Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Thread history
Time | User | Activity | Comment |
---|---|---|---|
No results |
Hey, I've noticed that certain skills like Aura Javelin and Lollipop Crush have quite extensive tables that might hover off the page once we put in the expressions. Do you think it would be better if we keep this information in a table or list them out similarly to the 'Skill Options' in-game?
Because we are now using a single formula instead of listing each level in a table, we don't necessarily need to use tables at all. It's just that the current skill page template automatically takes a table. I actually tried putting two separate tables on the Lolipop Crush page, but the skill page refused to display a second table correctly. I ended up squishing both tables into the single skill growth table.
I guess the question is if we're going to create a new skill page template.
Creating a new skill page template is unnecessary as the table function is completely independent from the template for it to display correctly. You can literally type anything in the area and it should be able to display normally, with the exception of tables or tabs for some reason which require an outer call of
<span style="display:none">{{</span> <span style="display:none">}}</span>
.
To list out the skill options under skill growth, we can always use the SkillAttribute template and put in the individual expressions there.
Is there any limit to the SkillAttribute template? Some skills have lots of various effects and I don't know if it matters what we try to list that way.
The SkillAttribute Template can only hold two arguments, the name of the option and the value (or in this case the skill growth expression).
So in the case of Lollipop Smash, it would be something like this:
*{{SkillAttribute|Level|n}} *{{SkillAttribute|Lv Req|80+2(n-1)}} *{{SkillAttribute|MP|800+133.334(n-1)}} *{{SkillAttribute|Smash Atk|{{AbsoluteDamage|364914|1265}} +{{AbsoluteDamage|37018|1265}}(n-1)}} *{{SkillAttribute|Sugar Doll Explosion Attack|{{AbsoluteDamage|99340|1265}} +{{AbsoluteDamage|10082|1265}}(n-1)}} *{{SkillAttribute|Boss/Named Doll Explosion Attack|{{AbsoluteDamage|233303|1265}} +{{AbsoluteDamage|23668.334|1265}}(n-1)}} *'''{{IconLink|Blind (Status)}} Effect:''' **{{SkillAttribute|Lv|82+2(n-1)}} **{{SkillAttribute|Chance|50%+5(n-1)%}} **{{SkillAttribute|Duration|2+0.5(n-1) sec}} *'''{{IconLink|Shock (Status)}} Effect:''' **{{SkillAttribute|Lv|82+2(n-1)}} **{{SkillAttribute|Chance|50%+10(n-1)%}} **{{SkillAttribute|Atk.|{{AbsoluteDamage|8626|1265}} +{{AbsoluteDamage|875.667|1265}}(n-1)}}
- Level: n
- Lv Req: 80+2(n-1)
- MP: 800+133.334(n-1)
- Smash Atk: 288.47max-width:200px 100+29.26max-width:200px 100(n-1)
- Sugar Doll Explosion Attack: 78.53max-width:200px 100+7.97max-width:200px 100(n-1)
- Boss/Named Doll Explosion Attack: 184.43max-width:200px 100+18.71max-width:200px 100(n-1)
- Blind (Status) Effect:
- Lv: 82+2(n-1)
- Chance: 50%+5(n-1)%
- Duration: 2+0.5(n-1) sec
- Shock (Status) Effect:
- Lv: 82+2(n-1)
- Chance: 50%+10(n-1)%
- Atk.: 6.82max-width:200px 100+0.69max-width:200px 100(n-1)
That doesn't look too bad. Looks nicer than my two tables squished together. I guess we could do things that way. Might make things easier to read for people using smartphones.
I would probably recommend something that allowed a "live" fiddling with the level, or at least showing the "Level 1 and Max" versions of a skill.
In addition several skills have breakpoints, where it might be better to list what's going on Lesser Spirit: Stalker.
In a perfect world, there would be a widget that had a slider where you could see breakpoints, but that's never going to happen I think.
I don't think pure mathematical expressions are useful for the average player.