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Difference between revisions of "Cross Fire"
m (Added the Max Skill Row thing.) |
m (Added notes, changed table formatting) |
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|PrerequisiteSkill={{IconLink|Overcharge}} Lv. 1 | |PrerequisiteSkill={{IconLink|Overcharge}} Lv. 1 | ||
|Command={{Right}}{{Right}}{{Z}} | |Command={{Right}}{{Right}}{{Z}} | ||
− | |Description= | + | |Description=Crosses their hands and fires at a broad area in front, inflicting damage multiple times.<br> |
− | Crosses their hands and fires at a broad area in front, inflicting damage multiple times. | ||
− | |||
This skill's Atk. is enhanced by {{IconLink|Overcharge}}'s bonus firing Atk. | This skill's Atk. is enhanced by {{IconLink|Overcharge}}'s bonus firing Atk. | ||
The current {{IconLink|Overcharge}} element is applied to the bullets. | The current {{IconLink|Overcharge}} element is applied to the bullets. | ||
Line 22: | Line 20: | ||
*'''Male''' {{CastTime|??? sec}} | *'''Male''' {{CastTime|??? sec}} | ||
*'''Female''' {{CastTime|Instant Cast}} | *'''Female''' {{CastTime|Instant Cast}} | ||
− | *{{Cooldown| | + | *{{Cooldown|8 sec}} |
*{{SkillAttribute|Number of Hits|3}} | *{{SkillAttribute|Number of Hits|3}} | ||
*{{Command Reduction|MP=2.0|Cooldown=1.0}} | *{{Command Reduction|MP=2.0|Cooldown=1.0}} | ||
+ | |||
+ | |Notes= | ||
+ | *Cannot be cast without {{IconLink|Overcharge}}. | ||
+ | *Female Spitfire can move much sooner if this skill is cast in the air compared to being cast on ground. | ||
+ | *Can be improved with {{IconLink|Cross Fire Upgrade}}, increasing its attack power. | ||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
{{tabs | {{tabs | ||
|name=Gender | |name=Gender | ||
|tab1=Male | |tab1=Male | ||
− | |contents1= | + | |contents1=<span style="display: none;">{{</span> |
− | <span style="display:none">{{</span> | + | {{tabs |
+ | |name=Skill Growths1 | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Atk. |
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> | ||
+ | {{!}} <!--Atk.--> | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> | ||
+ | {{!}} <!--Atk.--> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | <span style="display:none">}}</span> | ||
|tab2=Female | |tab2=Female | ||
− | |contents2= | + | |contents2=<span style="display: none;">{{</span> |
− | <span style="display:none">{{</span> | + | {{tabs |
+ | |name=Skill Growths2 | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Atk. |
− | !Immobility Duration Rate | + | !Target Immobility Duration Rate |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | |
− | |- | + | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MasterSkillRow}} }} |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|70|394|38}} | |
− | + | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|5782|48074|228524|38}} | |
− | + | {{!}} <!--Duration--> {{Calc|{{#var:i}}|12|27.6|38|1|2}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | !Target Immobility Duration Rate | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|70|394|38}} | ||
+ | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|5782|83123|394910|38}} | ||
+ | {{!}} <!--Duration--> {{Calc|{{#var:i}}|9.6|18.8|38|1|2}}% | ||
+ | {{!}}- | ||
}} | }} | ||
− | + | |} | |
− | |||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | *<small>''<b>Note: </b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 15:11, 20 October 2019
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 25 |
Prerequisite Skills: | Overcharge Lv. 1 |
Description
Crosses their hands and fires at a broad area in front, inflicting damage multiple times.
This skill's Atk. is enhanced by Overcharge's bonus firing Atk.
The current Overcharge element is applied to the bullets.
Attributes
- SP per level: 25
- Male Casting Time: ??? sec
- Female Casting Time: Instant Cast
- Cooldown: 8 sec
- Number of Hits: 3
- MP -2.0 Cooldown -1.0 on Command
Notes
- Cannot be cast without Overcharge.
- Female Spitfire can move much sooner if this skill is cast in the air compared to being cast on ground.
- Can be improved with Cross Fire Upgrade, increasing its attack power.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
Female Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade Lock-on Support Upgrade M18 Claymore Upgrade Napalm Upgrade Pistol Carbine Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |