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Difference between revisions of "Dual Flicker"

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Line 9: Line 9:
  
 
*Automatically obtained upon awakening. (Lv 1)
 
*Automatically obtained upon awakening. (Lv 1)
*Applies for normal attacks only. PS: Fire Buffed Bullets are counted as normal attacks.
+
*Applies for normal attacks only. PS: Buffed Bullets are counted as normal attacks.
 
*It has the same damage output, if it gets applied to the finisher of normal combo.
 
*It has the same damage output, if it gets applied to the finisher of normal combo.
 
*It's the speed of bullet that increases, not the attack speed or gun-drawing speed.
 
*It's the speed of bullet that increases, not the attack speed or gun-drawing speed.
 
*The speed and distance boost doesn't apply to hand cannons.
 
*The speed and distance boost doesn't apply to hand cannons.
 +
 +
== Spitfire ==
 +
 +
*Rebirth Values
 +
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 +
|-{{Bgblue}}
 +
!Lv
 +
!Lv Req
 +
!SP
 +
!Bullet Speed<br>and Range
 +
!Additional<br>Firing Chance
 +
|-{{Bgblue}}
 +
|-{{SkillRow}}
 +
| 1||-||rowspan="9"|30||2%||3%
 +
|-{{SkillRow}}
 +
| 2||48||3%||4.9%
 +
|-{{SkillRow}}
 +
| 3||51||4%||6.8%
 +
|-{{SkillRow}}
 +
| 4||54||5%||8.7%
 +
|-{{SkillRow}}
 +
| 5||57||6%||10.6%
 +
|-{{SkillRow}}
 +
| 6||60||6%||12.4%
 +
|-{{SkillRow}}
 +
| 7||63||7%||14.3%
 +
|-{{SkillRow}}
 +
| 8||66||8%||16.2%
 +
|-{{SkillRow}}
 +
| 9||69||X%||X%

Revision as of 06:22, 6 July 2011


Description

Dual Flicker.png

Increases speed of bullet and distance it travels for normal attack. Fires additional bullet at certain chance.


Details

  • Automatically obtained upon awakening. (Lv 1)
  • Applies for normal attacks only. PS: Buffed Bullets are counted as normal attacks.
  • It has the same damage output, if it gets applied to the finisher of normal combo.
  • It's the speed of bullet that increases, not the attack speed or gun-drawing speed.
  • The speed and distance boost doesn't apply to hand cannons.

Spitfire

  • Rebirth Values
Lv Lv Req SP Bullet Speed
and Range
Additional
Firing Chance
1 - 30 2% 3%
2 48 3% 4.9%
3 51 4% 6.8%
4 54 5% 8.7%
5 57 6% 10.6%
6 60 6% 12.4%
7 63 7% 14.3%
8 66 8% 16.2%
9 69 X% X%