Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Multi Headshot"

From DFO World Wiki
Jump to: navigation, search
m (Details: Very minor; Changed the term "get stuck" to "miss" to reflect the North American version better)
Line 15: Line 15:
 
*Lands hit against any mid-air, standing, and downed target.
 
*Lands hit against any mid-air, standing, and downed target.
 
*Be aware that each shot only lands hit on '''one''' random target within the attack range. Can be troublesome against multiple monsters.
 
*Be aware that each shot only lands hit on '''one''' random target within the attack range. Can be troublesome against multiple monsters.
*Unlike normal [[Headshot]], it can get stuck.
+
*Unlike the skill [[Headshot]], it can miss.
 
*Increases duration of hit stun as the skill level rises.
 
*Increases duration of hit stun as the skill level rises.

Revision as of 17:51, 25 October 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.


Description

Fires consecutive head shot at a target. Press directional key for each shot to adjust the direction of fire. Lands maximum of 5 hits. Can't be used with a hand cannon.


Details

  • Command Input: Leftkey.pngUpkey.pngRightkey.png + Z
  • This skill consumes 1 clear cube fragment.
  • Fixed attack range of 600px.
  • The user stays in super armor during activation.
  • Lands hit against any mid-air, standing, and downed target.
  • Be aware that each shot only lands hit on one random target within the attack range. Can be troublesome against multiple monsters.
  • Unlike the skill Headshot, it can miss.
  • Increases duration of hit stun as the skill level rises.