Age 30 Asura; he will use wave radiation, upward slash, and will throw out multiple oils and bombs in patterns similar to arsonist Bentick. He also appears to summon a meteor from time to time.
13F 70 Dark Elf Woodsmen Tirano Physical Exorcist with very high attack speed. Will attempt to Floor Smasher you (no chakra so no pull), and if this hits he'll usually follow up with Chaos Hammer and may even extend the combo into Star in the Sky. Also has GWL and Atomic Smash. He is highly resistant to status effects.
14F 70 Yanus, Maker of Indigestion Medicine A witch that has a very powerful gimmick. She will occasionally attack with dragon fang but the largest worry in this room is her poison cloud. She will throw a bag of poison in front of her, it will spread out and cover a fairly large area, The poison is stupidly strong and can achieve damage upwards of 2k per tick. Another thing to mention is she will cause the screen to go completely black every once in a while
15F 70 Monk: Samzang
Launcher: 2nd Best Leedanggah
Grappler: Water Demon Ojung
Battle Mage: Stone Monkey Ogong
Probably the hardest floor up to this point, it consists of 3 stages.
  • Stage one consists of a Monk and Launcher. The Monk doesn't actually use any monk skills (except for Sacred Counter, his only real attack) and instead uses many crusader buffs and heals. The Launcher will use Extruder and BBQ quite often, but has low defense and can be killed very quickly.
  • Stage 2 contains a Grappler. She can summon whirlpools similar to the mermen enemies in Iron Scale. Also uses Heaven's Net, Fling, Neck Snap, Cyclone Suplex, and her standard attack string.
  • Stage 3 contains the "Boss" of the floor. She is a battlemage that uses full swing, punto wave, weapon uppercut, palm blast, and various chasers. Her Phase Shift leaves behind two clones that will attempt to Punto Wave you for heavy damage. It's also interesting to note that she has a fair amount of defense compared to other apcs in the tower.
16F 70 Power Hungry Mutisha A male fighter. Like Tina, he will use the Super Armor buff constantly. Mainly attacks with Spiral Nen (and Spiral Nen Stone), Needle Spin, Dragon Kick, and some low kicks. At low health (~5 bars) he will use Suju Inferno.
17F 70 Glamorous Niel Contains another male fighter. This time a grappler. He uses shoulder tackle, tornado kick, and various aerial grab attacks including Wild Cannon Spike.
18F 70 Shriek Wave Soho In this room there is an asura. He will always have murderous wave activated and likes to use a lot of circular hit zone attacks. He will most commonly use ashe fork or wave radiation (both of which have a very short cooldown). When he uses ground quaker, be careful not to get caught or it may easily drain 70-90% of your health.
19F 70 Stinky Folia A female Brawler that usually starts off with Poison Mist. Stay away from it as she becomes invisible while standing in it and touching it will deal a large amount of poison damage to you. Sometimes she will cast two poison fields and can detonate them at any time which usually results in death. She occasionally uses Tornado Kick and Junk Spin.
20F 70 (User APC) Changes every week
Floor 21~30
Floor Monster Information Notes
Lv Name
21F 70 Angry Buyong Champion (Awakened female Striker). Casts Super Armor and Power Fist and will keep both up, and uses mostly Tornado Kick, a very low cooldown Beat Drive, Lightning Dance, and her basic combo.
22F 70 Fashionable Riquelme Male Ranger that spams windmill frequently and has a very low cooldown headshot. Inflicts massive hit-stun on all of his attacks, which can easily cause him to combo multiple windmills and kicks on the player.
23F 70 Monk of Exorcism Myungho Exorsist that uses White Tiger and Red Phoenix Amulet. He can get out multiple White Tigers very quickly and they have a decent amount of health. Red Phoenix amulet can deal quite a bit of damage.
24F 70 Agent Amina Three female launchers of the same name. They use Steyr, Fire Pillar, and M-3 Flamethrower. Damage from a single Amina is not very high, but multiple Fire Pillars or Steyrs at once can hurt.
25F 70 Maple Logicstar
Birch Teonia
Winter Pine Cubre
Magnolia Rhapanpan
Consists of four rooms, each with a Witch. Each one focuses on an element and their witch skills can have sleepers as well as fail, they also summon a familiar which are invncible and last a duration before the witch has to resummon them. You can't move to the next floor until the familiar despawns. The witches are:
  • Maple Logicstar - Spams Lantern Firebomb and casts Lava Potion No.9. Her familiar spawns multiple meteors at the players location.
