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Doppelganger
Revision as of 22:03, 15 December 2011 by IncognitoXS (talk | contribs) (→Details: CPUs are Central Processing Unit's not Non-Player Character's...)
Contents
Description
Create clones to act as a barrier to protect allies or trap an opponent. Each clone disappears when it receives certain amount of damage or certain length of time has passed.
Prerequisite
- Character Level 5
Details
- NPCs will prioritize to attack the clone first if they are within the range.
- Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
- Number of clones increases as the skill level rises.
Stats
Lv | Lv Req | SP | MP | Duration | # of Clones |
---|---|---|---|---|---|
1 | 5 | 20 | 6 | 7s | 1 |
2 | 8 | 8 | 2 | ||
3 | 11 | 11 | 3 | ||
4 | 14 | 14 | 4 | ||
5 | 17 | 17 | 5 | ||
6 | 20 | 20 | 6 | ||
7 | 23 | 23 | 7 | ||
8 | 26 | 25 | 8 | ||
9 | 29 | 28 | 9 | ||
10 (M) | 32 | 31 | 10 |