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Difference between revisions of "Cross Fire"

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m (Added the Max Skill Row thing.)
m (Added notes, changed table formatting)
Line 13: Line 13:
 
|PrerequisiteSkill={{IconLink|Overcharge}} Lv. 1
 
|PrerequisiteSkill={{IconLink|Overcharge}} Lv. 1
 
|Command={{Right}}{{Right}}{{Z}}
 
|Command={{Right}}{{Right}}{{Z}}
|Description=
+
|Description=Crosses their hands and fires at a broad area in front, inflicting damage multiple times.<br>
Crosses their hands and fires at a broad area in front, inflicting damage multiple times.
 
 
 
 
This skill's Atk. is enhanced by {{IconLink|Overcharge}}'s bonus firing Atk.
 
This skill's Atk. is enhanced by {{IconLink|Overcharge}}'s bonus firing Atk.
 
The current {{IconLink|Overcharge}} element is applied to the bullets.
 
The current {{IconLink|Overcharge}} element is applied to the bullets.
Line 22: Line 20:
 
*'''Male''' {{CastTime|??? sec}}
 
*'''Male''' {{CastTime|??? sec}}
 
*'''Female''' {{CastTime|Instant Cast}}
 
*'''Female''' {{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=8 sec|Arena=??? sec}}
+
*{{Cooldown|8 sec}}
 
*{{SkillAttribute|Number of Hits|3}}
 
*{{SkillAttribute|Number of Hits|3}}
 
*{{Command Reduction|MP=2.0|Cooldown=1.0}}
 
*{{Command Reduction|MP=2.0|Cooldown=1.0}}
 +
 +
|Notes=
 +
*Cannot be cast without {{IconLink|Overcharge}}.
 +
*Female Spitfire can move much sooner if this skill is cast in the air compared to being cast on ground.
 +
*Can be improved with {{IconLink|Cross Fire Upgrade}}, increasing its attack power.
  
 
|SkillGrowth=
 
|SkillGrowth=
 +
<span style="display:none">{{</span>
 
{{tabs
 
{{tabs
 
|name=Gender
 
|name=Gender
 
|tab1=Male
 
|tab1=Male
|contents1=
+
|contents1=<span style="display: none;">{{</span>
<span style="display:none">{{</span>
+
{{tabs
 +
|name=Skill Growths1
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39}}
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Attack
+
!Atk.
|-
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
| 1 || 25 || ||
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MasterSkillRow}} }}
 +
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP-->
 +
{{!}} <!--Atk.-->
 +
{{!}}-
 +
}}
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39}}
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MasterSkillRow}} }}
 +
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP-->
 +
{{!}} <!--Atk.-->
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
<span style="display:none">}}</span>
 
|tab2=Female
 
|tab2=Female
|contents2=
+
|contents2=<span style="display: none;">{{</span>
<span style="display:none">{{</span>
+
{{tabs
 +
|name=Skill Growths2
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39}}
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Magical Attack
+
!Atk.
!Immobility Duration Rate
+
!Target Immobility Duration Rate
|-
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
| 1 || 25 ||70|| {{AbsoluteDamage|23088|4965}} || 12%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
|-
+
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MasterSkillRow}} }}
| 2 || 27 ||78|| {{AbsoluteDamage|25429|4985}} || 12.4%
+
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }}
|-
+
{{!}} <!--Level--> {{#var:i}}
| 3 || 29 ||87|| {{AbsoluteDamage|27769|4985}} ||12.8%
+
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
|-
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|70|394|38}}
|4||31||96||{{AbsoluteDamage|30117|4985}}||13.3%
+
{{!}} <!--Atk.--> {{Calc2|{{#var:i}}|5782|48074|228524|38}}
|-
+
{{!}} <!--Duration--> {{Calc|{{#var:i}}|12|27.6|38|1|2}}%
|5||33||105||{{AbsoluteDamage|32457|4985}}||13.7%
+
{{!}}-
|-
+
}}
|6||35||113||{{AbsoluteDamage|34797|4985}}||14.1%
 
|-
 
|7||37||122||{{AbsoluteDamage|37137|4985}}||14.5%
 
|-
 
|8||39||131||{{AbsoluteDamage|39485|4985}}||14.9%
 
|-
 
|9||41||140||{{AbsoluteDamage|41825|4985}}||15.4%
 
|-
 
|10||43||149||{{AbsoluteDamage|44166|4985}}||15.8%
 
|-
 
|11||45||157||{{AbsoluteDamage|46513|4985}}||16.2%
 
|-
 
|12||47||166||{{AbsoluteDamage|48854|4985}}||16.6%
 
|-
 
|13||49||175||{{AbsoluteDamage|51194|4985}}||17.1%
 
|-
 
|14||51||184||{{AbsoluteDamage|53534|4985}}||17.5%
 
|-
 
|15||53||192||{{AbsoluteDamage|55882|4985}}||17.9%
 
|-
 
|16||55||201||{{AbsoluteDamage|58222|4985}}||18.3%
 
|-
 
|17||57||210||{{AbsoluteDamage|60562|4985}}||18.7%
 
|-
 
|18||59||219||{{AbsoluteDamage|62910|4985}}||19.2%
 
|-
 
|19||61||228||{{AbsoluteDamage|65250|4985}}||19.6%
 
|-
 
|20||63||236||{{AbsoluteDamage|67591|4985}}||20%
 
|-
 
|21||65||245||{{AbsoluteDamage|69931|4985}}||20.4%
 
|-
 
|22||67||254||{{AbsoluteDamage|72279|4985}}||20.8%
 
|-
 
|23||69||263||{{AbsoluteDamage|74619|4985}}||21.3%
 
|-
 
|24||71||271||{{AbsoluteDamage|76959|4985}}||21.7%
 
|-
 
|25||73||280||{{AbsoluteDamage|79307|4985}}||22.1%
 
|-
 
|26||75||289||{{AbsoluteDamage|81647|4985}}||22.5%
 
|-
 
|27||77||298||{{AbsoluteDamage|83987|4985}}||22.9%
 
|-
 
|28||79||307||{{AbsoluteDamage|86335|4985}}||23.4%
 
|-
 
|29||81||315||{{AbsoluteDamage|88675|4985}}||23.8%
 
|-
 
|30||83||324||{{AbsoluteDamage|91016|4985}}||24.2%
 
|-
 
|31||85||333||{{AbsoluteDamage|93356|4985}}||24.6%
 
|-
 
|32||87||342||{{AbsoluteDamage|95704|4985}}||25.1%
 
|-
 
|33||89||350||{{AbsoluteDamage|98044|4985}}||25.5%
 
|-
 
|34||91||359||{{AbsoluteDamage|100384|4985}}||25.9%
 
|-
 
|35||93||368||{{AbsoluteDamage|102732|4985}}||26.3%
 
|-{{MaxSkillRow}}
 
|36||95||377||{{AbsoluteDamage|105072|4985}}||26.7%
 
|-
 
|37||97||386||{{AbsoluteDamage|107412|4985}}||29.2%
 
|-
 
|38||99||394||{{AbsoluteDamage|109753|4985}}||27.6%
 
|-
 
|39||101||403||<i>22.49</i>||28%
 
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39}}
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Atk.
 +
!Target Immobility Duration Rate
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MasterSkillRow}} }}
 +
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|70|394|38}}
 +
{{!}} <!--Atk.--> {{Calc2|{{#var:i}}|5782|83123|394910|38}}
 +
{{!}} <!--Duration--> {{Calc|{{#var:i}}|9.6|18.8|38|1|2}}%
 +
{{!}}-
 
}}
 
}}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
|}
</small>
 
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
}}
 
}}
 +
<span style="display:none">}}</span>
 +
}}
 +
*<small>''<b>Note: </b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 15:11, 20 October 2019

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.



Cross Fire.png Cross Fire

No Video
Active Skill
Class:

Male Spitfire
Female Spitfire

Command: Rightkey.pngRightkey.pngZ.png
Prerequisite Level: 25
Prerequisite Skills: Overcharge.png Overcharge Lv. 1

Description

Crosses their hands and fires at a broad area in front, inflicting damage multiple times.
This skill's Atk. is enhanced by Overcharge.png Overcharge's bonus firing Atk. The current Overcharge.png Overcharge element is applied to the bullets.

Attributes

  • SP per level: 25
  • Male Casting Time: ??? sec
  • Female Casting Time: Instant Cast
  • Cooldown: 8 sec
  • Number of Hits: 3
  • MP -2.0 Cooldown -1.0 on Command

Notes

  • Cannot be cast without Overcharge.png Overcharge.
  • Female Spitfire can move much sooner if this skill is cast in the air compared to being cast on ground.
  • Can be improved with Cross Fire Upgrade.png Cross Fire Upgrade, increasing its attack power.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

{{

Level Lv Req MP Atk.
1 25
2 27
3 29
4 31
5 33
6 35
7 37
8 39
9 41
10 43
11 45
12 47
13 49
14 51
15 53
16 55
17 57
18 59
19 61
20 63
21 65
22 67
23 69
24 71
25 73
26 75
27 77
28 79
29 81
30 83
31 85
32 87
33 89
34 91
35 93
36 95
37 97
38 99
39 101
}}
}}
  • Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Male Spitfire Skills
Active:Burst Bomb.png Burst Bomb Buster Shot.png Buster Shot Flying C4.png C4 Cross Fire.png Cross Fire Elemental Bullet.png Elemental Bullet G-18 Freeze Grenade.png G-18 Freeze Grenade G-35L Flash Bang.png G-35L Flash Bang M18 Claymore.png M18 Claymore Napalm.png Napalm Overcharge.png Overcharge Piercing Bullet.png Piercing Bullet Returning Sniper.png Returning Sniper
Passive:Booster Bullet.png Booster Bullet Firearm Mastery.png Firearm Mastery Grenade Mastery.png Grenade Mastery Magazine Drum.png Magazine Drum
Awakening:Dual Flicker.png Dual Flicker G-61 Gravity Grenade.png G-61 Gravity Grenade High-voltage Bullet Maxwell.png High-voltage Bullet Maxwell Special Forces 'Black Roses'.png Special Forces 'Black Roses'
2nd Awakening:Danger Close.png Danger Close G-38ARG Reactive Grenade.png G-38ARG Reactive Grenade Super Nova.png Supernova War Hero.png War Hero
Neo: Awakening:Allegiant.png Allegiant Eternal Busters.png Eternal Busters Wasteland Storm.png Wasteland Storm

Female Spitfire Skills
Active:Burst Bomb.png Burst Bomb Buster Shot.png Buster Shot Flying C4.png C4 Cross Fire.png Cross Fire Elemental Bullet.png Elemental Bullet G-18 Freeze Grenade.png G-18 Freeze Grenade G-35L Flash Bang.png G-35L Flash Bang Lock-on Support.png Lock-on Support M18 Claymore.png M18 Claymore Napalm.png Napalm Overcharge.png Overcharge Piercing Bullet.png Piercing Bullet
Passive:Booster Bullet.png Booster Bullet Firearm Mastery.png Firearm Mastery Grenade Mastery.png Grenade Mastery Nitro Motor.png Nitro Motor
Awakening:Arsenal Reinforcement.png Arsenal Reinforcement EMP Storm.png EMP Storm G-61 Gravity Grenade.png G-61 Gravity Grenade Pistol Carbine.png Pistol Carbine
2nd Awakening:Certification Key.png Certification Key D-Day.png D-Day G-96 Thermobaric Grenade.png G-96 Thermobaric Grenade Open Fire.png Open Fire
Neo: Awakening:Definite Solution.png Definite Solution Nitro Motor 02X.png Nitro Motor 02X Standby Ready.png Standby Ready

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Backup Land Runner.png Backup Land Runner Fastest Gun.png Fastest Gun Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism