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King's Ruin
King's Relic | |
---|---|
File:KingRuins.jpg | |
Location | Slums |
Min. Level | 45 |
Level | 48-51 |
Monster Level | 48-51 |
End Boss | Hammer King Borodin |
Contents
Description
Notes
King's Relic is mostly a dungeon testing your skills. The enemies here all have patterns on how to beat them, so it's very helpful to pay attention.
In order to enter King's Relic, you'll need an Amulet of Tranquility (Quest-Costs 10 Spirit Crystals to make)
Also, you can only use up to 3 tokens total in this dungeon per run. (With or without a party.)
Strategy
1st Room
The first knight you'll face is the Guardian Maelstrom. It can turn invisible and move fairly quickly. However, that's all the tricks it has up its sleeves.
2nd Room
The second knight you'll face is the Guardian Aegis. If you'll notice, it has a Red and Blue aura that alternates (you can tell this by the cast bar above its head). When it's Red, hit it with Physical attacks. When it's Blue, hit it with Magical attacks. Attempting to do the opposite will result in the Guardian Aegis regaining HP.
3rd Room
The third knight is really nothing special. However, the danger is this particular fight is the ice shard moving at high speeds on the ground. Getting hit by this will cause damage and possibly being Frozen. Aside from this, the knight has no special abilities.
4th Room
The fourth knight you'll face is Flaming Gerald. Aside from being on fire (Burning), hitting him with an attack will cause a counter to appear above you. If this counter reaches five, you'll explode, so you'll have to refrain from executing large combos. However, this explosion can bypassed by moves with invincibility frames (assuming it lasts long enough).
5th Room
The fifth knight you'll fight is the Wardello of Light. However, when his health reaches certain levels, he'll summon weaker versions of himself (up to five). The Wardello of Light can summon lighting (watch for spell markers), and with up to five being in the fight at once, this can make things tricky.
Boss Room
- Boss: Hammer King Borodin
Compared to the other knights, Borodin himself is a bit easier to handle. However, Tin Bladers are constantly being summoned, and Borodin himself will be likely rushing across the room with his hammer. Another move to watch out for is when he uses the hammer on the floor (this can also hurt the Tin Bladers), so jump when that happens.