Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Overcharge"
(Created page with "{{SkillPage |Name={{PAGENAME}} |Video= |Gender=Both |Class=Spitfire |Type=Active |Command={{Right}}{{Right}}{{Space}} |Description=Fills bullets with special gunpowder that in...") |
(Updated female info + growth table format) |
||
Line 6: | Line 6: | ||
|Type=Active | |Type=Active | ||
|Command={{Right}}{{Right}}{{Space}} | |Command={{Right}}{{Right}}{{Space}} | ||
− | |Description=Fills bullets with special gunpowder | + | |Description=Fills bullets with special gunpowder, achieving higher Basic/Skill Atk. |
|Attributes= | |Attributes= | ||
*{{SP per level|20}} | *{{SP per level|20}} | ||
− | * | + | *{{SkillAttribute|Master Level|10}} |
− | * | + | *{{SkillAttribute|Max Level|20}} |
*{{CastTime|Dungeon=0.2 sec}} | *{{CastTime|Dungeon=0.2 sec}} | ||
*{{Cooldown|Dungeon=5 sec}} | *{{Cooldown|Dungeon=5 sec}} | ||
− | |Notes= Affects {{IconLink|Elemental Bullet}}, {{IconLink|Piercing Bullet}} and {{IconLink|Burst Bomb}}. | + | |Notes= |
+ | *Affects {{IconLink|Elemental Bullet}}, {{IconLink|Piercing Bullet}} and {{IconLink|Burst Bomb}}. | ||
+ | *Certain skills cannot be used without Overcharge active. | ||
|SkillGrowth= | |SkillGrowth= | ||
− | + | {{Missing Info|Male Spitfire Atk. Info unknown.}} | |
− | |||
− | {{Missing Info|Male Spitfire | ||
{{tabs | {{tabs | ||
|name=Gender | |name=Gender | ||
Line 28: | Line 28: | ||
|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
+ | {| {{SkillTableHeader}} | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Basic/Skill Atk. Increase |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} |
− | |- | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> | |
− | + | {{!}} <!--Atk.--> | |
− | + | {{!}}- | |
− | | | + | }} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
+ | {| {{SkillTableHeader}} | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Basic/Skill Atk. Increase |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} |
− | |- | + | {{!}} <!--Level--> {{#var:i}} |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> | |
− | + | {{!}} <!--Atk.--> | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
− | <span style="display: none | + | <span style="display:none">}}</span> |
|tab2=Female | |tab2=Female | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
Line 96: | Line 76: | ||
|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
+ | {| {{SkillTableHeader}} | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Basic/Skill Atk. Increase |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|126|572|11}} | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|16|36|11}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
+ | {| {{SkillTableHeader}} | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Basic/Skill Atk. Increase |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
− | |- | + | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|126|572|11}} +{{calc|{{#var:i}}|1.1|4.8|11|1|2}} per sec | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|1|6|11}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
− | <span style="display: none | + | <span style="display:none">}}</span> |
}} | }} | ||
+ | *<small>''<b>Note: </b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 13:05, 22 October 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | None |
Prerequisite Skills: | None |
Description
Fills bullets with special gunpowder, achieving higher Basic/Skill Atk.
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
- Casting Time: 0.2 sec
- Cooldown: 5 sec
Notes
- Affects Elemental Bullet, Piercing Bullet and Burst Bomb.
- Certain skills cannot be used without Overcharge active.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Seria says: "Nothing should be as mysterious as I am!"
Male Spitfire Atk. Info unknown. |
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
Female Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade Lock-on Support Upgrade M18 Claymore Upgrade Napalm Upgrade Pistol Carbine Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |
}}