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Fragment of a discussion from User talk:Bah wikier
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Kinda. The formulas can be found manually in game with a little bit of mathematics.

For most percentage values it goes as follows:

For all values of n >= 1 (with n being the current skill's level):

Base Level 1 Percentage Value + Per Level Multiplier*(n-1)%

For Fixed Damage attacks it works pretty much the same way, just requires a lot more code...

For a more precise estimation for the Per Level Multiplier, I usually use the highest possible values and use a little algebra to solve for the multiplier.

11:30, 23 September 2018

So fixed damage skills are like:

(fixed damage * independent attack) + (independent level multiplier * independent attack)*(n-1);

11:34, 23 September 2018

Not exactly. It would be: (Skill's Level 1 Fixed Damage/Your Independent Attack) + (Independent Attack Level Multiplier) * (n-1)

To solve for the Independent Attack Level Multiplier: Let's treat the 'Independent Attack Level Multiplier' as 'X' and 'n' as the skill's current level.

X = ((Skill's highest possible Fixed Damage/Your Independent Attack) - (The Skill's Level 1 Fixed Damage/Your Independent Attack))/(n-1)

OR

X = (Skill's highest possible fixed damage - Skill's Level 1 Fixed Damage)/(Your Independent Attack * (n-1))

Also, we do have template to calculate the Ratio for Independent Attack called AbsoluteDamage.

11:57, 23 September 2018
Edited by author.
Last edit: 12:08, 23 September 2018

So something like: {{AbsoluteDamage|472|472}} + {{AbsoluteDamage|47|472}}*(n-1)

12:05, 23 September 2018

{{AbsoluteDamage|472|472}} + {{AbsoluteDamage|472|472}}*(n-1)

12:06, 23 September 2018

Yeah something like that. Thanks for pointing that out to me.

It might even be easier if we just omit the 'Your Independent Attack' from the equation I stated earlier.

So it turns out like this:

X = (Skill's highest possible fixed damage - Skill's Level 1 Fixed Damage)/(n-1)

As mentioned in your example, it would be basically this:

{{AbsoluteDamage|Skill's level 1 Fixed damage|Your Independent Attack}}+{{AbsoluteDamage|X|Your Independent Attack}}*(n-1)
12:24, 23 September 2018