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Weapons

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Revision as of 23:30, 30 September 2009 by Happy321 (talk | contribs)
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There are many different weapons in Dungeon Fighter Online, but your class and subclasses will restrict you to certain weapon types. Each class can use around four or five different weapons; all with different properties. Upgrading weapons will give Piercing Physical/Magical Attack Strength.

Slayer

Weapon Physical Attack Magical Attack Speed Range Unique Features
Zanbato/Greatsword Highest Lowest Slowest Longest Physical Skill MP Cost +20%

Physical Skill Cooldown Time +10%

Magical Skill MP Cost -10%

Casting Haste -2%

Bludgeon High Low Slow Mid Physical Skill MP Cost +10%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

Accuracy +1%

Short Sword Mid Highest Mid Shortest Magical Skill MP Cost +15%

Magical Skill Cooldown Time +5%

Magical Critical Rate +2%

Casting Haste +2%

Katana Low High Fast Short Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Physical Critical Rate +2%

Magical Skill MP Cost +5%

Casting Haste +4%

Accuracy -1%

Beam Sword/Lightsabre Lowest Mid Fastest Long Magical Skill MP Cost -10%

Magical Skill Cooldown Time -10%

Accuracy -1%

Fighter

Weapon Physical Attack Magical Attack Speed Range Unique Features
Gauntlet Highest Lowest Slowest Short Physical Skill MP Cost +20%

All Cooldown Times +10%

Magical Skill MP Cost -10%

Accuracy +1%

Boxing Glove High Mid Fastest Shortest Physical Skill MP Cost +5%

All Cooldown Times -10%

Magical Skill MP Cost -10%

2% Chance on hit to stun for 2 sec

Claw Mid High Mid Longest Physical Critical Rate +3%
Knuckle Low Highest Fastest Shortest Physical Skill MP Cost -5%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +10%

Tonfa Lowest Lowest Fast Long Dodge +3%

Accuracy +2%

Adds Physical armor

Gunner

Weapon Physical Attack Magical Attack Attack Speed Draw Speed Range Clip Size Unique Features
Hand Cannon Highest Lowest Slowest Slowest Shortest 2 Physical Skill MP Cost +25%

Physical Skill Cooldown Time +10%

Magical Skill MP Cost -25%

Musket High High Slow Slow Longest 3 Physical Skill MP Cost +10%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

Revolver Mid Low Mid Fast Long 4 Magical Skill MP Cost -10%

Physical Critical Rate +2%

Bowgun Low High Fastest Mid Mid 7 Physical Skill MP Cost -20%

Physical Skill Cooldown Time -10%

Physical Critical Rate +3%

Accuracy -1%

Auto Gun Lowest Highest Fast Fastest Short 6 Physical Skill MP Cost -30%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +10%

Accuracy -1%

Mage

Weapon Physical Attack Magical Attack Speed Range Unique Features
Spear Highest Lowest Slow Longest Physical Skill MP Cost +5%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

Magical Skill Cooldown Time -5%

Physical Critical Rate +2%

Pole Mid Mid Slow Mid Accuracy +1%
Staff Low Highest Slowest Short Magical Skill MP Cost +5%

Magical Skill Cooldown Time +5%

Rod Lowest High Fastest Shortest Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Accuracy +1%

Casting Haste +5%

Priest

Weapon Physical Attack Magical Attack Speed Unique Features
Battle Axe Highest Lowest Slowest Physical Skill MP Cost +15%

Physical Skill Cooldown Time +15%

Magical Skill MP Cost -15%

Magical Skill Cooldown Time -15%

Accuracy -1%

Totem High Low Slowest Physical Skill MP Cost +5%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -10%

Magical Skill Cooldown Time -10%

Accuracy +1%

Cross Mid Mid Mid Magical Skill MP Cost -5%

Magical Skill Cooldown Time -5%

Adds Physical and Magical Armor

Scythe Low High Fastest Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Physical Critical Rate +2%

Accuracy -1%

Rosary Lowest Highest Slow Physical Skill MP Cost -10%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +15%

Magical Skill Cooldown Time +15%

Cast Haste +5%

Magical Critical Rate +2%

*All Priest weapons have identical range