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Difference between revisions of "Talk:Swift Katana Mastery"

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(Tooltip absolute damage: new section)
 
(Tooltip absolute damage)
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For some reason, the absolute damage for "Sliding Slash Bleeding Dmg" will not go up/down if you change your Independent Atk Power. Not sure if this is because it's a passive skill and it works differently but from testing it looks like it might scale with your base Independent Atk Power? Hopefully the values are at least close to what other people have. --[[User:AradEditGuy|AradEditGuy]] ([[User talk:AradEditGuy|talk]]) 16:09, 14 July 2015 (PDT)
 
For some reason, the absolute damage for "Sliding Slash Bleeding Dmg" will not go up/down if you change your Independent Atk Power. Not sure if this is because it's a passive skill and it works differently but from testing it looks like it might scale with your base Independent Atk Power? Hopefully the values are at least close to what other people have. --[[User:AradEditGuy|AradEditGuy]] ([[User talk:AradEditGuy|talk]]) 16:09, 14 July 2015 (PDT)
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:Status damage is unaffected by independent attack. This is why refining gives IA and status damage. It scales with your level and strength and intelligence, but the strength and intelligence is not reflected in the tooltip while the level scaling is. This leads to the same problem we had when absolute damage skills scaled with level and independent attack was a hidden value or non existent. Users would put in values for their current level leading to confusion when another user compared the values and their character was a different level. It might be best to use values from a character that is level capped and leave a note above the skill table stating such. The only thing I can think of is the skill is using your base str/int for its tooltip or something like that.--[[User:Lokd|Lokd]] ([[User talk:Lokd|talk]]) 22:45, 14 July 2015 (PDT)

Revision as of 22:45, 14 July 2015

Tooltip absolute damage

For some reason, the absolute damage for "Sliding Slash Bleeding Dmg" will not go up/down if you change your Independent Atk Power. Not sure if this is because it's a passive skill and it works differently but from testing it looks like it might scale with your base Independent Atk Power? Hopefully the values are at least close to what other people have. --AradEditGuy (talk) 16:09, 14 July 2015 (PDT)

Status damage is unaffected by independent attack. This is why refining gives IA and status damage. It scales with your level and strength and intelligence, but the strength and intelligence is not reflected in the tooltip while the level scaling is. This leads to the same problem we had when absolute damage skills scaled with level and independent attack was a hidden value or non existent. Users would put in values for their current level leading to confusion when another user compared the values and their character was a different level. It might be best to use values from a character that is level capped and leave a note above the skill table stating such. The only thing I can think of is the skill is using your base str/int for its tooltip or something like that.--Lokd (talk) 22:45, 14 July 2015 (PDT)