Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Slow Heal Upgrade"

From DFO World Wiki
Jump to: navigation, search
m
 
Line 1: Line 1:
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|Video=
+
|AltName=Korean: 슬로우 힐 강화
 
|Gender=Male
 
|Gender=Male
 
|Class=Priest
 
|Class=Priest
|Class2=
 
 
|Type=Passive
 
|Type=Passive
 
|Type2=TP
 
|Type2=TP
|Type3=
 
 
|PrerequisiteLevel=50
 
|PrerequisiteLevel=50
 
|PrerequisiteSkill=
 
|PrerequisiteSkill=
*{{IconLink|Slow Heal}} Level 10
+
*{{IconLink|Slow Heal}} Level 1
|Command=
 
 
|Description=
 
|Description=
[[File:{{PAGENAME}}.png]]
+
Increase's {{IconLink|Slow Heal}}'s healing amount.
Slowly regenerates the target's HP over time, and restores Vitality and Spirit.
 
  
 
|Attributes=
 
|Attributes=
 
*{{TP per level|1}}
 
*{{TP per level|1}}
*{{SkillAttribute|Increased Recovery Rate per Level|5%}}
+
*{{SkillAttribute|Master Level|5}}
*{{SkillAttribute|Increased Vitality and Spirit per Level|8}}
+
*{{SkillAttribute|Max Level|7}}
 
 
|Notes=
 
* Grants the ability to apply a Vitality and Spirit buff.
 
* Listed in-game per-level gain is incorrect. Actual Vitality and Spirit base is 8 per level, not 6.
 
* Vitality and Spirit gain is based on Vitality and Spirit stat respectively. FinalValue = CorrectedToolTipValue x (1+Stat/250)
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
|-
+
!Level
!Lv
 
 
!Lv Req
 
!Lv Req
!Recovery Rate
+
!Healing Amount Increase
!Increased Vit + Spi
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 1|| 50 || +5% || +8
+
{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }}
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
| 2|| 55 || +10% || +16
+
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}%
| 3|| 60 || +15% || +24
+
{{!}}-
|-{{SkillRow}}
+
}}
| 4|| 65 || +20% || +32
 
|-{{MaxSkillRow}}
 
| 5 (M)|| 70 || +25% || +40
 
 
|}
 
|}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 20:23, 19 May 2022


Slow Heal Upgrade.png Slow Heal Upgrade

No Video
TP Passive Skill
Class:

Male Priest

Command: None
Prerequisite Level: 50
Prerequisite Skills:
Alternate Names: Korean: 슬로우 힐 강화

Description

Increase's Slow Heal.png Slow Heal's healing amount.

Attributes

  • TP per level: 1
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Healing Amount Increase
1 50 +10%
2 55 +20%
3 60 +30%
4 65 +40%
5 70 +50%
6 75 +60%
7 80 +70%

}}

Male Priest TP Skills
Cure Upgrade.png Cure Upgrade Furious Grab Upgrade.png Furious Grab Upgrade Giant Weapon Launcher Upgrade.png Giant Weapon Launcher Upgrade Lucky Straight Punch Upgrade.png Lucky Straight Punch Upgrade Phoenix Hammer Upgrade.png Phoenix Hammer Upgrade Rising Emblem Upgrade.png Rising Emblem Upgrade Second Uppercut Upgrade.png Second Uppercut Upgrade Slow Heal Upgrade.png Slow Heal Upgrade Smasher Upgrade.png Smasher Upgrade

General TP Skills
Basic Training Upgrade.png Basic Training Upgrade