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Difference between revisions of "Wild Cannon Spike"

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*The user stays in super armor during the explosion.
 
*The user stays in super armor during the explosion.
 
*Almost any enemy that moves is able to be grabbed by this attack, even if they are normally ungrabbable. Immobile and ungrabbable enemies, along with some bosses are the only enemies who are exempt from this rule under most circumstances, and they can still be hit by the punch and the final explosion.
 
*Almost any enemy that moves is able to be grabbed by this attack, even if they are normally ungrabbable. Immobile and ungrabbable enemies, along with some bosses are the only enemies who are exempt from this rule under most circumstances, and they can still be hit by the punch and the final explosion.
*[[Wild Cannon Spike (M)|Male Grappler version]] only hits once and holds for a shorter period of time, but deals a greater amount of damage
 
  
 
==PvE==
 
==PvE==
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{{NavSkillsGrappler|open|closed}}
 
{{NavSkillsGrappler|open|closed}}
{{NavSkillsMGrappler|open|closed}}
 

Revision as of 16:32, 9 May 2015



Description

Quickly dropping from the sky, grabs an enemy along with any surrounding enemies, then thrusts them onto the ground. The thrust's impact causes a Shockwave that inflicts damage, drags enemies to deliver multiple damage, and shatters a giant rock to inflict damage one last time while casting the Super Armor status on you.

Prerequisite


Details

  • Command Input: Leftkey.pngRightkey.pngC.png (In mid-air)
  • Downtime: 45.0 sec
  • This skill consumes 2 clear cube fragments.
  • The user stays in super armor during the explosion.
  • Almost any enemy that moves is able to be grabbed by this attack, even if they are normally ungrabbable. Immobile and ungrabbable enemies, along with some bosses are the only enemies who are exempt from this rule under most circumstances, and they can still be hit by the punch and the final explosion.

PvE

Lv Lv Req SP MP cost 1st Shockwave Physical Attack Strength Dragging Splashed Physical Attack Strength 1st Finishing Shockwave Physical Attack Strength 2nd Finishing Shockwave Physical Attack Strength Shockwave Expansion Rate
Grabbed Enemy Surrounding Enemies Grabbed Enemy Surrounding Enemies Grabbed Enemy Surrounding Enemies Grabbed Enemy Surrounding Enemies
1 45 60 360 5.60 3.36 1.87 1.12 7.41 8.45 20.01 12.01 100%
2 47 396 6.18 3.71 2.06 1.24 8.18 4.91 22.09 13.25
3 49 433 6.76 4.06 2.25 1.35 8.94 5.37 24.16 14.49
4 51 470 7.34 4.40 2.45 1.47 9.71 5.83 26.23 15.74
5 53 506 7.92 4.75 2.64 1.58 10.48 6.29 28.30 16.98
6 55 543 8.50 5.10 2.83 1.70 11.25 6.75 30.37 18.22
7 57 580 9.14 5.45 3.03 1.82 12.01 7.21 32.44 19.46
8 59 617 9.66 5.79 3.22 1.93 12.78 7.67 34.51 20.71
9 61 653 10.23 6.14 3.41 2.05 13.55 8.13 36.58 21.95
10 63 690 10.81 6.49 3.60 2.16 14.31 8.59 38.65 23.19
11 65 727 11.39 6.84 3.80 2.28 15.08 9.05 40.72 24.43
12 67 764 11.97 7.18 3.99 2.39 15.85 9.51 42.79 25.67
13 69 800 12.55 7.53 4.18 2.51 16.62 9.97 44.86 26.92
14 71 837 13.13 7.88 4.38 2.63 17.38 10.43 46.93 28.16

PvP

Lv Lv Req SP MP cost 1st Shockwave Physical Attack Strength Dragging Splashed Physical Attack Strength 1st Finishing Shockwave Physical Attack Strength 2nd Finishing Shockwave Physical Attack Strength Shockwave Expansion Rate
Grabbed Enemy Surrounding Enemies Grabbed Enemy Surrounding Enemies Grabbed Enemy Surrounding Enemies Grabbed Enemy Surrounding Enemies
1 45 60 100%
2 47
3 49
4 51
5 53
6 55
7 57
8 59

Template:NavSkillsGrappler