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Altar of Ascension

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Altar of Ascension
Altar of Ascension.png
Location Valley of Fallen Souls
Min. Level 65
Level 65~70
Monster Level 65~70
End Boss Luminous Andron

Description

The Altar of Ascension is a special gauntlet-type area, where you must attempt to get though seven rounds of enemies. In order to move on, you must defeat all enemies in a round before going to the next. After each round, you can choose whether you'd like the next round to be Easy or Hard. Needless to say, you'll fight much harder enemies in a Hard round. Consequently, the enemies also get harder if you bring more people with you. However, you're put on semi-even odds with your enemies, as your stats will increase to balance out with the enemies (much like the balancing in PvP).

  • The Altar of Ascension does not require and fatigue points to enter, nor does it consume any.

Restrictions

  • You can enter the Altar of Ascension up to 3 times a day.
  • Entry is restricted to the first 10 minutes of every hour.
  • Much like the Altar of Infinity, you're free to use whatever consumables and Cube Frag skills you have.
  • You are limited to 4 life tokens uses per run.
  • Going in with a Party makes the monsters stronger.
  • Sacred Blessings WILL NOT work or take effect.


Death & Rewards

You'll gain Item Cards and extra experience based on how far you made through the Altar. The more rounds you complete, the more Item Cards and EXP you'll get. However, the max amount of Item Cards is limited to ten.

Enemies may also drop Heaven's Medals when defeated. Hard enemies and Luminous Andron will have a very high chance of dropping them. Heaven's Medals can be traded at Iris for 1 of 3 different types of Luminous Andron cards which enchants a Sub Equipment.

Completing Altar of Ascension may reward you with a Bind Sphere or Gold Bind Sphere. Going through more hard monsters will raise your chances of obtaining a bind sphere. Bind Spheres are used to combine 2 rare equipment and generate a high level one. Gold Bind Spheres combine 2 legacy or unique equipment into more powerful ones.

Monsters

  • Each monster is set dependent on the round. The 1st and 7th rounds are always the same. You'll have your choice of enemies for the 2nd through 6th rounds.

Round 1

Attendant Gordic

  • Permanent Super Armor
  • Cannot be thrown
  • Occasionally rolls away in response to attacks and follows up up with a ramming attack that stuns
  • Attacks with an arcing slash or ramming attack
  • When he raises his sword, he will charge up a ground slam that can be avoided by jumping.

Round 2

Puppeteer Coco (Easy)

  • Takes very little damage when attacked directly
  • Accompanied by 4 Dark Cloud Scarecrow Puppets
  • Inflicts confusion
  • Dies when puppets are destroyed

Sniper Trigger (Hard)

  • Frequently teleports to either side of the room and becomes invisible.
  • Upon teleporting, drops a grenade that inflicts heavy damage
  • Will try to snipe you with a Neil the Sniper style attack
  • Medium damage forward shots.

Round 3

Black Pig BooWoo (Easy)

  • Permanent super armor
  • Freezing breath attack
  • Will jump off screen and quickly crash down on your position.

Elise's Soul (Hard)

Round 4

Javelin Yom (Easy)

Goblin Underminer (Hard)

Round 5

Dark Soul (Easy)

Schizoid Porto(Hard)

Round 6

Neil (Easy)

Noa Monea(Hard)

Round 7

Luminous Andron