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Difference between revisions of "Disarm"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |Video | + | |Video= |
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|Class= Knight | |Class= Knight | ||
|Type= Active | |Type= Active | ||
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− | |||
|PrerequisiteLevel= 15 | |PrerequisiteLevel= 15 | ||
− | |||
|Command= {{Up}}{{Right}}{{Z}} | |Command= {{Up}}{{Right}}{{Z}} | ||
+ | |Description=Swings her sword, shooting cogwheel-shaped spirit spheres at a front area.<br>Enemies hit by the swords are disarmed for a set duration.<br>Hold down the skill key to charge it.<br>The longer it's charged, the longer its disarming duration.<p>Casts the [[File:Weapon Destruction (Status).png]] [[Weapon Destruction (Status)|Weapon Breaker]] effect inside the Arena.<p>[ [[Elven Knight]] Effects] | ||
+ | *Always casts max-charged. | ||
− | | | + | <p>{{Quotation|"...but the more he blew, the more closely the traveler held his cloak around him. At last, the North Wind gave up. Then, the Sun shined out warmly, and immediately the traveler took off his cloak."}} |
− | |||
|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown|Dungeon=6 sec}} | + | *{{Cooldown|Dungeon=6 sec.}} |
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Max Charge Time|Dungeon=0.75 sec.|Arena=1 sec.}} | ||
+ | *{{SkillAttribute|Enemy Attack|Dungeon=varies|Arena=-10%}} | ||
+ | *{{SkillAttribute|Weapon Breaker Chance|Dungeon=100%}} | ||
|Notes= | |Notes= | ||
− | ''"...The wind blew with its might. The traveler held his coat more closely to his body. Then came the sun's turn. it gently shined its warmth and within no time, the traveler took off his coat."'' | + | *Formerly, the skill flavor text stated: |
− | + | **''"...The wind blew with its might. The traveler held his coat more closely to his body. Then came the sun's turn. it gently shined its warmth and within no time, the traveler took off his coat."'' | |
− | + | *Charging doesn't increase the damage but extends the duration of the debuff. | |
− | *Charging doesn't increase the damage but extends the duration of the debuff. | + | *Can be improved with {{IconLink|Disarm Upgrade}}, increasing the skill's Atk. and max charge time. |
− | * | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {{#vardefine:debuff|1}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | !rowspan= | + | !rowspan=2|Level |
− | !rowspan= | + | !rowspan=2|Lv Req |
− | !rowspan= | + | !rowspan=2|MP |
− | !rowspan= | + | !rowspan=2|Swinging Atk. |
− | + | !rowspan=2|Cogwheel Atk. | |
− | + | !colspan=4|[[File:Weapon Destruction (Status).png]] [[Weapon Destruction (Status)|Weapon Breaker]] | |
− | + | |- | |
− | !rowspan= | + | !Enemy Atk.||Min-charged Debuff Duration||Max-charged Debuff Duration||Debuff Level |
− | !colspan= | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|9|78|18}} | |
− | + | {{!}} <!--Swinging--> {{Calc|{{#var:i}}|411|1340|18}}% | |
− | + | {{!}} <!--Cogwheel--> {{Calc|{{#var:i}}|821|2679|18}}% | |
− | + | <!--Weapon Breaker Debuff--> | |
− | + | <!--Enemy Atk--> {{#ifexpr: {{#var:i}} mod 2 = 1 | {{!}} rowspan="2"{{!}}-{{#var:debuff}}{{#vardefine:debuff|{{#expr: {{#var:debuff}} + 1 }} }}% }} | |
− | + | {{!}} <!--Min-charged--> {{Calc|{{#var:i}}|1.5|2.35|18|1|2}} sec. | |
− | |- | + | {{!}} <!--Max-charged--> {{Calc|{{#var:i}}|3|4.7|18|1|2}} sec. |
− | + | {{!}} <!--Level--> {{Calc|{{#var:i}}|17|51|18}} | |
− | |- | + | {{!}}- |
− | + | }} | |
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|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !rowspan=2|Level | ||
+ | !rowspan=2|Lv Req | ||
+ | !rowspan=2|MP | ||
+ | !rowspan=2|Swinging Atk. | ||
+ | !rowspan=2|Cogwheel Atk. | ||
+ | !colspan=5|[[File:Weapon Destruction (Status).png]] [[Weapon Destruction (Status)|Weapon Breaker]] | ||
+ | |- | ||
+ | !Min-charged Debuff Duration||Max-charged Debuff Duration||Debuff Level | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|9|78|18}} | ||
+ | {{!}} <!--Swinging--> {{Calc|{{#var:i}}|19|109|36}}% | ||
+ | {{!}} <!--Cogwheel--> {{Calc|{{#var:i}}|87|489|36}}% | ||
+ | <!--Weapon Breaker Debuff--> | ||
+ | {{!}} <!--Min-charged--> {{#expr: 0.8+0.03*({{#var:i}}-1)}} sec. | ||
+ | {{!}} <!--Max-charged--> {{#expr: 3+0.1*({{#var:i}}-1)}} sec. | ||
+ | {{!}} <!--Level--> {{Calc|{{#var:i}}|17|51|18}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 20:34, 11 January 2020
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
Swings her sword, shooting cogwheel-shaped spirit spheres at a front area.
Enemies hit by the swords are disarmed for a set duration.
Hold down the skill key to charge it.
The longer it's charged, the longer its disarming duration.
Casts the Weapon Breaker effect inside the Arena.
[ Elven Knight Effects]
- Always casts max-charged.
“ | "...but the more he blew, the more closely the traveler held his cloak around him. At last, the North Wind gave up. Then, the Sun shined out warmly, and immediately the traveler took off his cloak." | ” |
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 6 sec.
- Basic Attack Cancelable Skill
- Max Charge Time: 0.75 sec. (1 sec. in Arena )
- Enemy Attack: varies (-10% in Arena )
- Weapon Breaker Chance: 100%
Notes
- Formerly, the skill flavor text stated:
- "...The wind blew with its might. The traveler held his coat more closely to his body. Then came the sun's turn. it gently shined its warmth and within no time, the traveler took off his coat."
- Charging doesn't increase the damage but extends the duration of the debuff.
- Can be improved with
Disarm Upgrade, increasing the skill's Atk. and max charge time.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Swinging Atk. | Cogwheel Atk. | ![]() | |||
---|---|---|---|---|---|---|---|---|
Enemy Atk. | Min-charged Debuff Duration | Max-charged Debuff Duration | Debuff Level | |||||
1 | 15 | 9 | 411% | 821% | -1% | 1.5 sec. | 3 sec. | 17 |
2 | 17 | 13 | 466% | 930% | 1.55 sec. | 3.1 sec. | 19 | |
3 | 19 | 17 | 520% | 1040% | -2% | 1.6 sec. | 3.2 sec. | 21 |
4 | 21 | 21 | 575% | 1149% | 1.65 sec. | 3.3 sec. | 23 | |
5 | 23 | 25 | 630% | 1258% | -3% | 1.7 sec. | 3.4 sec. | 25 |
6 | 25 | 29 | 684% | 1367% | 1.75 sec. | 3.5 sec. | 27 | |
7 | 27 | 33 | 739% | 1477% | -4% | 1.8 sec. | 3.6 sec. | 29 |
8 | 29 | 37 | 794% | 1586% | 1.85 sec. | 3.7 sec. | 31 | |
9 | 31 | 41 | 848% | 1695% | -5% | 1.9 sec. | 3.8 sec. | 33 |
10 | 33 | 46 | 903% | 1805% | 1.95 sec. | 3.9 sec. | 35 | |
11 | 35 | 50 | 957% | 1914% | -6% | 2 sec. | 4 sec. | 37 |
12 | 37 | 54 | 1012% | 2023% | 2.05 sec. | 4.1 sec. | 39 | |
13 | 39 | 58 | 1067% | 2133% | -7% | 2.1 sec. | 4.2 sec. | 41 |
14 | 41 | 62 | 1121% | 2242% | 2.15 sec. | 4.3 sec. | 43 | |
15 | 43 | 66 | 1176% | 2351% | -8% | 2.2 sec. | 4.4 sec. | 45 |
16 | 45 | 70 | 1231% | 2460% | 2.25 sec. | 4.5 sec. | 47 | |
17 | 47 | 74 | 1285% | 2570% | -9% | 2.3 sec. | 4.6 sec. | 49 |
18 | 49 | 78 | 1340% | 2679% | 2.35 sec. | 4.7 sec. | 51 | |
19 | 51 | 82 | 1395% | 2788% | -10% | 2.4 sec. | 4.8 sec. | 53 |
20 | 53 | 86 | 1449% | 2898% | 2.45 sec. | 4.9 sec. | 55 | |
21 | 55 | 90 | 1504% | 3007% | -11% | 2.5 sec. | 5 sec. | 57 |
22 | 57 | 94 | 1559% | 3116% | 2.55 sec. | 5.1 sec. | 59 | |
23 | 59 | 98 | 1613% | 3225% | -12% | 2.6 sec. | 5.2 sec. | 61 |
24 | 61 | 102 | 1668% | 3335% | 2.65 sec. | 5.3 sec. | 63 | |
25 | 63 | 106 | 1723% | 3444% | -13% | 2.7 sec. | 5.4 sec. | 65 |
26 | 65 | 110 | 1777% | 3553% | 2.75 sec. | 5.5 sec. | 67 | |
27 | 67 | 115 | 1832% | 3663% | -14% | 2.8 sec. | 5.6 sec. | 69 |
28 | 69 | 119 | 1886% | 3772% | 2.85 sec. | 5.7 sec. | 71 | |
29 | 71 | 123 | 1941% | 3881% | -15% | 2.9 sec. | 5.8 sec. | 73 |
30 | 73 | 127 | 1996% | 3991% | 2.95 sec. | 5.9 sec. | 75 | |
31 | 75 | 131 | 2050% | 4100% | -16% | 3 sec. | 6 sec. | 77 |
32 | 77 | 135 | 2105% | 4209% | 3.05 sec. | 6.1 sec. | 79 | |
33 | 79 | 139 | 2160% | 4318% | -17% | 3.1 sec. | 6.2 sec. | 81 |
34 | 81 | 143 | 2214% | 4428% | 3.15 sec. | 6.3 sec. | 83 | |
35 | 83 | 147 | 2269% | 4537% | -18% | 3.2 sec. | 6.4 sec. | 85 |
36 | 85 | 151 | 2324% | 4646% | 3.25 sec. | 6.5 sec. | 87 | |
37 | 87 | 155 | 2378% | 4756% | -19% | 3.3 sec. | 6.6 sec. | 89 |
38 | 89 | 159 | 2433% | 4865% | 3.35 sec. | 6.7 sec. | 91 | |
39 | 91 | 163 | 2488% | 4974% | -20% | 3.4 sec. | 6.8 sec. | 93 |
40 | 93 | 167 | 2542% | 5083% | 3.45 sec. | 6.9 sec. | 95 | |
41 | 95 | 171 | 2597% | 5193% | -21% | 3.5 sec. | 7 sec. | 97 |
42 | 97 | 175 | 2652% | 5302% | 3.55 sec. | 7.1 sec. | 99 | |
43 | 99 | 179 | 2706% | 5411% | -22% | 3.6 sec. | 7.2 sec. | 101 |
44 | 101 | 184 | 2761% | 5521% | 3.65 sec. | 7.3 sec. | 103 | |
45 | 103 | 188 | 2815% | 5630% | -23% | 3.7 sec. | 7.4 sec. | 105 |
46 | 105 | 192 | 2870% | 5739% | 3.75 sec. | 7.5 sec. | 107 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Knight TP Skills | |
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General TP Skills | |
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