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Difference between revisions of "Overheat"
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− | + | {{SkillPage | |
+ | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 오버 히트 | ||
+ | |Class=Female Launcher | ||
+ | |Type=Passive | ||
+ | |Type2=Awakening | ||
+ | |PrerequisiteLevel=48 | ||
+ | |Description=Increases Atk. for Basic attacks and Heavy Firearm skills. | ||
− | = | + | |Attributes= |
+ | *{{SP per level|45}} | ||
+ | *{{SkillAttribute|Master Level|30}} | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
− | [[ | + | |Notes= |
+ | *The first level is automatically acquired upon awakening as a [[Female Launcher#Awakening as a Demolitionist|Demolitionist]]. | ||
+ | *In previous versions this skill used to be a toggleable skill that increased the damage of Heavy Firearms by overheating the Demolitionist's Handcannons at the cost of higher durability loss, hence the name 'Overheat'. | ||
− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | |||
− | |||
− | |||
− | {| | ||
− | | | ||
− | ! | ||
!Lv Req | !Lv Req | ||
− | ! | + | !Basic Attack/Heavy Firearm Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | |-{{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Basic Attack/Heavy Firearm Atk.--> +{{Calc|{{#var:i}}|6|84|40}}% | |
− | + | {{!}}- | |
− | | | + | }} |
− | | | + | |} |
− | + | {{TableNote}} | |
− | | | + | </small> |
− | + | <span style="display:none">}}</span> | |
− | + | }} |
Latest revision as of 18:50, 4 January 2021
Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 48 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 오버 히트 |
Description
Increases Atk. for Basic attacks and Heavy Firearm skills.
Attributes
- SP per level: 45
- Master Level: 30
- Max Level: 40
Notes
- The first level is automatically acquired upon awakening as a Demolitionist.
- In previous versions this skill used to be a toggleable skill that increased the damage of Heavy Firearms by overheating the Demolitionist's Handcannons at the cost of higher durability loss, hence the name 'Overheat'.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Basic Attack/Heavy Firearm Atk. |
---|---|---|
1 | 48 | +6% |
2 | 51 | +8% |
3 | 54 | +10% |
4 | 57 | +12% |
5 | 60 | +14% |
6 | 63 | +16% |
7 | 66 | +18% |
8 | 69 | +20% |
9 | 72 | +22% |
10 | 75 | +24% |
11 | 78 | +26% |
12 | 81 | +28% |
13 | 84 | +30% |
14 | 87 | +32% |
15 | 90 | +34% |
16 | 93 | +36% |
17 | 96 | +38% |
18 | 99 | +40% |
19 | 102 | +42% |
20 | 105 | +44% |
21 | 108 | +46% |
22 | 111 | +48% |
23 | 114 | +50% |
24 | 117 | +52% |
25 | 120 | +54% |
26 | 123 | +56% |
27 | 126 | +58% |
28 | 129 | +60% |
29 | 132 | +62% |
30 | 135 | +64% |
31 | 138 | +66% |
32 | 141 | +68% |
33 | 144 | +70% |
34 | 147 | +72% |
35 | 150 | +74% |
36 | 153 | +76% |
37 | 156 | +78% |
38 | 159 | +80% |
39 | 162 | +82% |
40 | 165 | +84% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |