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Time | User | Activity | Comment |
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02:08, 12 April 2016 | JunEcho (talk | contribs) | New reply created |
(Reply to Equipment infobox skill bonus Skill Names using IconLink) |
17:48, 11 April 2016 | Gardios (talk | contribs) | Comment text edited |
(typo) |
17:47, 11 April 2016 | Gardios (talk | contribs) | New reply created |
(Reply to Equipment infobox skill bonus Skill Names using IconLink) |
22:57, 9 April 2016 | JunEcho (talk | contribs) | New thread created |
Hi, is it possible to integrate IconLink into the Skill Names for the skill bonus field? It would make the skills more easily recognized.
Also, would skill pages eventually be able to use some sort of list filter to show all equipment which increases the level of said skills? Because I've gotten a request for that to be done. I think we're headed towards that directly anyways.
Thanks!
Not right now. As outlined here, IconLink is a pretty terrible template to be used en masse with skills. I'm waiting for someone who's familiar with the skill page template to make a template "Skill" that works like "Item"... but by the looks of it that someone might end up being me and I kinda have a lot on my plate right now with items alone, so that's not gonna happen anytime soon.
As for equipment tables on skill pages, that can technically already be done—one of the examples on the Equipment list template is pretty much that. I've already told Everspace of it, but no reply. I'm not gonna touch the skill page template myself though, at least not until items are done.
Yeah, this is mostly an aesthetic issue, so no hurry. Would love for skills, and eventually maybe NPCs (perhaps NPCs is easier?) to be able to have their own nice Icon Link template like we currently have with the Item template, and to an extent the Quest list template with the name filter (which I still haven't ran into non-unique Quest names yet? Aside from Supporting the Squad, which I put parentheses afterwards of the dungeon version it's dealing with anyway).