  • Birch Teonia - Spams a no cooldown Enhanced Magic Missile and low cooldown Florae Collider. Her familiar calls down a bolt of lightning at the player location and seems to allow for a target for EMM to bounce off of.
  • Winter Pine Cubre - Pretty much Maple but with Frosty's Head and Acid Rain instead of Lantern Firebomb and Lava Potion No.9. She also calls in multiple Iceball Louie, but they have low health. Her familiar calls down an avalanche at the players location
  • Magnolia Rhapanpan - Spams a no cooldown Giant Flyswatter and has reduced cooldown Gravitas. Her familiar will use flyswatter when it is near the player.
26F 70 Ultimate Ghost Orb Ruho An Asura whose gimmick is to create a Ghost Orb that acts more like Extruder, creating a strong vacuum that pulls the player in. It is strong enough for a Female Mage to move just enough so she is stationary so getting knocked down will drag you in incredible quickly, but the attack isn't terribly damaging. His Wave Wheel Slasher, on the other hand, can easily take 50% HP if it hits.
27F 70 Dark Shadow Woorannu A Thief who uses Eraser and Ankle Cut.
28F 70 Empress of Shadowless Kick A rouge who likes to jump around using Diving Arrow and Vertical Spiral. Also utilizes Ankle Cut.
29F 70 Roberto of the Mach A male Ranger who is very gimmicky. He will jump and fire his (imaginary) gun, which will create circles under on the ground around you and soon after deal damage to the player (he has a fastest gun version where he will fire the shots on the ground, but it is less frequent). He has a Mach Kick where he will shoot forward similar to a mage's palm blast he will cast it often if you are close to him. He also has a skill that will do the Punisher stomp animation and create a circle at his feet that will explode soon after dealing decent damage which he also uses if you are close to him. Finally, he has a Headshot that has a small Y-axis range, he uses this infrequently.
30F 70 (User APC) Changes every week
Floor 31~40
Floor Monster Information Notes
Lv Name
31F 70 Master of Seals Yeomyung A Gimmicky Exorcist who uses barriers to attack.
  • His first attack is quick spikes that jut out at you location, the direction the spikes travel seems to be the direction he is facing, he casts this ability often.
  • His second attack he makes a small rectangle appear next to your character then will extent out a long distance pushing your character if they get hit this is one of his more damaging attacks.
  • His third attack he will draw a blue rectangle under your feet, upon completion it will form a barrier around you if you are in the rectangle. It will last around five second as well as silence you, it can be destroyed.
  • His fourth ability creates three while cubes in a triangle formation around the room with a pentagram in the middle. Until all three cubes are destroyed he takes significantly less damage.
32F 70 Super Speed Ball Randious A male Fighter who plays baseball. He will throw a curve and straight balls. He can even throw odd ones that move in a slow unpredictable fashion. His strongest ability causes him to shoot down a lightning bolt at his location knocking his enemies back, afterward he will throw a fastball. He often uses the lightning fastball attack after being knocked down.
33F 70 Final Evolution Meewoo Meewoo Female Hellcat/Striker hybrid with regenerative health and Deadly Blood. Uses Lightning Dance, Venom Mine (That she activates faster than normal), Tornado Kick, Mount, and Brick Buster. She stops regenerating health at random times (cause unknown).
34F 70 Sprinter Sill A rogue whos gimmick is invisibility. When she uses abilities while invisible she is briefly shown via a white or black silhouette depending on the skill she uses. She becomes visible for very brief periods of time. Seems to utilize Shining Cut, Shadow Cut, Eraser, and Side Step.
35F 70 Mother Bear Pikuping
Father Bear Mawoong
Baby Bear Dodolas
Crusader, Monk, and a Soul Bender, all at once. Once a bear is down it will not revive even if you use a token.
  • Crusader uses Cure, Divine Invocation, and Healing Wind. Offensive moves are Revenge of Light, normal attacks followed by Blades of Purity. He won't cast Revenge of Light on the other APCs
  • Monk uses Duck/Sway skills and Hurricane n' Roll.
  • Soul Bender uses Triple Slash, Moonlight Slash, Ghost Slash, and dash attacks.
36F 70 Come and Go Kaleia Female Mechanic who isn't too special however her landrunners have considerably more health than a typical landrunner making them harder to kill. Air Combat Mech Gale Force can do a considerable amount of damage if its attacks aren't dodged.
37F 70 Iron Legs Julie Champion; uses super armor, Beat Drive, Rising Fist, and can Low Kick you multiple times in a row
38F 70 Will Strong A Monk who sets out a totem in the center of he room and deals minor tick damage and shocks if stood in. After about a minute the totem will stop sparking and stop dealing damage; this timer does not reset if you use a token. As for the monk, he will stop moving and go into super armor before jumping and falling straight down onto you, dealing considerable damage. If you're feeling particularly brave (and have a move that hits above you), he is not super-armored on the way down. He also utilizes a no cooldown Crossmore, though he generally doesn't spam it. His AI generally plays keepaway, but he's not afraid to get in with Ducking Body Blow if he sees a chance.
39F 70 Shoes On Fire Ahrie Female Ranger who works similar to to the male ranger on floor 22 in that she will spam Topspin, she can finish off her Topspins with Sonic Spike. She also uses a slide that seems to travel longer than a normal gunner slide. Uses Needle Sobat too.
40F 70 (User APC) Changes every week
Floor 41~50
Floor Monster Information Notes
Lv Name
41F 70 Sea Dragon King Carpentise A Machinist who has very high hit recovery with quick rebound. He uses Mech Drop which as a shorter cooldown. He uses detonate which has a large range. Also uses Gaebolg Punch.
42F 70 Self Duplication Spell Master Ohroto A Necromancer who uses Cursed Spear, Dark Soul, Dead Man's Grudge, and Kunai. She can create up to two clones of herself that use Shining Cut and Kunai. The clones have as much HP as the boss's max HP, they will however disappear after some time and she will then resummon them.
43F 70 Black Leopard Rodem A Necromancer who employs Cursed Spear, Dark Soul, and Dead Man's Grudge. Melee attacks have a chance to cause her to create a black gas cloud around her that deals damage and curses. Occasionally she will turn into a panther with a new health bar that will constantly disappear, reappear along your X-axis and jump to the other side (like Pluto) and disappear again. While in panther form she can summon 3 other panther that are pitch black and will follow the same attack pattern as her, however these will explode on contact and cause poison if they hit an enemy. After the panther is defeated the necromancer will return to normal and take about 2 and half bars of health. She can apparently also have the panther appear while still being on the field.
44F 70 Split It Up Mosis Carries out Shadow-attributed splitting slashes, like Illusion Sword Dance. The slashes he creates whenever he swings his sword look similar to Spirit Crescent except they are much larger. When using one of his few rarely used skills he will not create crescents.
45F 70 Manhunt Search Team Two Metalhearts (awakened female mechanics) who use Gale Force and Corona. One of them can also use the awakening move Battleroid.
46F 70 Soaring Outo A female Striker who likes to spam Rising Fist. She can also use Rising Uppercut and can even combo that into her Rising Fist. In addition she can use crouch and likes to use it right before Rising Fist/Uppercut.
47F 70 Get In Line Luicheng A male brawler who uses like to use Needle Throw, if he gets close he will use Needle Spin which has an extremely low cooldown. He also has a special needle that he will throw that has a large hit stun. He is also capable of using knee grab.
48F 70 G King Rocksper A Crusader who heals himself and uses Fountain of Life. His two main attacks are Spear of Victory and Phoenix Hammer which he will spam constantly. Damage has a chance to proc a rain of lighting around his body (similar to Sieghart, however much faster). He also, but not as often, uses Giant Weapon Launcher and Smasher.
49F 70 Best Driver Sonew A witch with only one main ability and that being Mega Drill. She has no cooldown for her Mega Drill and like other witches it can have sleepers and can fail. The drill will last until destroyed. Her only other ability than that is phase shift.
50F 70 (User APC) Changes every week
Floor 51~60
Floor Monster Information Notes
Lv Name
51F 70 Deranged Ixia A female mage. She has three abilities, each time she uses one of these abilities she loses about a half a bar of HP and can float into the air to cast two of these and while casting she is invulnerable. You can do damage to her, but she is capable of killing herself.
  • The first is a meteor, after casting meteor it will follow the player quickly while falling (it has a significantly faster X-axis movement than y-axis), it can hit multiple times and once it hits the ground it will explode, she will almost always cast this again once the other explodes.
  • The second spell is a black-hole meteor which simple falls to where the marked area is on the ground this can multi-hit and explodes once it hits the ground, it looks just like a elementalist's black hole but it has no vacuum. She normally casts this while the meteor is on the field.
