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Difference between revisions of "Rapid Fire"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
− | |Video= | + | |Video=nh3qBI2Dt2Q |
+ | |AltName=Korean: 연속발사 | ||
|Gender=Male | |Gender=Male | ||
|Class=Mage | |Class=Mage | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=5 | |PrerequisiteLevel=5 | ||
+ | |Command={{Down}}{{Right}}+{{Z}} | ||
+ | |Description=Shoots a flurry of magic orbs. Shoots Neutral orbs by default, and with {{IconLink|Elemental Shift}}, it shoots magic orbs of the recently selected attribute and achieves enhanced Atk. This skill's Atk. is identical to that of your {{IconLink|Elemental Shift}} skill.<br> | ||
+ | [[Elemental Bomber]]s can use this skill with a shorter cooldown.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Repeatedly hit the key to increase firing speed. | ||
− | + | [For Elemental Bombers]<br> | |
− | + | - Fires magic balls of the same element as Elemental Shift.<br> | |
+ | - Follows Elemental Shift magic orb Atk.<br> | ||
+ | - Additionally decreases cooldown. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|1}} | ||
+ | *{{SkillAttribute|Max Level|11}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | * | + | *{{Cooldown|3 sec.}} |
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
− | * | + | *{{SkillAttribute|Creating Orbs|5}} |
+ | *{{SkillAttribute|Elemental Bomber Cooldown|-1 sec.}} | ||
+ | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
− | * | + | *Rapid Fire's Magic Orbs each deal slightly more damage than your basic attack. |
− | *This skill is one of your most important skills as an | + | *This skill is one of your most important skills as an Elemental Bomber when used in conjunction with your buffs. |
− | ** | + | **Rapid Fire procs buffs given by {{IconLink|Elemental Shift}}. |
− | + | *Can be converted to physical damage through {{IconLink|Conversion}}. | |
− | + | *This skill can be used in the air and during {{IconLink|Backstep}}. | |
− | *Can be converted to physical damage through | ||
− | * | ||
− | |||
**When used in the air it can be fired diagonally (no input), straight forward {{Left}} or {{Right}}, and straight down {{Down}} by pressing the directional button desired before the skill is used. Pressing the Jump key while firing will stop use of the skill. | **When used in the air it can be fired diagonally (no input), straight forward {{Left}} or {{Right}}, and straight down {{Down}} by pressing the directional button desired before the skill is used. Pressing the Jump key while firing will stop use of the skill. | ||
− | ** | + | **Rapid Fire can be used as a replacement to the normal attack combo, and proves to be useful as an aerial attack due to its ability to shoot diagonally, straight forward, or straight down. |
− | * | + | *Rapid Fire is also affected by [[Dimension Walker]]'s {{IconLink|Hypersense}}, changing the orb's appearance as well as inflicting Independent Damage instead of Percentage. |
− | |||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | |||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | |||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | |||
!MP | !MP | ||
− | ! | + | !Orb Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|22|183|11}} | |
− | + | {{!}} <!--Orb Atk.--> +{{Calc|{{#var:i}}|10|30|11}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | <span style="display: none | + | {{TableNote}} |
− | + | </small> | |
+ | <span style="display:none">}}</span> | ||
}} | }} | ||
− |
Latest revision as of 13:50, 19 April 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 연속발사 |
Description
Shoots a flurry of magic orbs. Shoots Neutral orbs by default, and with Elemental Shift, it shoots magic orbs of the recently selected attribute and achieves enhanced Atk. This skill's Atk. is identical to that of your Elemental Shift skill.
Elemental Bombers can use this skill with a shorter cooldown.
[Special Function]
- Repeatedly hit the key to increase firing speed.
[For Elemental Bombers]
- Fires magic balls of the same element as Elemental Shift.
- Follows Elemental Shift magic orb Atk.
- Additionally decreases cooldown.
Attributes
- SP per level: 15
- Master Level: 1
- Max Level: 11
- Casting Time: Instant Cast
- Cooldown: 3 sec.
- MP -4.0% Cooldown -2.0% on Command
- Creating Orbs: 5
- Elemental Bomber Cooldown: -1 sec.
- Basic Attack Cancelable Skill
Notes
- Rapid Fire's Magic Orbs each deal slightly more damage than your basic attack.
- This skill is one of your most important skills as an Elemental Bomber when used in conjunction with your buffs.
- Rapid Fire procs buffs given by Elemental Shift.
- Can be converted to physical damage through Conversion.
- This skill can be used in the air and during Backstep.
- When used in the air it can be fired diagonally (no input), straight forward or , and straight down by pressing the directional button desired before the skill is used. Pressing the Jump key while firing will stop use of the skill.
- Rapid Fire can be used as a replacement to the normal attack combo, and proves to be useful as an aerial attack due to its ability to shoot diagonally, straight forward, or straight down.
- Rapid Fire is also affected by Dimension Walker's Hypersense, changing the orb's appearance as well as inflicting Independent Damage instead of Percentage.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Orb Atk. |
---|---|---|---|
1 | 5 | 22 | +10% |
2 | 7 | 38 | +12% |
3 | 9 | 54 | +14% |
4 | 11 | 70 | +16% |
5 | 13 | 86 | +18% |
6 | 15 | 103 | +20% |
7 | 17 | 119 | +22% |
8 | 19 | 135 | +24% |
9 | 21 | 151 | +26% |
10 | 23 | 167 | +28% |
11 | 25 | 183 | +30% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Mage Skills | |
---|---|
Active: | Dimension: Accident Flame Shield Ghost Flame Ice Sword Lilliac Rapid Fire Teleport Trap Strike Water Cannon Wind Strike |
Passive: | Immortality The Abyss |
Male Mage TP Skills | |
---|---|
Flame Shield Upgrade Ghost Flame Upgrade Ice Sword Upgrade Trap Strike Upgrade Water Cannon Upgrade Wind Strike Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |