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Thanks for the updated logo snafuPop!
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{{AbsoluteDamage|472|472}} + {{AbsoluteDamage|472|472}}*(n-1)
Yeah something like that. Thanks for pointing that out to me.
It might even be easier if we just omit the 'Your Independent Attack' from the equation I stated earlier.
So it turns out like this:
X = (Skill's highest possible fixed damage - Skill's Level 1 Fixed Damage)/(n-1)
As mentioned in your example, it would be basically this:
{{AbsoluteDamage|Skill's level 1 Fixed damage|Your Independent Attack}}+{{AbsoluteDamage|X|Your Independent Attack}}*(n-1)
Hey, I've noticed that certain skills like Aura Javelin and Lollipop Crush have quite extensive tables that might hover off the page once we put in the expressions. Do you think it would be better if we keep this information in a table or list them out similarly to the 'Skill Options' in-game?
Because we are now using a single formula instead of listing each level in a table, we don't necessarily need to use tables at all. It's just that the current skill page template automatically takes a table. I actually tried putting two separate tables on the Lolipop Crush page, but the skill page refused to display a second table correctly. I ended up squishing both tables into the single skill growth table.
I guess the question is if we're going to create a new skill page template.
Creating a new skill page template is unnecessary as the table function is completely independent from the template for it to display correctly. You can literally type anything in the area and it should be able to display normally, with the exception of tables or tabs for some reason which require an outer call of
<span style="display:none">{{</span> <span style="display:none">}}</span>
.
To list out the skill options under skill growth, we can always use the SkillAttribute template and put in the individual expressions there.