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Weapons
There are many different weapons in Dungeon Fighter Online, but your class and subclasses will restrict you to certain weapon types. Each class can use around four or five different weapons; all with different properties. Upgrading weapons will give Piercing Physical/Magical Attack Strength.
Slayer
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Zanbato/Greatsword | Highest | Lowest | Slowest | Longest | Physical Skill MP Cost +20%
Physical Skill Cooldown Time +10% Magical Skill MP Cost -10% Casting Haste -2% |
Bludgeon | High | Low | Slow | Mid | Physical Skill MP Cost +10%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -5% Accuracy +1% |
Short Sword | Mid | Highest | Mid | Shortest | Magical Skill MP Cost +15%
Magical Skill Cooldown Time +5% Magical Critical Rate +2% Casting Haste +2% |
Katana | Low | High | Fast | Short | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -5% Physical Critical Rate +2% Magical Skill MP Cost +5% Casting Haste +4% Accuracy -1% |
Beam Sword/Lightsabre | Lowest | Mid | Fastest | Long | Magical Skill MP Cost -10%
Magical Skill Cooldown Time -10% Accuracy -1% |
Fighter
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Gauntlet | Highest | Lowest | Slowest | Short | Physical Skill MP Cost +20%
All Cooldown Times +10% Magical Skill MP Cost -10% Accuracy +1% |
Boxing Glove | High | Mid | Fastest | Shortest | Physical Skill MP Cost +5%
All Cooldown Times -10% Magical Skill MP Cost -10% 2% Chance on hit to stun for 2 sec |
Claw | Mid | High | Mid | Longest | Physical Critical Rate +3% |
Knuckle | Low | Highest | Fastest | Shortest | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -10% Magical Skill MP Cost +10% |
Tonfa | Lowest | Lowest | Fast | Long | Dodge +3%
Accuracy +2% Adds Physical armor |
Gunner
Weapon | Physical Attack | Magical Attack | Attack Speed | Draw Speed | Range | Clip Size | Unique Features |
---|---|---|---|---|---|---|---|
Hand Cannon | Highest | Lowest | Slowest | Slowest | Shortest | 2 | Physical Skill MP Cost +25%
Physical Skill Cooldown Time +10% Magical Skill MP Cost -25% |
Musket | High | High | Slow | Slow | Longest | 3 | Physical Skill MP Cost +10%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -5% |
Revolver | Mid | Low | Mid | Fast | Long | 4 | Magical Skill MP Cost -10%
Physical Critical Rate +2% |
Bowgun | Low | High | Fastest | Mid | Mid | 7 | Physical Skill MP Cost -20%
Physical Skill Cooldown Time -10% Physical Critical Rate +3% Accuracy -1% |
Auto Gun | Lowest | Highest | Fast | Fastest | Short | 6 | Physical Skill MP Cost -30%
Physical Skill Cooldown Time -10% Magical Skill MP Cost +10% Accuracy -1% |
Mage
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Spear | Highest | Lowest | Slow | Longest | Physical Skill MP Cost +5%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -5% Magical Skill Cooldown Time -5% Physical Critical Rate +2% |
Pole | Mid | Mid | Slow | Mid | Accuracy +1% |
Staff | Low | Highest | Slowest | Short | Magical Skill MP Cost +5%
Magical Skill Cooldown Time +5% |
Rod | Lowest | High | Fastest | Shortest | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -5% Accuracy +1% Casting Haste +5% |
Priest
Weapon | Physical Attack | Magical Attack | Speed | Unique Features |
---|---|---|---|---|
Battle Axe | Highest | Lowest | Slowest | Physical Skill MP Cost +15%
Physical Skill Cooldown Time +15% Magical Skill MP Cost -15% Magical Skill Cooldown Time -15% Accuracy -1% |
Totem | High | Low | Slowest | Physical Skill MP Cost +5%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -10% Magical Skill Cooldown Time -10% Accuracy +1% |
Cross | Mid | Mid | Mid | Magical Skill MP Cost -5%
Magical Skill Cooldown Time -5% Adds Physical and Magical Armor |
Scythe | Low | High | Fastest | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -5% Physical Critical Rate +2% Accuracy -1% |
Rosary | Lowest | Highest | Slow | Physical Skill MP Cost -10%
Physical Skill Cooldown Time -10% Magical Skill MP Cost +15% Magical Skill Cooldown Time +15% Cast Haste +5% Magical Critical Rate +2% |
*All Priest weapons have identical range