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Difference between revisions of "Energy Bounce"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 에너지 바운스
 
|Video=
 
|Video=
 
|Class=Specialist (Subclass)
 
|Class=Specialist (Subclass)
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|PrerequisiteLevel=60
 
|PrerequisiteLevel=60
 
|PrerequisiteSkill={{IconLink|Core Shield}} Lv1
 
|PrerequisiteSkill={{IconLink|Core Shield}} Lv1
|Command={{up}}{{down}}{{right}}{{z}}
+
|Command={{up}}{{down}}{{right}}+{{z}}
 
|Description=
 
|Description=
 
Throws the Core Power Unit, creating a pillar that incapacitates enemies in front, and then injects energy into it with a pistol. The pillar pulls surrounding enemies toward it, attacks them multiple times, using the injected energy, and then explodes.
 
Throws the Core Power Unit, creating a pillar that incapacitates enemies in front, and then injects energy into it with a pistol. The pillar pulls surrounding enemies toward it, attacks them multiple times, using the injected energy, and then explodes.
  
'''{{IconLink|Intension}} Mode:'''<br>
+
'''[ {{IconLink|Intension}} Mode]'''<br>
 
How to Use Intension: Press the skill key or Z.<br>
 
How to Use Intension: Press the skill key or Z.<br>
 
Can be activated before the pistol energy injection phase.
 
Can be activated before the pistol energy injection phase.
  
Intension Effect: Makes the explosion attack Hold enemies.
+
Intension Effect: Makes the explosion attack Hold enemies.<br><br>
 +
'''[Special Function]'''<br>
 +
- Additionally press the skill key to activate the Intension effect at the cost of Intension stacks.<br>
 +
- Intension Effect: The explosion attack Holds enemies.
 +
 
 
|Attributes=
 
|Attributes=
 
*{{SP per level|60}}
 
*{{SP per level|60}}
 
*{{SkillAttribute|Master Level|30}}
 
*{{SkillAttribute|Master Level|30}}
 
*{{SkillAttribute|Max Level|40}}
 
*{{SkillAttribute|Max Level|40}}
*{{CastTime|Dungeon=Instant Cast}}
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*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=25 sec.}}
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*{{Cooldown|25 sec.}}
 
*{{CubeCost|2}}
 
*{{CubeCost|2}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
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**{{SkillAttribute|Intension Stack Cost|1}}
 
**{{SkillAttribute|Intension Stack Cost|1}}
 
|Notes=
 
|Notes=
 +
*Can be improved with {{IconLink|Energy Bounce Upgrade}}.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 18 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 60+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 60+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{Calc|{{#var:i}}|378|639|16}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|378|674|18}}
{{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|719|1815|16}}%
+
{{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|792|2159|18}}%
{{!}} <!--Pillar Explosion Atk.--> {{Calc|{{#var:i}}|3085|7780|16}}%
+
{{!}} <!--Pillar Explosion Atk.--> {{Calc|{{#var:i}}|3397|9256|18}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
{{TableNote}}</small>
</small>
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}
  
 
[[Category:Specialist Awakening Skills]]
 
[[Category:Specialist Awakening Skills]]

Latest revision as of 15:21, 27 April 2021


Energy Bounce.png Energy Bounce

No Video
Awakening Active Skill
Class:

Specialist (Subclass)

Command: Upkey.pngDownkey.pngRightkey.png+Z.png
Prerequisite Level: 60
Prerequisite Skills: Core Shield.png Core Shield Lv1
Alternate Names: Korean: 에너지 바운스

Description

Throws the Core Power Unit, creating a pillar that incapacitates enemies in front, and then injects energy into it with a pistol. The pillar pulls surrounding enemies toward it, attacks them multiple times, using the injected energy, and then explodes.

[ Intension.png Intension Mode]
How to Use Intension: Press the skill key or Z.
Can be activated before the pistol energy injection phase.

Intension Effect: Makes the explosion attack Hold enemies.

[Special Function]
- Additionally press the skill key to activate the Intension effect at the cost of Intension stacks.
- Intension Effect: The explosion attack Holds enemies.

Attributes

  • SP per level: 60
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 25 sec.
  • This skill consumes 2 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Multi-hit Count: 10
  • Pillar Duration: 2.5 sec.
  • Intension Mode:
    • Explosion Attack Hold Duration: 1 sec.
    • Intension Stack Cost: 1

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Multi-hit Atk. Pillar Explosion Atk.
1 60 378 792% 3397%
2 62 395 872% 3742%
3 64 413 953% 4086%
4 66 430 1033% 4431%
5 68 448 1114% 4776%
6 70 465 1194% 5120%
7 72 482 1274% 5465%
8 74 500 1355% 5810%
9 76 517 1435% 6154%
10 78 535 1516% 6499%
11 80 552 1596% 6843%
12 82 570 1677% 7188%
13 84 587 1757% 7533%
14 86 604 1837% 7877%
15 88 622 1918% 8222%
16 90 639 1998% 8567%
17 92 657 2079% 8911%
18 94 674 2159% 9256%
19 96 691 2239% 9601%
20 98 709 2320% 9945%
21 100 726 2400% 10290%
22 102 744 2481% 10635%
23 104 761 2561% 10979%
24 106 778 2641% 11324%
25 108 796 2722% 11669%
26 110 813 2802% 12013%
27 112 831 2883% 12358%
28 114 848 2963% 12702%
29 116 866 3044% 13047%
30 118 883 3124% 13392%
31 120 900 3204% 13736%
32 122 918 3285% 14081%
33 124 935 3365% 14426%
34 126 953 3446% 14770%
35 128 970 3526% 15115%
36 130 987 3606% 15460%
37 132 1005 3687% 15804%
38 134 1022 3767% 16149%
39 136 1040 3848% 16494%
40 138 1057 3928% 16838%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Specialist (Subclass) Skills
Active:Attract Ammunition.png Attract Ammunition Core Praxis.png Core Praxis Divide Earth.png Divide Earth Electric Pillar.png Electric Pillar Electricshock Gun.png Electricshock Gun Emission.png Emission Exocet.png Exocet Lightning Slash.png Lightning Slash Rotation Wave.png Rotation Wave Squarely.png Squarely
Passive:Core Blade Mastery.png Core Blade Mastery Injection.png Injection Intension.png Intension
Awakening:Burst Field.png Burst Field Dispulsion.png Dispulsion Energy Bounce.png Energy Bounce Intensify.png Intensify
2nd Awakening:Brandish Light.png Brandish Light CEAB-2.png CEAB-2 Core Paradigm.png Core Paradigm Exceed.png Exceed

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism