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User talk:AradEditGuy
CSS and stuff
May I suggest the following for your tables?
Icon | Item Name | Level | Base Stats | Stat Bonus | Source | Skill Bonus | Other Bonuses |
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File:Icon.png | Weapon | 99 |
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If we need more CSS in our lives, let's try to ask for/make new classes we can apply to tables rather than inlining things to clutter. This helps since you want to keep the style consistent across tables, and less work to change the look of things. -- Everspace (talk) 18:08, 14 May 2015 (PDT)
- Yeah that works for me, would be a lot easier to edit/look at than the way I was doing it. I sort of just took what was there before and tried to adapt to it. I think we should center the icon, name, and level though and keep the rest left justified like you have:
Icon Item Name Level Base Stats Stat Bonus Source Skill Bonus Other Bonuses File:Icon.png Weapon 99 - P.Atk + ?
- M.Atk + ?
- Base Atk + ?
- Str + ??
- Drops
- Pots
- Skill +1
- Inflict Fire Damage
- Inflict Shadow Damage
- Inflict Light Damage
- Inflict Water Damage
- Also, do you know a good color name for Legendary Weapons? Chocolate was the closest thing I could find and we might have to just roll with that instead of #E65C00 for the sake of simplicity --AradEditGuy (talk) 20:01, 14 May 2015 (PDT)
- I haven't seen one yet. I've been meaning just to lift whatever colour it is out of the client, then make a template that just picks the correct colour. Template:Quality probably. I want to do something like: {{Quality|Legendary|Seria's Slippers}} for Seria's Slippers. Maybe an id template as well so you can link to it like: Scythe#Hellkarium Khile. -- Everspace (talk) 23:31, 16 May 2015 (PDT)
- Also, do you know a good color name for Legendary Weapons? Chocolate was the closest thing I could find and we might have to just roll with that instead of #E65C00 for the sake of simplicity --AradEditGuy (talk) 20:01, 14 May 2015 (PDT)
Finding Level 1 Values for PvP
Hey AradEditGuy. I may have found a solution to the current predicament you are having about find the Lv. 1 values for skills. If Heavy Firearm Technique is anything like the Soul Bender's Unshackle, you can solve this problem by doing the following: Go to the Arena. Put the skill's level to 1. Apply Skill. Decrease the affected skill's level to 0. The level 0 should have the level 1 skill values. Note, this doesn't work for skills like M-137 Gatling Gun which are given Lv. 1 upon job advancement unless you have a level 35 gunner. I hope this helps. --Altair (talk) 17:14, 3 June 2015 (PDT)
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Contents
Thread title | Replies | Last modified |
---|---|---|
Class Skill Changes | 1 | 22:25, 20 January 2016 |
Female Launcher Awakening | 4 | 15:02, 16 December 2015 |
Hey, AradEditGuy. I found something that may speed up the updating process. You can check here for the changes from the AiO update. Note, not all of the changes are mentioned there, but it helps in finding the pages that may need an update. I hope this helps.
Hey, would you happen to have some of values for the F. Launcher Awakening skill, Ancient Trigger? Perhaps we can match up some of the values to some skill builders online to finish the page.
Unfortunately I didn't keep track of it so I only have the values for level 10 (can't turn off tactician's contract). Here's the values for Lv10 if it helps:
- Physical Atk (Laser): 4.98max-width:200px 100
- Base Phys Atk (Artillery): 24.9max-width:200px 100
- Fully Charged Atk (Artillery): 34.78max-width:200px 100
- Duration (Artillery): 4s
- Max Hits (Artillery): 16
- Bonus Dragon Dmg: 120%
Thanks a lot; that helped quite a bit. From that one level value you provided, I was able to find a matching skill builder with similar growth patterns. Well anyways, the data is subject to change. From what I recall, in future patches the damage changes from (absolute) to (percent + absolute). If you can, whenever your Tactician's Contract expires, could you double check the Lv9 skill value? Thanks in advance.