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Southern Dale

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Revision as of 05:19, 10 September 2011 by Yden (talk | contribs) (Entry Requirements)
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Southerndale
Southerndale.png
Location Grand Flores Hill
Min. Level 40
Level 40-60
Monster Level 60
End Boss Firan the Magic Prisoner
Bogus the Giant Prisoner
York the Nightmare
File:Southern Dale.jpg
New Map of Southern Dale

Description

Better known as the Faction Dungeon. Special items can only be obtained here, making it a prime location for hunting loot. However, many traps await those looking for treasure...

  • No equipment items will drop in this dungeon
  • Green monsters will have a chance to drop all sorts of demon scrolls
  • Monster drops guild slips to increase guild points used to buy guild xp books

Entry Requirements

In order to enter Southern Dale, a pass is required. Passes can be obtained by battling during town invasions. A pass is given after the 3rd, 5th, and 10th successful battles.

Map

Tips

  • Special Monster Cards ONLY drop here, giving unique enchants not seen elsewhere in the game.
  • A Treasure Room lies to the North; however, it may be trapped...

The Trapped Treasure

  • To the north of the dungeon lies a room with a single Treasure Chest. However, while it may give some very nice items (including Terranite), it may also hold nasty surprises to those who seek it. What actually appears in the room is random, but you may have to put up a fight to escape. Keep in mind though that the Treasure Chest may sometimes drop nothing. There will usually be a recovery fairy in this room

Types of battles

  • Nothing: Only the chest will appear.
  • GBL: Minister of Dawn, Minister of Twilight, Minister of Shadow, Minister of Light, Isadora and other GBL members
  • Fighters: Faris, Shasura, Ms. Shonan of Heaven's Net, and more!
  • Slayers: Aganzo, Bwanga, Sajin the Dragon Swordsman, and Shadow Knight Sayoung
  • Hell Mode: Should you get Hell Mode in the Southern Dale, you'll face off against a special Hell Mode. In this room, your enemy is none other than the Sealed Container itself. However, while it can't attack, it will summon the other Hell Demons to its aid. In most cases, you'll be fighting at least 2 Hell Demons at a time. This is mostly a match of endurance, as the Hell Demons don't last forever.

Something to keep in mind is sometimes you'll gain help from a Launcher APC in the room. But this mostly depends on what you end up facing. You'll also gain Victory Points for any APC you defeat here.

Monsters

  • Akaru
  • Lugaru Tamer
  • Phantom Spirit
  • Spirit Warrior Lentz

Bosses

  • Firan the Magic Prisoner
  • Bogus the Giant Prisoner
  • York the Nightmare