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Difference between revisions of "Surprise Present"
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<i>"I've got this present specially for you. I hope you'll like it."</i> | <i>"I've got this present specially for you. I hope you'll like it."</i> | ||
|Attributes= | |Attributes= | ||
+ | *{{SP per level|60}} | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | |||
*{{CastTime|Dungeon=Instant Cast}} | *{{CastTime|Dungeon=Instant Cast}} | ||
− | *{{Cooldown|Dungeon=45 sec}} | + | *{{Cooldown|Dungeon=45 sec.}} |
*{{CubeCost|2}} | *{{CubeCost|2}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Explosion Hit Count|6}} | ||
|Notes= | |Notes= | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Explosion Atk. |
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
+ | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|90|392|23}} | ||
+ | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|2208|7136|23}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 18:36, 2 June 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 45 |
Prerequisite Skills: | Diffusion Burst Lv1 |
Description
Produces several special bombs from his jacket and quickly throws them. Before they land on the ground, the Troubleshooter shoots his shotgun, detonating them all at once, inflicting great damage on a broad area. Throwing bombs pushes surrounding enemies backward.
"I've got this present specially for you. I hope you'll like it."
Attributes
- SP per level: 60
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 45 sec.
- This skill consumes 2 Clear Cube Fragments.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Explosion Hit Count: 6
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Explosion Atk. |
---|---|---|---|
1 | 45 | 90 | 2208% |
2 | 47 | 104 | 2432% |
3 | 49 | 117 | 2656% |
4 | 51 | 131 | 2880% |
5 | 53 | 145 | 3104% |
6 | 55 | 159 | 3328% |
7 | 57 | 172 | 3552% |
8 | 59 | 186 | 3776% |
9 | 61 | 200 | 4000% |
10 | 63 | 214 | 4224% |
11 | 65 | 227 | 4448% |
12 | 67 | 241 | 4672% |
13 | 69 | 255 | 4896% |
14 | 71 | 268 | 5120% |
15 | 73 | 282 | 5344% |
16 | 75 | 296 | 5568% |
17 | 77 | 310 | 5792% |
18 | 79 | 323 | 6016% |
19 | 81 | 337 | 6240% |
20 | 83 | 351 | 6464% |
21 | 85 | 365 | 6688% |
22 | 87 | 378 | 6912% |
23 | 89 | 392 | 7136% |
24 | 91 | 406 | 7360% |
25 | 93 | 419 | 7584% |
26 | 95 | 433 | 7808% |
27 | 97 | 447 | 8032% |
28 | 99 | 461 | 8256% |
29 | 101 | 474 | 8480% |
30 | 103 | 488 | 8704% |
31 | 105 | 502 | 8928% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |