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Difference between revisions of "Multi Headshot"
m (→Details: Very minor; Changed the term "get stuck" to "miss" to reflect the North American version better) |
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Line 15: | Line 15: | ||
*Lands hit against any mid-air, standing, and downed target. | *Lands hit against any mid-air, standing, and downed target. | ||
*Be aware that each shot only lands hit on '''one''' random target within the attack range. Can be troublesome against multiple monsters. | *Be aware that each shot only lands hit on '''one''' random target within the attack range. Can be troublesome against multiple monsters. | ||
− | *Unlike | + | *Unlike the skill [[Headshot]], it can miss. |
*Increases duration of hit stun as the skill level rises. | *Increases duration of hit stun as the skill level rises. |
Revision as of 17:51, 25 October 2009
Description
Fires consecutive head shot at a target. Press directional key for each shot to adjust the direction of fire. Lands maximum of 5 hits. Can't be used with a hand cannon.
Details
- Command Input: + Z
- This skill consumes 1 clear cube fragment.
- Fixed attack range of 600px.
- The user stays in super armor during activation.
- Lands hit against any mid-air, standing, and downed target.
- Be aware that each shot only lands hit on one random target within the attack range. Can be troublesome against multiple monsters.
- Unlike the skill Headshot, it can miss.
- Increases duration of hit stun as the skill level rises.