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Soul Lure

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Revision as of 07:31, 6 April 2015 by JPTheMonkey (talk | contribs)
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Description

Soul Lure.png

Upon activation, a small orb is tossed to the ground in front of the Necromancer. If the skill key is pressed again, the orb is hit, or enough time passes, it explodes into a frenzy of ghosts that swarm the enemy.


Prerequisite

  • Necromancer Lv30+

Details

  • Cooldown: 13.2 sec
  • Manual Use: MP Consumption -2%, -1% Cooldown
  • Can be improved with Soul Lure Upgrade.

Notes

  • Deals lots of hits, with each hit causing hitstun, making it very useful to stunlock enemies.
  • Can be activated immediately by pressing the Skill key again. However, if too much time passes after the lure is thrown, the Soul Lure will activate automatically.

Skill Growth

Level LV Req SP Cost MP Consumed Magic Attack Duration Hit Interval
1 30 30 74 68% + 809 3 Seconds 0.2 Seconds
2 32 85 75% + 893
3 34 95 82% + 976
4 36 105 89% + 1059
5 38 116 96% + 1143
6 40 127 102% + 1214
7 42 138 109% + 1298
8 44 148 116% + 1381
9 46 158 123% + 1464
10 48 169 130% + 1548
11 50 180 137% + 1631
12 52 190 144% + 1715
13 54 201 151% + 1798
14 56 211 158% + 1881
15 58 221 165% + 1965
16 60 233 171% + 2036
17 62 243 178% + 2119
18 64 254 185% + 2203
19 66 264 192% + 2286
20 68 274 199% + 2370
21 70 286 206% + 2453

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