  • The last is one where she swing her staff and trips just like the female mage dash attack. This attack has a shockwave and can cause blind she will use this whenever you get close to her, she cast cast this as she is floating back to the ground but not while casting.
52F 70 Golden Butterfly Jacklyn Fast-attacking female spitfire. She uses Blazing Bullet, G-35L Flash Bang, G-18C Freeze Grenade, Photon Bomb, Flash Mine, Crossmore, Topspin, and BBQ. She doesn't have a specific gimmick, but likes to jump and shoot and toss grenades in the air.
53F 80 True Summoner Pong A Gaia. She will always summon Conqueror Kasijas upon starting the level who will persist for about 1 minute. He then goes on a cooldown. She will always summon 3 of the lesser spirits and she can summon: Naias(they will heal her for about a bar of health), Aldor, and Stalker. Of the greater spirits she only seems to be able to summon Deadmurker, which she can sacrifice for Spirit King Echeverria. The final summon she has is Hellflower Aukuso. Her other skills include Spirit Sacrifice, Lasher, Mark the Target, and Phase Shift.
54F 70 Insect Master Kusano An asura who summons insect type monsters. He can summon them in sets of two and he seems to stop summoning them when there are around 12 on the field. They come in three different varieties. The asura himself will attack very rarely.
  • Tiny holding spiders (like in Spider's Lair)
  • Flying insect swarms(like in Verderia)
  • Scarab swarms(similar to the rat swarms in Hamlin)
55F 70 Challenger Big House
Champion Locky
This floor consists of two stages, each with a Monk. The first you'll meet is Challenger Big House; the second is Champion Locky.
  • Challenger Big House is more defensive with more HP and lower attack. He likes to use Hurricane 'n' Roll with a very low cooldown.
  • Champion Locky has much less health, but more attack. He likes to use Machine Gun Jab.
56F 70 Tiny Shalott A small Silvermoon that can use Silver Stream. She mainly uses Shining Cut repeatedly and will often follow up with Bandit Cut, however she is also capable of using Kunai. Her Silver Stream seems to have a short cooldown and only utilizes the finishing portion of the ability.
57F 70 Unrivaled Jiganthe A big male fighter who uses Super armor constantly; very high abnormal status, it seems. He however moves very slow, thus uses Pure Walk constantly to try to catch up and likes to should bump a lot. Beyond that he uses Seismic Punch, Low Kick, High Kick, and Knee Drop.
58F 70 Watchman Philuckey A Witch who likes to spam Devolution Flyswatter. She also has Giant Flyswatter and likes to combo it with Black Manteau which has a short cooldown. Her other skills include Florae Collider, Disenchant, and Phase Shift.
59F 80 Three Wish Japa A Summoner who can summon three special Belzyntae/Alphius. These summon can't be attacked and come in three colors.
  • Green - Every time Japa takes damage she is healed for ~120k damage. Green will sacrifice his health to heal her so he will eventually kill himself.
  • Red - Every so often it will create an explosion at his location.
  • Blue - Every so often he will freeze the player if they are facing him(Though this doesn't always seem to happen).

Her other summons include: Enraged Sandor, Freet, Naias(which she will normally try to sacrifice for Ratria). She doesn't seem to have any attack and does not have Phase Shift.

60F 70 (User APC) Changes every week
Floor 61~70
Floor Monster Information Notes
Lv Name
61F 70 Silent J A templar. He moves very fast and provides many buffs to himself; Passion Chakra and Strike, he is also in super armor. He has Machine Gun Arm which has a small vacuum effect if you are near him, he will also use Big Bang Punch which he will use this quite often. Like floor 51 he can be killed without actually doing any damage, every so often he will *cough* and lose about a bar and half of his health.
62F 70 Shrieking Karsh A male nen-master. He has two big moves the first one being a vacuum effect that can hit the entire room and pulls you in. Should you or anyone else get next to him it will begin healing him for about 11k a second, he is also invincible while casting it. His next is Lion's Roar with a special effect which creates a sound ring which will travel to the other side of the room this can also stun. Other than that he has High Kick, Tornado Kick, and Knee Drop.
63F 70 Spirit Sword Hwangmaeryang A rogue. She has a great-sword and three daggers she summons upon starting the floor. The great-sword will occasionally fly into the air and then land on your position. The daggers will begin spinning and slowly move towards you they will preform a mini Chain Saw-like move should they reach you, they will eventually stop pursuing. The rogue herself has Chain Saw Rush, Shining Cut, Bandit Cut, and Shadow Cut.
64F 70 Psychic Naomi A necromancer. Her gimmick is that she summon three dark spirits every time she summons Vallacre, and then one occasionally during the battle. The dark spirits will glow and if you look at them when they finish they will heal you some and then inflict hold, confuse, or give you temporary burst speed. She mainly uses Dark Nail and Dark Soul which have no cooldown. Her other skills include Vallacre's Grasp and Guillotine.
65F 70 Mint
Lemon
Cherry
Apple
Kiwi
Five elementalists. They all attack with a version of Frosty's Head that's made to look like a heart. Their other skills include Sunburst, Mana Shield, and Phase Shift.
66F 70 Omen of the 66th Floor A wildcat. He has an incredibly high light resistance and high resistance to fire and frost. He also have significantly high evasion. He will occasionally call down dark lighting around his character. While he has high health he will typically only use Venom Mine, Net Throw, and Tornado Kick. if something is caught with Net Throw he will then use Block Throw, Poison Throw, Needle Throw, Explosive Hook, and Mount. After getting low (about 8-7 bars) he will then start using Needle Spin, Blood Rage, and Cursed Quake.
67F 70 Soccer Player Palutovia A champion. There are multiple Gym Ball T-1's that are around the field when the fight begins. The gimmick is that Palutovia can kick them an depending on the strength of the attack it will be propelled forward and deal damage, only Palutovia's damage can propel the balls. The balls can be attacked and have an aggro table so they will follow someone, but no damage is dealt unless they still have velocity from her attacks. Her attacks are Kihop Low Kick, Lightning Dance, Tornado Kick, Mountain Pusher, Muscle Shift, and Suplex.
68F 70 Beast Protector Continum A bellatrix. The fight stats off with a Bloodgaru, Ice Tiger, and Hunting Dog. She will not attack you until you damage one of the other enemies. Once you do she begins using Stabbing Wheel, Full Swing, Punto Wave, and Ultimate Punto Wave and summon more of those three mobs. She also has Teana Transformation which has a very low cooldown and can cast it almost immediately after it wears off. The mobs that she summons have no despawn timer and have no limit in addition she can give them all super armor.
69F 70 Mutant Possesion A male ranger. He move incredibly fast and he will spawn red fairies around him. The fairies when collected will either heal or hurt you and after about 5 second, will go away. He has Wild Shot, Windmill, Mach Kick, Jack Spike, and BBQ.
70F 70 (User APC) Changes every week
Floor 71~80
Floor Monster Information Notes
Lv Name
71F 70 True Soul Bender Ralulu A Soul Reaper. Has Ghost 7: Furious Blache, Ice Saya Crystal, and Tombstone Triangle, Ice Saya, Rhasa: Carrier of the Plague, Tombstone, Full Moonlight Slash, Wave Wheel Slasher, and Triple Slash.
72F 70 True Launcher Blanc Nehjou A wrecking ball. Unlike most floors with awakened APCs he can use Satellite Beam right away. While high of health (about >10 bars) he will play offensively and actively seek you out, but once he starts to drop bellow he will tend to sit in a corner and wait for you. He has(besides his active awakening): FM-92 Stinger SW, Arctic Booster, Fire Pillar, Steyr AMR, FM-51 Grenade Launcher, Cannon Ball, Laser Rifle, Quantum Bomb, Eagle Eye, Mach Kick, BBQ, M-137 Gatling Gun, and Windmill
73F 70 Sure Shot 6 Raina A female ranger. She has three attacks: Topspin, Sonic Spike, BBQ, Marilyn Rose, and a gimmicky Headshot. She has incredible HP regeneration, however that can be out-damaged with enough DPS. Every-time she uses her Headshot she will count the bullet. Upon reaching the sixth bullet she will die instantly, the bullet however has a chance to kill you instantly, it may also put an incurable slow debuff on you until you die.
74F 80 True Nen Master Poonryun A blazing flower. She is fast and has very high light resistance. She will tend to sit inside her nen guards normally and try to attack from within them. She has: Ultimate Nen Guard, Lion's Grand Roar, Raging Light Dragon, Energy Shield, Tiger Flash, Doppelganger Blast, and Nen Guard. Unlike the True Masters fought up to this point she doesn't have her awakening.
