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Difference between revisions of "Overcharge"

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(Created page with "{{SkillPage |Name={{PAGENAME}} |Video= |Gender=Both |Class=Spitfire |Type=Active |Command={{Right}}{{Right}}{{Space}} |Description=Fills bullets with special gunpowder that in...")
 
(Updated female info + growth table format)
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|Type=Active
 
|Type=Active
 
|Command={{Right}}{{Right}}{{Space}}
 
|Command={{Right}}{{Right}}{{Space}}
|Description=Fills bullets with special gunpowder that increases Normal shot dmaage and skill/Abnormal Status Atk.<br>This skill's Firing Atk. bonus is only applied to firing skills; its Skill Atk. is applied to other skills.
+
|Description=Fills bullets with special gunpowder, achieving higher Basic/Skill Atk.
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|20}}
 
*{{SP per level|20}}
*'''Master Level:''' 10
+
*{{SkillAttribute|Master Level|10}}
*'''Max Level:''' 20
+
*{{SkillAttribute|Max Level|20}}
 
*{{CastTime|Dungeon=0.2 sec}}
 
*{{CastTime|Dungeon=0.2 sec}}
 
*{{Cooldown|Dungeon=5 sec}}
 
*{{Cooldown|Dungeon=5 sec}}
  
|Notes= Affects {{IconLink|Elemental Bullet}}, {{IconLink|Piercing Bullet}} and {{IconLink|Burst Bomb}}.
+
|Notes=
 +
*Affects {{IconLink|Elemental Bullet}}, {{IconLink|Piercing Bullet}} and {{IconLink|Burst Bomb}}.
 +
*Certain skills cannot be used without Overcharge active.
 
|SkillGrowth=
 
|SkillGrowth=
 
+
{{Missing Info|Male Spitfire Atk. Info unknown.}}
*<small>Fixed Damage values is based on a level 80 Female Spitfire with approximately 790 [[Independent Attack Power]]. May not relfect the same for every character of the same level.</small>
 
{{Missing Info|Male Spitfire Arena Atk. Info unknown.}}
 
 
{{tabs
 
{{tabs
 
|name=Gender
 
|name=Gender
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|tab1=Dungeon
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
|contents1=<span style="display: none;">{{</span>
 +
{| {{SkillTableHeader}}
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}}
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Firing Atk.
+
!Basic/Skill Atk. Increase
!Skill Atk.
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
!Abnormal Status Atk.
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
|-
+
{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }}
|1||15||126 + 1.1 per sec||+175%||+16%||+16%
+
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }}
|-
+
{{!}} <!--Level--> {{#var:i}}
|2||18||170 + 1.5 per sec||+203%||+18%||+18%
+
{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}}
|-
+
{{!}} <!--MP-->
|3||21||215 + 1.8 per sec||+231%||+20%||+20%
+
{{!}} <!--Atk.-->
|-
+
{{!}}-
|4||24||260 + 2.2 per sec||+259%||+22%||+22%
+
}}
|-
 
|5||27||304 + 2.6 per sec||+287%||+24%||+24%
 
|-
 
|6||30||349 + 3 per sec||+315%||+24%||+26%
 
|-
 
|7||33||394 + 3.3 per sec||+343%||+28%||+28%
 
|-
 
|8||36||438 + 3.7 per sec||+371%||+30%||+30%
 
|-
 
|9||39||483 + 4 per sec||+399%||+32%||+32%
 
|-{{MaxSkillRow}}
 
|10||42||528 + 4.5 per sec||+427%||+34%||+34%
 
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
|contents2=<span style="display: none;">{{</span>
 +
{| {{SkillTableHeader}}
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}}
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Firing Atk.
+
!Basic/Skill Atk. Increase
!Skill Atk.
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
!Abnormal Status Atk.
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
|-
+
{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }}
|1||15||126 + 1.1 per sec||rowspan="10"|N/A||rowspan="2"|+1%||rowspan="2"|+1%
+
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }}
|-
+
{{!}} <!--Level--> {{#var:i}}
|2||18||170 + 1.5 per sec
+
{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}}
|-
+
{{!}} <!--MP-->
|3||21||215 + 1.8 per sec||rowspan="2"|+2%||rowspan="2"|+2%
+
{{!}} <!--Atk.-->
|-
+
{{!}}-
|4||24||260 + 2.2 per sec
+
}}
|-
 
|5||27||304 + 2.6 per sec||rowspan="2"|+3%||rowspan="2"|+3%
 
|-
 
|6||30||349 + 3 per sec
 
|-
 
|7||33||394 + 3.3 per sec||rowspan="2"|+4%||rowspan="2"|+4%
 
|-
 
|8||36||438 + 3.7 per sec
 
|-
 
|9||39||483 + 4 per sec||rowspan="2"|+5%||rowspan="2"|5%
 
|-{{MaxSkillRow}}
 
|10||42||528 + 4.5 per sec
 
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
}}
 
}}
<span style="display: none;">}}</span>
+
<span style="display:none">}}</span>
 
|tab2=Female
 
|tab2=Female
 
|contents2=<span style="display: none;">{{</span>
 
|contents2=<span style="display: none;">{{</span>
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|tab1=Dungeon
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
|contents1=<span style="display: none;">{{</span>
 +
{| {{SkillTableHeader}}
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}}
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Firing Atk.
+
!Basic/Skill Atk. Increase
!Skill Atk.
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
!Abnormal Status Atk.
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
|-
+
{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }}
|1||15||126 + 1.1 per sec||{{AbsoluteDamage|1382|790}}||+16%||+16%
+
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }}
|-
+
{{!}} <!--Level--> {{#var:i}}
|2||18||170 + 1.5 per sec||{{AbsoluteDamage|1603|790}}||+18%||+18%
+
{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}}
|-
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|126|572|11}}
|3||21||215 + 1.8 per sec||{{AbsoluteDamage|1824|790}}||+20%||+20%
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|16|36|11}}%
|-
+
{{!}}-
|4||24||260 + 2.2 per sec||{{AbsoluteDamage|2046|790}}||+22%||+22%
+
}}
|-
 
|5||27||304 + 2.6 per sec||{{AbsoluteDamage|2267|790}}||+24%||+24%
 
|-
 
|6||30||349 + 3 per sec||{{AbsoluteDamage|2488|790}}||+24%||+26%
 
|-
 
|7||33||394 + 3.3 per sec||{{AbsoluteDamage|2709|790}}||+28%||+28%
 
|-
 
|8||36||438 + 3.7 per sec||{{AbsoluteDamage|2930|790}}||+30%||+30%
 
|-
 
|9||39||483 + 4 per sec||{{AbsoluteDamage|3152|790}}||+32%||+32%
 
|-{{MaxSkillRow}}
 
|10||42||528 + 4.5 per sec||{{AbsoluteDamage|3373|790}}||+34%||+34%
 
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
|contents2=<span style="display: none;">{{</span>
 +
{| {{SkillTableHeader}}
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}}
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Firing Atk.
+
!Basic/Skill Atk. Increase
!Skill Atk.
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
!Abnormal Status Atk.
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
|-
+
{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }}
|1||15||126 + 1.1 per sec||rowspan="2"|{{AbsoluteDamage|5|790}}||rowspan="2"|+1%||rowspan="2"|+1%
+
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }}
|-
+
{{!}} <!--Level--> {{#var:i}}
|2||18||170 + 1.5 per sec
+
{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}}
|-
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|126|572|11}} +{{calc|{{#var:i}}|1.1|4.8|11|1|2}} per sec
|3||21||215 + 1.8 per sec||rowspan="2"|{{AbsoluteDamage|11|790}}||rowspan="2"|+2%||rowspan="2"|+2%
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|1|6|11}}%
|-
+
{{!}}-
|4||24||260 + 2.2 per sec
+
}}
|-
 
|5||27||304 + 2.6 per sec||rowspan="2"|{{AbsoluteDamage|17|790}}||rowspan="2"|+3%||rowspan="2"|+3%
 
|-
 
|6||30||349 + 3 per sec
 
|-
 
|7||33||394 + 3.3 per sec||rowspan="2"|{{AbsoluteDamage|22|790}}||rowspan="2"|+4%||rowspan="2"|+4%
 
|-
 
|8||36||438 + 3.7 per sec
 
|-
 
|9||39||483 + 4 per sec||rowspan="2"|{{AbsoluteDamage|28|790}}||rowspan="2"|+5%||rowspan="2"|5%
 
|-{{MaxSkillRow}}
 
|10||42||528 + 4.5 per sec
 
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
}}
 
}}
<span style="display: none;">}}</span>
+
<span style="display:none">}}</span>
 
}}
 
}}
 +
*<small>''<b>Note: </b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small>
 +
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 13:05, 22 October 2019


Overcharge.png Overcharge

No Video
Active Skill
Class:

Male Spitfire
Female Spitfire

Command: Rightkey.pngRightkey.pngSpacebar.png
Prerequisite Level: None
Prerequisite Skills: None

Description

Fills bullets with special gunpowder, achieving higher Basic/Skill Atk.

Attributes

  • SP per level: 20
  • Master Level: 10
  • Max Level: 20
  • Casting Time: 0.2 sec
  • Cooldown: 5 sec

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Male Spitfire Atk. Info unknown.


{{

{{

Level Lv Req MP Basic/Skill Atk. Increase
1 15
2 18
3 21
4 24
5 27
6 30
7 33
8 36
9 39
10 42
11 45
12 48
13 51
14 54
15 57
16 60
17 63
18 66
19 69
20 72
}}
}}
  • Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

Male Spitfire Skills
Active:Burst Bomb.png Burst Bomb Buster Shot.png Buster Shot Flying C4.png C4 Cross Fire.png Cross Fire Elemental Bullet.png Elemental Bullet G-18 Freeze Grenade.png G-18 Freeze Grenade G-35L Flash Bang.png G-35L Flash Bang M18 Claymore.png M18 Claymore Napalm.png Napalm Overcharge.png Overcharge Piercing Bullet.png Piercing Bullet Returning Sniper.png Returning Sniper
Passive:Booster Bullet.png Booster Bullet Firearm Mastery.png Firearm Mastery Grenade Mastery.png Grenade Mastery Magazine Drum.png Magazine Drum
Awakening:Dual Flicker.png Dual Flicker G-61 Gravity Grenade.png G-61 Gravity Grenade High-voltage Bullet Maxwell.png High-voltage Bullet Maxwell Special Forces 'Black Roses'.png Special Forces 'Black Roses'
2nd Awakening:Danger Close.png Danger Close G-38ARG Reactive Grenade.png G-38ARG Reactive Grenade Super Nova.png Supernova War Hero.png War Hero
Neo: Awakening:Allegiant.png Allegiant Eternal Busters.png Eternal Busters Wasteland Storm.png Wasteland Storm

Female Spitfire Skills
Active:Burst Bomb.png Burst Bomb Buster Shot.png Buster Shot Flying C4.png C4 Cross Fire.png Cross Fire Elemental Bullet.png Elemental Bullet G-18 Freeze Grenade.png G-18 Freeze Grenade G-35L Flash Bang.png G-35L Flash Bang Lock-on Support.png Lock-on Support M18 Claymore.png M18 Claymore Napalm.png Napalm Overcharge.png Overcharge Piercing Bullet.png Piercing Bullet
Passive:Booster Bullet.png Booster Bullet Firearm Mastery.png Firearm Mastery Grenade Mastery.png Grenade Mastery Nitro Motor.png Nitro Motor
Awakening:Arsenal Reinforcement.png Arsenal Reinforcement EMP Storm.png EMP Storm G-61 Gravity Grenade.png G-61 Gravity Grenade Pistol Carbine.png Pistol Carbine
2nd Awakening:Certification Key.png Certification Key D-Day.png D-Day G-96 Thermobaric Grenade.png G-96 Thermobaric Grenade Open Fire.png Open Fire
Neo: Awakening:Definite Solution.png Definite Solution Nitro Motor 02X.png Nitro Motor 02X Standby Ready.png Standby Ready

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Backup Land Runner.png Backup Land Runner Fastest Gun.png Fastest Gun Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism



}}