Description
Upon activation, a small orb is tossed to the ground in front of the Necromancer. If the skill key is pressed again, the orb is hit, or enough time passes, it explodes into a frenzy of ghosts that swarm the enemy.
Prerequisite
Details
- Cooldown: 13.2 sec
- Manual Use: MP Consumption -2%, -1% Cooldown
- Can be improved with Soul Lure Upgrade.
Notes
- Deals lots of hits, with each hit causing hitstun, making it very useful to stunlock enemies.
- Can be activated immediately by pressing the Skill key again. However, if too much time passes after the lure is thrown, the Soul Lure will activate automatically.
Skill Growth
Level
|
LV Req
|
SP Cost
|
MP Cost
|
Magic Attack
|
Duration
|
Hit Interval
|
1 |
30 |
30 |
74
|
68% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.68 max-width:200px 100 | rowspan="30" | 3 Seconds |
0.2 Seconds
|
2 |
32 |
85 |
75% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.75 max-width:200px 100
|
3 |
34 |
95 |
82% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.82 max-width:200px 100
|
4 |
36 |
105 |
89% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.89 max-width:200px 100
|
5 |
38 |
116 |
96% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.96 max-width:200px 100
|
6 |
40 |
127 |
102% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.02 max-width:200px 100
|
7 |
42 |
138 |
109% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.09 max-width:200px 100
|
8 |
44 |
148 |
116% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.16 max-width:200px 100
|
9 |
46 |
158 |
123% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.23 max-width:200px 100
|
10 |
48 |
169 |
130% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.3 max-width:200px 100
|
11 |
50 |
180 |
137% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.37 max-width:200px 100
|
12 |
52 |
190 |
144% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.44 max-width:200px 100
|
13 |
54 |
201 |
151% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.51 max-width:200px 100
|
14 |
56 |
211 |
158% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.58 max-width:200px 100
|
15 |
58 |
221 |
165% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.65 max-width:200px 100
|
16 |
60 |
233 |
171% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.71 max-width:200px 100
|
17 |
62 |
243 |
178% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.78 max-width:200px 100
|
18 |
64 |
254 |
185% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.85 max-width:200px 100
|
19 |
66 |
264 |
192% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.92 max-width:200px 100
|
20 |
68 |
274 |
199% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.99 max-width:200px 100
|
21 |
70 |
286 |
206% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.06 max-width:200px 100
|
22 |
72 |
296 |
213% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.13 max-width:200px 100
|
23 |
74 |
307 |
220% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.2 max-width:200px 100
|
24 |
76 |
317 |
227% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.27 max-width:200px 100
|
25 |
78 |
327 |
234% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.34 max-width:200px 100
|
26 |
80 |
339 |
240% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.4 max-width:200px 100
|
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