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Chaser

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Revision as of 13:47, 16 September 2012 by Tea (talk | contribs) (cat)
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  • Refers to a Battle Mage's buff, they appear as a glowing orb that follow behind the mage.
  • They are created upon successful completion of a specific attack, and give different buffs/debuffs/bounces
    • Normal Attack = Neutral Chaser
      • Player gets movement speed buff
      • Enemy stuns or bounces slightly
    • Weapon Uppercut = Light Chaser
      • Player gets attack speed buff
      • Enemy bounces greatly, will launch off the screen if timed correctly.
    • Dragon Fang = Water Chaser
      • Player gets defense buff, enemy might be slowed
      • Enemy is stunned
    • Palm Blast = Fire Chaser
      • Player gets strength buff
      • Enemy is knocked back
    • Stabbing Wheel = Shadow Chaser
      • Player gets critical buff
      • Enemy moves towards the player
  • Pressing the automatically gained skill Chaser Launch will launch the Chaser at the last enemy hit, no matter where that enemy is.
  • You cannot choose which Chaser is launched
  • Chasers have a set damage and acts like a small AOE bomb
    • Bigger Chasers have greater damage and wider splash
  • Chasers gets bigger with larger combos
    • 50 combo = 1.5x
    • 100 combo = 2x
  • Chasers can be turned on or off via the Skills window.
    • Click the skill icon. Turned off Chasers will appear with red "OFF" letters on the bottom of the skill icon
    • ie. even if you have Fire Chaser at 1 you can click it to turn it off, so that you don't generate the chasers in, say, Dendroid Jungle where they can cause explosions.