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Weapons

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Revision as of 12:01, 26 October 2010 by Zotikos (talk | contribs)
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There are many different weapons in Dungeon Fighter Online, but your class and subclasses will restrict you to certain weapon types. Each class can use around four or five different weapons; all with different properties. Upgrading weapons will give both Piercing Physical and Magical Attack Strength. Please refer to Enhancing for success rates and failure penalties.

Slayer

Weapon Physical Attack Magical Attack Speed Range Unique Features
Great Sword Highest Lowest Very Slow Longest Physical Skill Cooldown Time +10%

Physical Skill MP Cost +20%

Magical Skill MP Cost -10%

Casting Speed -2%

Bludgeon High Low Slow Mid Physical Skill MP Cost +10%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

Hit Rate +1%

Short Sword Mid Highest Average Shortest Magical Skill MP Cost +15%

Magical Skill Cooldown Time +5%

Magical Critical Rate +2%

Casting Speed +2%

Katana Low High Fast Short Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Physical Critical Rate +2%

Magical Skill MP Cost +5%

Casting Speed +4%

Hit Rate -1%

Lightsabre Lowest Mid Very Fast Long Physical Weapon Skill Cooldown Time -10%

Physical Skill MP Cost -10%

Hit Rate -1%

Fighter

Weapon Physical Attack Magical Attack Speed Range Unique Features
Gauntlets Highest Lowest Very Slow Short Physical Skill MP Cost +20%

All Cooldown Times +10%

Magical Skill MP Cost -10%

Hit Rate +1%

Boxing Glove High Mid Very Fast Shortest Physical Skill MP Cost +5%

All Cooldown Times -10%

Magical Skill MP Cost -10%

2% Chance on hit to stun for 2 sec

Claw Mid Mid Average Longest Physical Critical Rate +3%
Knuckle Low Highest Fastest Shortest Physical Skill MP Cost -5%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +10%

Casting Speed +2%

Tonfa Lowest Lowest Fast Long Evasion Rate +3%

Hit Rate +2%

Adds Physical armor

Gunner

Weapon Physical Attack Magical Attack Attack Speed Draw Speed Range Clip Size Unique Features
Hand Cannon Highest Lowest Very Slow Very Slow Shortest 2 Physical Skill MP Cost +25%

Physical Skill Cooldown Time +10%

Magical Skill MP Cost -25%

100% penetration rate

Musket High High Slow Slow Longest 3 Physical Skill MP Cost +10%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

50% penetration rate

Revolver Mid Low Average Fast Long 4 Magical Skill MP Cost -10%

Physical Critical Rate +2%

25% penetration rate

Bowgun Low High Fast Average Mid 7 Physical Skill MP Cost -20%

Physical Skill Cooldown Time -10%

Physical Critical Rate +3%

Hit Rate -1%

15% penetration rate

Auto Gun Lowest Highest Fast Fast Short 6 Physical Skill MP Cost -30%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +10%

Hit Rate -1%

25% penetration rate

Mage

Weapon Physical Attack Magical Attack Speed Range Unique Features
Spear Highest Lowest Slow Longest Physical Skill MP Cost +5%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

Magical Skill Cooldown Time -5%

Physical Critical Rate +2%

Pole Mid Mid Fast Mid Hit Rate +1%
Staff Low Highest Very Slow Short Magical Skill MP Cost +5%

Magical Skill Cooldown Time +5%

Rod Lowest High Very Fast Shortest Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Hit Rate -1%

Casting Speed +5%

Broom Mid High Fast Long Movement Speed +3%

Priest

Weapon Physical Attack Magical Attack Speed Range Unique Features
Battle Axe Highest Lowest Slow Highest Physical Skill MP Cost +20%

Physical Skill Cooldown Time +10%

Magical Skill MP Cost -15%

Magical Skill Cooldown Time -10%

Hit Rate +1%

Totem High Low Average Mid Physical Skill MP Cost +5%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -10%

Magical Skill Cooldown Time -10%

Hit Rate +1%

Cross Mid Mid Average Short Magical Skill MP Cost -5%

Magical Skill Cooldown Time -5%

Adds Physical and Magical Armor

Scythe Low High Fast High Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Physical Critical Rate +2%

Hit Rate -1%

Rosary Lowest Highest Slow Shortest Physical Skill MP Cost -10%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +15%

Magical Skill Cooldown Time +15%

Casting Speed +5%

Magical Critical Rate +2%

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