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Difference between revisions of "Mighty Strike"

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|PrerequisiteLevel=5
 
|PrerequisiteLevel=5
 
|Command={{up}}{{z}}
 
|Command={{up}}{{z}}
|Description=Swordplay:<br>
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|Description=[Swordplay]<br>
Strikes the ground with a powerful downward slash, sending forth a shock wave.<br>Attacks enemies with the downward slash, and then launches them with his sword as it hits the ground with the power of a shock wave.
+
Strikes the ground with a powerful downward slash, sending forth a shock wave.<br>Attacks enemies with the downward slash, and then launches them with his sword as it hits the ground and then with the power of a shock wave.
 
|Attributes=
 
|Attributes=
 
*{{SP per level|15}}
 
*{{SP per level|15}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{CastTime|Dungeon=Instant Cast}}
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*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=4 sec.}}
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*{{Cooldown|Dungeon=4 sec|Arena=8 sec}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
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<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}}- {{#ifexpr: {{#var:i}} = 46 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{#expr: 20+((157-20)/(46-1))*({{#var:i}}-1) round 0}}
 
{{!}} <!--MP--> {{#expr: 20+((157-20)/(46-1))*({{#var:i}}-1) round 0}}
{{!}} <!--Slashing Atk.--> {{#expr: 325+((1813-325)/(46-1))*({{#var:i}}-1) round 0}}% + {{AbsoluteDamage|{{#expr: (5336/1642)+(((29769-5336)/1642)/(46-1))*({{#var:i}}-1)}}|1}}
+
{{!}} <!--Slashing Atk.--> {{Calc|{{#var:i}}|713|3971|46}}%
{{!}} <!--Shock Wave Atk.--> {{#expr: 195+((1086-195)/(46-1))*({{#var:i}}-1) round 0}}% + {{AbsoluteDamage|{{#expr: (3201/1642)+(((17832-3201)/1642)/(46-1))*({{#var:i}}-1)}}|1}}
+
{{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|426|2372|46}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
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<span style="display: none;">}}</span>
</small>
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|tab2=Arena
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|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Slashing Atk.
 +
!Shock Wave Atk.
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{#expr: 20+((157-20)/(46-1))*({{#var:i}}-1) round 0}}
 +
{{!}} <!--Slashing Atk.--> {{Calc|{{#var:i}}|68|340|41}}%
 +
{{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|40|204|41}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
*''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 18:06, 2 November 2019


Mighty Strike.png Mighty Strike

No Video
Active Skill
Class:

Agent

Command: Upkey.pngZ.png
Prerequisite Level: 5
Prerequisite Skills: None

Description

[Swordplay]
Strikes the ground with a powerful downward slash, sending forth a shock wave.
Attacks enemies with the downward slash, and then launches them with his sword as it hits the ground and then with the power of a shock wave.

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 4 sec (8 sec in Arena )
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Slashing Atk. Shock Wave Atk.
1 5 20 713% 426%
2 7 23 785% 469%
3 9 26 858% 512%
4 11 29 930% 556%
5 13 32 1003% 599%
6 15 35 1075% 642%
7 17 38 1147% 685%
8 19 41 1220% 729%
9 21 44 1292% 772%
10 23 47 1365% 815%
11 25 50 1437% 858%
12 27 53 1509% 902%
13 29 57 1582% 945%
14 31 60 1654% 988%
15 33 63 1727% 1031%
16 35 66 1799% 1075%
17 37 69 1871% 1118%
18 39 72 1944% 1161%
19 41 75 2016% 1204%
20 43 78 2089% 1248%
21 45 81 2161% 1291%
22 47 84 2233% 1334%
23 49 87 2306% 1377%
24 51 90 2378% 1421%
25 53 93 2451% 1464%
26 55 96 2523% 1507%
27 57 99 2595% 1550%
28 59 102 2668% 1594%
29 61 105 2740% 1637%
30 63 108 2813% 1680%
31 65 111 2885% 1723%
32 67 114 2957% 1767%
33 69 117 3030% 1810%
34 71 120 3102% 1853%
35 73 124 3175% 1896%
36 75 127 3247% 1940%
37 77 130 3319% 1983%
38 79 133 3392% 2026%
39 81 136 3464% 2069%
40 83 139 3537% 2113%
41 85 142 3609% 2156%
42 87 145 3681% 2199%
43 89 148 3754% 2242%
44 91 151 3826% 2286%
45 93 154 3899% 2329%
46 95 157 3971% 2372%
47 97 160 4043% 2415%
48 99 163 4116% 2458%
49 101 166 4188% 2502%
50 103 169 4261% 2545%
}}
  • Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category: Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism