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Thunder Hammer: Jupiter
Revision as of 05:23, 25 September 2015 by Aero X 999 (talk | contribs)
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
2nd Awakening Active Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 80 |
Prerequisite Skills: | None |
Description
Summon ThunderHammer : Jupiter , the magnificent weapon of god, to punish enemies.
Attributes
- SP per level: 100
- Casting Time: ? sec (? sec in Arena )
- Cooldown: ? sec
- Number of Hits: ? (? in Arena, ? in Tower)
- This skill consumes 5 Clear Cube Fragments.
- MP -5% Cooldown -5% on Command
- Basic Attack Cancelable Skill
Notes
- The Hammer deals periodic damage to enemies around it after it is summoned until it disappears or it is picked up.
- The Hammer can also be picked up by the Crusader changing his basic attacks and some of his skills
- Giant Weapon Launcher: Creates explosions of light from the start and end of the attack
- Phoenix Hammer: Generates a massive explosion of light where the Crusader lands
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Crusader Skills | |
---|---|
Active: | None! Please add appropriate skills to Category: Crusader Skills and Category:Active Skills |
Passive: | None! Please add appropriate skills to Category: Crusader Skills and Category:Passive Skills |
Crusader TP Skills | |
---|---|
None! Please add appropriate skills to Category: Crusader TP Skills |
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |