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Nuclear Punch
Revision as of 15:53, 13 September 2016 by Mediocre Exorcist (talk | contribs)
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Throw a powerful punch at the enemy in front of you, causing devastating damage. If you hit an enemy, a shockwave is produced and enemies behind the target are also damaged.
Can only be used while Will Driver is active.
Attributes
- SP per level: 80
- Casting Time: Instant Cast
- Cooldown: 40 sec
- This skill consumes 3 Clear Cube Fragments.
- MP -2.0% Cooldown -1.0% on Command
Notes
- If the Monk fails to hit a target, no explosion will occur.
- The punching part of this ability has an extremely short, deceptive range that can often lead to missed punches and no explosive blasts. For best results, use directly at point-blank as the final hit of a combo-attack.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | MP | Physical Atk | Shockwave Atk (Physical) |
---|---|---|---|---|
1 | 75 | 580 | 15945% | 6833% |
2 | 77 | 636 | 17562% | 7526% |
3 | 79 | 693 | 19180% | 8220% |
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |