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Difference between revisions of "Blackness Auto Shoulder"
(Created page with "{{Equipment infobox | slot = Head/Shoulder | armor weight class = light armor | binding = Untradable | level = 85 | weight = 1.9 | value = 14,560 | rarity = Epic | equipment p...") |
(a7p3 rework) |
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Line 8: | Line 8: | ||
| rarity = Epic | | rarity = Epic | ||
| equipment physical defense = 2693 | | equipment physical defense = 2693 | ||
+ | | weapon physical attack = 65 | ||
+ | | weapon magical attack = 65 | ||
+ | | independent attack = 74 | ||
| strength = 41 | | strength = 41 | ||
| intelligence = 28 | | intelligence = 28 | ||
| shadow damage = 24 | | shadow damage = 24 | ||
+ | | physical critical chance = 3 | ||
+ | | magical critical chance = 3 | ||
| set = Natural Guardian Set | | set = Natural Guardian Set | ||
− | | description = Attacks create a 5% chance of casting Black Swarm. (Cooldown: 0. | + | | description = Attacks create a 5% chance of casting Black Swarm. (Cooldown: 0.5s) |
− | Attacks create a 5% chance of casting Black Swarm on all enemies in a 400 px range. (Cooldown: | + | |
+ | |||
+ | Attacks create a 5% chance of casting Black Swarm on all enemies in a 400 px range. (Cooldown: 15s) | ||
| flavor text = This will be a goner if you lose it in the middle of the night. - Gunther | | flavor text = This will be a goner if you lose it in the middle of the night. - Gunther | ||
}} | }} |
Revision as of 12:03, 20 December 2016
- Slot
- Head/Shoulder
- Weight class
- Light Armor
- Rarity
- Epic
- Weight
- 1.9 kg
- Value
- 14,560 Gold
- Binding
- Untradable
- Req. level
- 85
- Set(s)
- Natural Guardian Set
„ |
This will be a goner if you lose it in the middle of the night. - Gunther Attacks create a 5% chance of casting Black Swarm. (Cooldown: 0.5s)
|
“ |
Acquisition
Dropped by
- Lv 82 - 200 Hell Mode Monster Hunt
Notes
- Black Swarm's damage is a combination of scaling shadow damage and fixed piercing damage that hits five times. It can also potentially perform a critical hit.
- The scaling damage is influenced by strength, physical attack, weapon piercing damage, shadow damage, and critical damage modifiers added by skills.
- The fixed damage will always deal 117,000 base damage regardless of the target's armor and can be influenced by damage modifiers from skills and gear.