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Difference between revisions of "Crossmore"

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{{FutureContent}}
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{{SkillPage
[[Category:Skills]][[Category:Spitfire Skills]][[Category: Tactics]]
+
|Name={{PAGENAME}}
 +
|NameTab=
 +
|NameTab2=
 +
|RemovedSkill=Yes
 +
|Video=aqizlXc-iEw
 +
|Video2=
 +
|Gender=Both
 +
|Class=Spitfire
 +
|Class2=
 +
|Type=Active
 +
|Type2=
 +
|Type3=
 +
|PrerequisiteLevel=25
 +
|PrerequisiteSkill=
  
{{youtube tn|cFdX_KjnmmY}}
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|Command={{Right}}{{Right}}{{Z}}
 +
|Description=
 +
[[File: {{PAGENAME}}.png]]
 +
Fires a portable Crossmore, spreading a wide array of projectiles ahead.  The closer the enemy, the more damage is dealt.
  
== Description ==
+
|Attributes=
 +
*{{SP per level|25}}
 +
*{{CastTime|Instant Cast}}
 +
*{{Cooldown|Dungeon=7 sec|Arena=9 sec}}
 +
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 +
*{{Cancelable}}
 +
|Notes=
 +
*Drawing animation does not have a hitbox, unlike [[Rising Shot]] or [[Napalm]]/[[Photon Bomb]]
 +
*Ignores any obstacles in its path.
 +
*Can hit opponents in mid-air; it covers a wide range on the Z-axis as well.
 +
*Can be improved with [[Crossmore Upgrade]]
  
[[Image:Crossmore.png|left]] Fires multiple bullets simultaneously, covering wide range while its distance is considerably short. The damage increases as the target is near the user's line of fire. Inflicts 70% less damage to humanoids.
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|SkillGrowth=
 
+
<span style="display:none">{{</span>
 
+
{{tabs
== Details ==
+
|name=Gender
 
+
|tab1=Male
*Command Input: {{right}}{{right}} + Z
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|contents1=<span style="display: none;">{{</span>
*It doesn't possess any bullet buff effect any more after the Season 2 patch. It became plain physical attack.
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{{tabs
*A nozzle doesn't have hit box to land attack, unlike [[Rising Shot]] or [[Napalm]]
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|name=Skill Growths1
*Ignores any obstacles in its path.
+
|tab1=Dungeon
*Can land a hit against opponents in mid-air; it covers wide range of Z-axis as well.
+
|contents1=<span style="display: none;">{{</span>
*Considering its nozzle as the origin, it approximately inflicts...
+
{|{{SkillTableHeader}}
:*Point blank range: Skill Atk x 200% damage
+
!Lv
:*Close range: Skill Atk x 170% damage
+
!Lv Req
:*Mid range: Skill Atk x 120% damage
+
!MP
:*Long range: Skill Atk x 100% damage
+
!Maximum Hit Count
 +
!Physical Atk.
 +
!Immobility Duration<br>Rate
 +
|-{{SkillRow}}
 +
|1||25||70||rowspan="31"|1||1237% ~ 2474%||120%
 +
|-{{SkillRow}}
 +
|2||27||77||1366% ~ 2732%||124%
 +
|-{{SkillRow}}
 +
|3||29||85||1495% ~ 2990%||128%
 +
|-{{SkillRow}}
 +
|4||31||92||1622% ~ 3244%||133%
 +
|-{{SkillRow}}
 +
|5||33||100||1749% ~ 3498%||137%
 +
|-{{SkillRow}}
 +
|6||35||107||1878% ~ 3756%||141%
 +
|-{{SkillRow}}
 +
|7||37||115||2007% ~ 4014%||145%
 +
|-{{SkillRow}}
 +
|8||39||122||2134% ~ 4268%||149%
 +
|-{{SkillRow}}
 +
|9||41||130||2263% ~ 4526%||154%
 +
|-{{SkillRow}}
 +
|10||43||137||2390% ~ 4780%||158%
 +
|-{{SkillRow}}
 +
|11||45||145||2519% ~ 5038%||162%
 +
|-{{SkillRow}}
 +
|12||47||152||2646% ~ 5292%||166%
 +
|-{{SkillRow}}
 +
|13||49||160||2775% ~ 5550%||171%
 +
|-{{SkillRow}}
 +
|14||51||167||2903% ~ 5806%||175%
 +
|-{{SkillRow}}
 +
|15||53||175||3031% ~ 6062%||179%
 +
|-{{SkillRow}}
 +
|16||55||182||3158% ~ 6316%||183%
 +
|-{{SkillRow}}
 +
|17||57||190||3287% ~ 6574%||187%
 +
|-{{SkillRow}}
 +
|18||59||197||3414% ~ 6828%||192%
 +
|-{{SkillRow}}
 +
|19||61||205||3543% ~ 7086%||196%
 +
|-{{SkillRow}}
 +
|20||63||212||3671% ~ 7342%||200%
 +
|-{{SkillRow}}
 +
|21||65||220||3800% ~ 7600%||204%
 +
|-{{SkillRow}}
 +
|22||67||227||3926% ~ 7852%||208%
 +
|-{{SkillRow}}
 +
|23||69||235||4055% ~ 8110%||213%
 +
|-{{SkillRow}}
 +
|24||71||242||4183% ~ 8366%||217%
 +
|-{{SkillRow}}
 +
|25||73||250||4311% ~ 8622%||221%
 +
|-{{SkillRow}}
 +
|26||75||257||4440% ~ 8880%||225%
 +
|-{{SkillRow}}
 +
|27||77||265||4568% ~ 9136%||229%
 +
|-{{SkillRow}}
 +
|28||79||272||4695% ~ 9390%||234%
 +
|-{{SkillRow}}
 +
|29||81||280||4823% ~ 9646%||238%
 +
|-{{SkillRow}}
 +
|30||83||287||4952% ~ 9904%||242%
 +
|-{{SkillRow}}
 +
|31||85||295||5080% ~ 10160%||246%
 +
|}
 +
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{|{{SkillTableHeader}}
 +
!Lv
 +
!Lv Req
 +
!MP
 +
!Maximum Hit Count
 +
!Physical Atk.
 +
!Immobility Duration<br>Rate
 +
|-{{SkillRow}}
 +
|1||25||70||rowspan="31"|1||115% ~ 230%||120%
 +
|-{{SkillRow}}
 +
|2||27||77||127% ~ 254%||123%
 +
|-{{SkillRow}}
 +
|3||29||85||139% ~ 278%||126%
 +
|-{{SkillRow}}
 +
|4||31||92||151% ~ 302%||129%
 +
|-{{SkillRow}}
 +
|5||33||100||163% ~ 326%||132%
 +
|-{{SkillRow}}
 +
|6||35||107||175% ~ 350%||136%
 +
|-{{SkillRow}}
 +
|7||37||115||187% ~ 374%||139%
 +
|-{{SkillRow}}
 +
|8||39||122||199% ~ 398%||142%
 +
|-{{SkillRow}}
 +
|9||41||130||211% ~ 422%||145%
 +
|-{{SkillRow}}
 +
|10||43||137||223% ~ 446%||148%
 +
|-{{SkillRow}}
 +
|11||45||145||235% ~ 470%||151%
 +
|-{{SkillRow}}
 +
|12||47||152||247% ~ 494%||154%
 +
|-{{SkillRow}}
 +
|13||49||160||259% ~ 518%||157%
 +
|-{{SkillRow}}
 +
|14||51||167||271% ~ 542%||160%
 +
|-{{SkillRow}}
 +
|15||53||175||283% ~ 566%||163%
 +
|-{{SkillRow}}
 +
|16||55||182||295% ~ 590%||167%
 +
|-{{SkillRow}}
 +
|17||57||190||307% ~ 614%||170%
 +
|-{{SkillRow}}
 +
|18||59||197||318% ~ 636%||173%
 +
|-{{SkillRow}}
 +
|19||61||205||330% ~ 660%||176%
 +
|-{{SkillRow}}
 +
|20||63||212||342% ~ 684%||179%
 +
|-{{SkillRow}}
 +
|21||65||220||354% ~ 708%||182%
 +
|-{{SkillRow}}
 +
|22||67||227||366% ~ 732%||185%
 +
|-{{SkillRow}}
 +
|23||69||235||378% ~ 756%||188%
 +
|-{{SkillRow}}
 +
|24||71||242||390% ~ 780%||191%
 +
|-{{SkillRow}}
 +
|25||73||250||402% ~ 804%||194%
 +
|-{{SkillRow}}
 +
|26||75||257||414% ~ 828%||198%
 +
|-{{SkillRow}}
 +
|27||77||265||426% ~ 852%||201%
 +
|-{{SkillRow}}
 +
|28||79||272||438% ~ 876%||204%
 +
|-{{SkillRow}}
 +
|29||81||280||450% ~ 900%||207%
 +
|-{{SkillRow}}
 +
|30||83||287||462% ~ 924%||210%
 +
|-{{SkillRow}}
 +
|31||85||295||474% ~ 948%||213%
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
<span style="display: none;">}}</span>
 +
|tab2=Female
 +
|contents2=<span style="display: none;">{{</span>
 +
{{tabs
 +
|name=Skill Growths2
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 +
{|{{SkillTableHeader}}
 +
!Lv
 +
!Lv Req
 +
!MP
 +
!Maximum Hit Count
 +
!Physical Atk.
 +
!Immobility Duration<br>Rate
 +
|-{{SkillRow}}
 +
| 1||25||70||rowspan="31"|1||1420%||120%
 +
|-{{SkillRow}}
 +
| 2||27||77||1564%||124%
 +
|-{{SkillRow}}
 +
| 3||29||85||1708%||128%
 +
|-{{SkillRow}}
 +
| 4||31||92||1852%||133%
 +
|-{{SkillRow}}
 +
| 5||33||100||1996%||137%
 +
|-{{SkillRow}}
 +
| 6||35||107||2140%||141%
 +
|-{{SkillRow}}
 +
| 7||37||115||2284%||145%
 +
|-{{SkillRow}}
 +
| 8||39||122||2428%||149%
 +
|-{{SkillRow}}
 +
| 9||41||130||2572%||154%
 +
|-{{SkillRow}}
 +
| 10||43||137||2717%||158%
 +
|-{{SkillRow}}
 +
| 11||45||145||2861%||162%
 +
|-{{SkillRow}}
 +
| 12||47||152||3005%||166%
 +
|-{{SkillRow}}
 +
| 13||49||160||3149%||171%
 +
|-{{SkillRow}}
 +
| 14||51||167||3293%||175%
 +
|-{{SkillRow}}
 +
| 15||53||175||3437%||179%
 +
|-{{SkillRow}}
 +
| 16||55||182||3581%||183%
 +
|-{{SkillRow}}
 +
| 17||57||190||3725%||187%
 +
|-{{SkillRow}}
 +
| 18||59||197||3869%||192%
 +
|-{{SkillRow}}
 +
| 19||61||205||4013%||196%
 +
|-{{SkillRow}}
 +
| 20||63||212||4157%||200%
 +
|-{{SkillRow}}
 +
| 21||65||220||4301%||204%
 +
|-{{SkillRow}}
 +
| 22||67||227||4445%||208%
 +
|-{{SkillRow}}
 +
| 23||69||235||4589%||213%
 +
|-{{SkillRow}}
 +
| 24||71||242||4733%||217%
 +
|-{{SkillRow}}
 +
| 25||73||250||4877%||221%
 +
|-{{SkillRow}}
 +
| 26||75||257||5021%||225%
 +
|-{{SkillRow}}
 +
| 27||77||265||5166%||229%
 +
|-{{SkillRow}}
 +
| 28||79||272||5310%||234%
 +
|-{{SkillRow}}
 +
| 29||81||280||5454%||238%
 +
|-{{SkillRow}}
 +
| 30||83||287||5598%||242%
 +
|-{{SkillRow}}
 +
| 31||85||295||5742%||246%
 +
|}
 +
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{|{{SkillTableHeader}}
 +
!Lv
 +
!Lv Req
 +
!MP
 +
!Maximum Hit Count
 +
!Physical Atk.
 +
!Immobility Duration<br>Rate
 +
|-{{SkillRow}}
 +
|1||25||70||rowspan="31"|1||115% ||120%
 +
|-{{SkillRow}}
 +
|2||27||77||127%||123%
 +
|-{{SkillRow}}
 +
|3||29||85||139%||126%
 +
|-{{SkillRow}}
 +
|4||31||92||151%||129%
 +
|-{{SkillRow}}
 +
|5||33||100||163%||132%
 +
|-{{SkillRow}}
 +
|6||35||107||175%||136%
 +
|-{{SkillRow}}
 +
|7||37||115||187%||139%
 +
|-{{SkillRow}}
 +
|8||39||122||199%||142%
 +
|-{{SkillRow}}
 +
|9||41||130||211%||145%
 +
|-{{SkillRow}}
 +
|10||43||137||223%||148%
 +
|-{{SkillRow}}
 +
|11||45||145||235%||151%
 +
|-{{SkillRow}}
 +
|12||47||152||247%||154%
 +
|-{{SkillRow}}
 +
|13||49||160||259%||157%
 +
|-{{SkillRow}}
 +
|14||51||167||271%||160%
 +
|-{{SkillRow}}
 +
|15||53||175||283%||163%
 +
|-{{SkillRow}}
 +
|16||55||182||295%||167%
 +
|-{{SkillRow}}
 +
|17||57||190||307%||170%
 +
|-{{SkillRow}}
 +
|18||59||197||318%||173%
 +
|-{{SkillRow}}
 +
|19||61||205||330%||176%
 +
|-{{SkillRow}}
 +
|20||63||212||342%||179%
 +
|-{{SkillRow}}
 +
|21||65||220||354%||182%
 +
|-{{SkillRow}}
 +
|22||67||227||366%||185%
 +
|-{{SkillRow}}
 +
|23||69||235||378%||188%
 +
|-{{SkillRow}}
 +
|24||71||242||390%||191%
 +
|-{{SkillRow}}
 +
|25||73||250||402%||194%
 +
|-{{SkillRow}}
 +
|26||75||257||414%||198%
 +
|-{{SkillRow}}
 +
|27||77||265||426%||201%
 +
|-{{SkillRow}}
 +
|28||79||272||438%||204%
 +
|-{{SkillRow}}
 +
|29||81||280||450%||207%
 +
|-{{SkillRow}}
 +
|30||83||287||462%||210%
 +
|-{{SkillRow}}
 +
|31||85||295||474%||213%
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
<span style="display: none;">}}</span>
 +
}}
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 14:18, 25 October 2019


Future content.png This article contains content that was removed.

Crossmore.png Crossmore

Active Skill
Class:

Male Spitfire
Female Spitfire

Command: Rightkey.pngRightkey.pngZ.png
Prerequisite Level: 25
Prerequisite Skills: None

Description

Crossmore.png Fires a portable Crossmore, spreading a wide array of projectiles ahead. The closer the enemy, the more damage is dealt.

Attributes

  • SP per level: 25
  • Casting Time: Instant Cast
  • Cooldown: 7 sec (9 sec in Arena )
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill

Notes

  • Drawing animation does not have a hitbox, unlike Rising Shot or Napalm/Photon Bomb
  • Ignores any obstacles in its path.
  • Can hit opponents in mid-air; it covers a wide range on the Z-axis as well.
  • Can be improved with Crossmore Upgrade

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

{{

Lv Lv Req MP Maximum Hit Count Physical Atk. Immobility Duration
Rate
1 25 70 1 1237% ~ 2474% 120%
2 27 77 1366% ~ 2732% 124%
3 29 85 1495% ~ 2990% 128%
4 31 92 1622% ~ 3244% 133%
5 33 100 1749% ~ 3498% 137%
6 35 107 1878% ~ 3756% 141%
7 37 115 2007% ~ 4014% 145%
8 39 122 2134% ~ 4268% 149%
9 41 130 2263% ~ 4526% 154%
10 43 137 2390% ~ 4780% 158%
11 45 145 2519% ~ 5038% 162%
12 47 152 2646% ~ 5292% 166%
13 49 160 2775% ~ 5550% 171%
14 51 167 2903% ~ 5806% 175%
15 53 175 3031% ~ 6062% 179%
16 55 182 3158% ~ 6316% 183%
17 57 190 3287% ~ 6574% 187%
18 59 197 3414% ~ 6828% 192%
19 61 205 3543% ~ 7086% 196%
20 63 212 3671% ~ 7342% 200%
21 65 220 3800% ~ 7600% 204%
22 67 227 3926% ~ 7852% 208%
23 69 235 4055% ~ 8110% 213%
24 71 242 4183% ~ 8366% 217%
25 73 250 4311% ~ 8622% 221%
26 75 257 4440% ~ 8880% 225%
27 77 265 4568% ~ 9136% 229%
28 79 272 4695% ~ 9390% 234%
29 81 280 4823% ~ 9646% 238%
30 83 287 4952% ~ 9904% 242%
31 85 295 5080% ~ 10160% 246%
}}
}}

}}