75F 70 Dark Knight A hell bringer. Like floor 72 he can use his awakening Extreme Overkill right away. He also has: Outrage Break, Burst Fury, Raging Fury, Bloody Twister, Frenzy, Derange, Mountainous Wheel, and Upward Slash. Apparently if you grab him during his Raging Fury he gets into permanent super armor until he's grabbed again.
76F 70 Professor Hesiss An avenger. He casts a spell on you, at the start of the fight/when you revive, that gives you about 140 seconds to beat him. The reaper will start counting down at 80 second left in intervals of 10; you will die instantly after time is up. He moves incredibly slow and can call lightning down on your position. He has Shadow Render, Thunder Mine, Thorn of Protection, Ripper; all of his skill have very low cooldowns.
77F 70 Sjar of the 77th Floor A rogue. She has a fortune coin gimmick. Each ability she tries has a fail/head effect:
  • Summoning. Heads: She can summon champion mobs from various levels and can at least summon: Tau Captain, Gust Karta, Dark Cloud Scarecrow, Scarbelly , and Northern Wind Nasura. Tails: She will summon various regular enemies from various levels and can at least summon: Goblin, Lugaru, and Ice Golem.
  • Healing. Heads: This will heal her for about a bar and a half of health. Tails: Will deal about a bar and a half of health.
  • Bombs. Head: Will call in an airstrike that puts markers on the ground where bombs will fall. Tails: Lay about three mines on the ground near her.

Her skills herself include: Transformation: Molting, Hurricane, Vertical Spiral, and Shining Cut; she likes to combo Molting and Hurricane together. When she get around five bars of health remaining she will gain an ability to summon Chaos Agares behind her can cast his dark fire ability.

78F 70 Hwarang Bihwarang A viper. His Special Force - the Black Roses has no cooldown and he will immanently recast the skill once it expires. Unlike many of the other gunners in the tower he will use his regular attack, his skills are: G-35L Flash Bang, Windmill, and Mach Kick.
79F 90 True Asura Kwangma A dark knight. Has Wave Eye permanently active during the fight. Beyond that he has: Wave Radiation, Murderous Wave, Wave Wheel Slasher, and Upward Slash.
80F 70 (User APC) Changes every week
Floor 81~90
Floor Monster Information Notes
Lv Name
81F 80 True Mechanic Sky A metalheart. Unlike the other true masters this one has abilities that are not know by the subclass. She likes to try and keep distance and constantly spawn mini Mech Drops though they never seems to spawn robots, and by default she has G-1 Corona, G-2 Rolling Thunder, G-3 Raptor which never expire and she swaps between. Her regular skills are EX-S Viper Zero, BBQ, Topspin, RX-78 Land Runner (When she takes damage she has a chance to spawn land runners as well, which have a small chance of summon a robots that attacks with status effects like hold and freeze). After she is redused to about 15 bars of health she will start summoning Air Combat Mech Gale Force and can summon two at once and the cooldown is short enough she can immediately resummon them when they kill themselves. At about 10 bars she starts calling down World Strongest Landrunners. At 5 bars she gains both the G-0 Battledroid Transformation and Gaebolg Punch.
82F 70 Marcello the Master of Toruah
Spirit Cross Toerua
An evil cross. In this floor the priest(Marcello) there will heal and cure you while you attempt to kill his weapon, he is actually a freindly unit and you cannot kill him with your attacks. The weapon can kill the priest and with him dead unless you are a priest with a high enough cure the bleed and curse he can inflict will last forever. The cross will occasionally go invincible and either give bleeding or curse to the room the priest can cure these. Every time a cube ability is used the cross will send out a shockwave around him that will inflict temporary stun and confuse as well as multiple hits.
83F 80 Silver Fox Arjen An archmage. She has two invincible samiho (three-tailed foxes) that will wander around and shoot out black projectiles in a manner similar to the Headless Knight, these inflict blind upon hit. She knows Magic Festival which she can recast before it runs out, with it she can spam Fire Pillar quite often. Other than that she knows: Shining Ice Fence, Elemental Focus, Black Hole, Pluto, The Void (and Void Upgrade), Florae Circle, Full Swing, Stabbing Wheel, Phase Shift, and starts with Mana Shield (she won't recast this if dispelled).
84F 70 Sandman Rama A female brawler. Shew will throw sand that will stay on the field until it forms into a sand pile it will do damage while you stand on it, if it hits you it can blind you. Whenever she uses Seismic Punch it will causes the sand to erupt and deal damage. After there is enough sand on the ground she will summon Sand Doll Mongkusu which will use up all the sand. While Mongkusu is near Rana and will take her hits and Rama will take no damage nor be stunned or knocked down by attacks. Once Mongkusu is out she stops using Seismic Punch and starts using other skills: Spiral, Junk Spin, Doppelganger Blast, Sliding Grab, and Fling. Like other fighter class APCs in the tower she has light resistance and a weakness to dark.
85F 70 Ghost Hand Chai A necromancer. She starts off with Bone Shield and will not recast it if it is dispelled or it's charges depleted. She has two abilities similar to Chaos Agares: The first is similar to Demon Hand Grab, however it is only one hand and will appear under your location and getting hit will slow you speed and jump strength. The second is like Scythe Slash, the only difference is that she will conjure it a distance in front of her rather than right in front of her like Agares. Other than that her other skills include: Dark Nail, Dead Man's Obsession and Dead Man's Grudge.
86F 70 Framed Yuwoojang A bellatrix. She is incredibly fast for a mage and seems to have high status resistance. Unlike other floors with mages with Mana Shield, she casts it, so if it is dispelled she can reapply it. Her other skills include: Enchanted Swing, Stabbing Wheel, Chaser Generator, Gold Dragon Spear, Palm Blast, and Phase Shift. Most of these abilities have low cooldown and in particular Enchanted Swing and Palm Blast has none.
87F 75 True Striker Tenero A dragon claw. Most of his skills seems to be closer to the female striker rather than male. He seems to have Power Fist active the entire fight. His Crushing Fist works closer to the female version as he uses his fists rather than his feet. He has a kick that works just like a blade master's draw sword and it inflicts bleeding. He an awakening similar to Kihop Low Kick, but he punches instead of kicks rather than the male fighter's normal awakening. Other than that he will cast Super Armor. Like other fighters he has high light resist.
88F 70 Training Instructor Wichiryong A blade master. There are four generators in each side of the room they will begin charging and eventually activate. As is charges into activation where full activation is the strongest and off is does nothing your jump strength, attack speed, cast speed, and movement speed is decreased and cooldown length is increased. The blademaster himself seems to gain what you lose from the machine, his skills include: Ashe Fork, Triple Slash, Wave Wheel Slasher, Moonlight Slash(causes bleed), Neutral Wave Sword, Floating Nen Flowers, Indomitable Spirit, and Leap.
89F 70 Fist King Gwonneung A monk. Vulnerable to status effects. Upon getting low on HP, ~ 8 bars, he gains an aura. As he hits you while the aura is up the screen will grow darker each hit until a mark activates on you that stuns you and his next attack will one shot you.
90F 70 (User APC) Changes every week
Floor 91~100
Floor Monster Information Notes
Lv Name
91F 70 Fallen Angel Syrial A necromancer. The floor also starts with three imposters, if killed she can revive them. She has Dark Nail, a very low cooldown Hurricane(can cuase blind), and Soul Lure. Her Soul Lure cooldown seems to decreases as her health drops and is capable of spamming it at around 5 bars of health. In addition she will occasionally throw a soul lure, but it will home in on you and just hit stun you until it disappears. Vulnerable to stun and hold.
92F 90 Awakened Baron A soul bender. When he attacks you he has a chance to inflict hold on everyone or sleep on you. Damaging him has a chance to inflict poison on you. He has a shadow resistance reduction aura that affects anyone within melee range of him. Skills are Ice Saya, Hazy-Eyed Bremen, Afterimage of Keiga, Ghost Step, Phantom Sword Slash, Full Moonlight Slash, Ghost Slash, and Auto Guard.
93F 70 Meteorite Mesotheria An archmage. She has a no cooldown Halloween Buster and she will either charge it cast it right away, unlike normal Halloween Buster she can determine the location. She also has Flame Void Volcano, which has a short enough cooldown that as one voidcano finishes, she can cast another. Finally, she has Phase Shift on a very short cooldown.
94F 70 Mad Eltis A male mechanic. He randomly summons status inflicting robots onto the field and they can come paired with his land runners. other than that he has: Sparrow Factory, Air Combat Mech Tempester(He can resummon its duration ends), EX-S Viper, Camouflage, Robotics, RX-78 Land Runner, Windmill. The big gimmick is that he will eventually spawn little crystal pillars in the four corners of the room then one in the upper middle, once all five pillar are up they will instantly kill you, however you can destroy the pillars.
95F 75 Predator Tinas Hauff A battle mage. She will dispel any buff you gain and deal damage to you. She will sort of transfer her mana shield to you so that when she hits you, you lose mana. Her skills are Enchanted Swing, Weapon Uppercut, Dragon Fang, Mana Shield, Palm Blast, Fire Chaser, Light Chaser, Death Dust, and Phase shift. When she casts phase shift she will gain super armor for the duration of the buff. She will recast Mana Shield them moment it is dispelled, and death dust as soon as it wears off. All of her weapon skills have no cooldown, though she typically won't spam Enchanted Swing and prefers to use Weapon uppercut to spam. In addition summons seem to wig out on this floor attack randomly and she ignores summons.
96F 91 True Blade Master Soldoros A grand master. He is incredibly resistant to fire, frost, and dark damage. There are two ways to beat him, either by reducing his life to 0 or waiting three minutes. As those three minutes go by he will have four phases. He attacks very fast, and is quite quick.
  • Phase One: Zanbato - His skills in this phase are: Illusion Sword Dance, Draw Sword, Backstep Cutter, and Upward Slash.
  • Phase Two: Bludgeon - He pretty much keeps his old skills and gains Overdrive and Auto Guard(which he will reapply right away if it wears off or is dispelled), Mountainous Wheel, Lightning Draw Sword (he loses this skill after this phase), and Charge Burst which he will use three times in this phase (he will begin and end the phase with this skill. He also gain a shadow which will disappear and then reappear at an enemy to attack, this lasts the rest of the fight. The shadow can distract summons making them attack in invincible enemy.
  • Phase Three: Lightsaber - The same as normal and will keep the skills except Lightning Draw Sword and gains Gore Cross and Wave Wheel Slasher, but now he can utilize the extra hit on Draw Sword. He will use Charge Burst twice, one in the middle and one at the end. This phase lasts about 37 seconds.
  • Phase Four: - He will summon Agathas Clararis (18 bars) a great-sword. He will have a Spirit Crescent, Draw Sword, an attack where it will spin toward a target, and a skill similar to Ashe Fork. He will use the same skills and gains Triple Slash and Derange. He will use Charge burst three times, a few seconds after the third he will says that they have fought enough and will leave.
97F 80 Astral Coni A summoner. She only has two summons: Hired Summon: Big Sis Louise! and Hired Summon: Black Knight Sandor. The catch is that Sandor becomes gigantic and thus both his hit boxes increases as well. Louise becomes tiny, but her spells stay the same size as her normal size, but her hit box is smaller. Her two attack spells are: Frosty's Head and Lantern Firebomb. These spells are both giant now and are about the same height as the summoner herself, thus firebombs explosion radius is also increased in proportion. Her Mana Shield is immediately recast if it is dispelled and well as her summons if they are killed. She also has the obligatory Phase Shift.
98F 80 Bored Marcelo A exorcist. He can summon up to three summon Black Tortise. The Black Tortise are very weak and easy to kill. Other than that he has: Big Bang Punch, Hurricane 'n' Roll, Heavenly Combo, Infernal Combo, and Red Phoenix Amulet.
99F 90 Reinforced Human Teruxia A hellcat. She has very low defense, and is very susceptible to hit stun. However, she has very high attack power and very high light resistance. She likes to approach from the Y-axis. Her skills include: Lion's Grand Roar, Doppelganger Blast, Powerful Crushing Fist, Rising Uppercut, Block Bomb, Poisonous Explosive Hook, Air Clutch, Cyclone Attack, Sliding Grab, and Super Armor.
100F 92 Godly Sword Yang Ull A blade master. He has the ability to teleport to your current location, he can do this with no cooldown on the ability. He continuously eats items that grant him super armor. His skills include: Illusion Sword Dance, Spirit Crescent, Charge Burst, Upward Slash, Mountainous Wheel, Wave Wheel Slasher, and Guard. He doesn't use Teleport, Illusion Sword Dance, Spirit Crescent, or Charge Burst right away they will happen about 30-60 seconds into the fight. His abilities have next to no cooldown and Mountainous Wheel has none.

Trivia

  • Angry Buyong, G King Rocksper, Deranged Ixia, and Awakened Baron are most likely references to the characters in the anime adaption of DFO, Arad Senki Slap Up Party. Each of these APCs have the default appearance of their character except for G King Rocksper, who has the appearance of the pre-reworked Priest. This is further reinforced by the quotes that G King Rocksper spout while fighting, which closely resembles the mannerisms of Jeda.