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Difference between revisions of "Energy Bounce"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 에너지 바운스 | ||
|Video= | |Video= | ||
|Class=Specialist (Subclass) | |Class=Specialist (Subclass) | ||
Line 7: | Line 8: | ||
|PrerequisiteLevel=60 | |PrerequisiteLevel=60 | ||
|PrerequisiteSkill={{IconLink|Core Shield}} Lv1 | |PrerequisiteSkill={{IconLink|Core Shield}} Lv1 | ||
− | |Command={{up}}{{down}}{{right}}{{z}} | + | |Command={{up}}{{down}}{{right}}+{{z}} |
|Description= | |Description= | ||
Throws the Core Power Unit, creating a pillar that incapacitates enemies in front, and then injects energy into it with a pistol. The pillar pulls surrounding enemies toward it, attacks them multiple times, using the injected energy, and then explodes. | Throws the Core Power Unit, creating a pillar that incapacitates enemies in front, and then injects energy into it with a pistol. The pillar pulls surrounding enemies toward it, attacks them multiple times, using the injected energy, and then explodes. | ||
− | '''{{IconLink|Intension}} Mode | + | '''[ {{IconLink|Intension}} Mode]'''<br> |
How to Use Intension: Press the skill key or Z.<br> | How to Use Intension: Press the skill key or Z.<br> | ||
Can be activated before the pistol energy injection phase. | Can be activated before the pistol energy injection phase. | ||
− | Intension Effect: Makes the explosion attack Hold enemies. | + | Intension Effect: Makes the explosion attack Hold enemies.<br><br> |
+ | '''[Special Function]'''<br> | ||
+ | - Additionally press the skill key to activate the Intension effect at the cost of Intension stacks.<br> | ||
+ | - Intension Effect: The explosion attack Holds enemies. | ||
+ | |||
|Attributes= | |Attributes= | ||
*{{SP per level|60}} | *{{SP per level|60}} | ||
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|25 sec.}} |
*{{CubeCost|2}} | *{{CubeCost|2}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
Line 31: | Line 36: | ||
**{{SkillAttribute|Intension Stack Cost|1}} | **{{SkillAttribute|Intension Stack Cost|1}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Energy Bounce Upgrade}}. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 44: | Line 50: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 60+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 60+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|378| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|378|674|18}} |
− | {{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|792|2159|18}}% |
− | {{!}} <!--Pillar Explosion Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Pillar Explosion Atk.--> {{Calc|{{#var:i}}|3397|9256|18}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}}</small> | |
− | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
[[Category:Specialist Awakening Skills]] | [[Category:Specialist Awakening Skills]] |
Latest revision as of 15:21, 27 April 2021
Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 60 |
Prerequisite Skills: | Core Shield Lv1 |
Alternate Names: | Korean: 에너지 바운스 |
Description
Throws the Core Power Unit, creating a pillar that incapacitates enemies in front, and then injects energy into it with a pistol. The pillar pulls surrounding enemies toward it, attacks them multiple times, using the injected energy, and then explodes.
[ Intension Mode]
How to Use Intension: Press the skill key or Z.
Can be activated before the pistol energy injection phase.
Intension Effect: Makes the explosion attack Hold enemies.
[Special Function]
- Additionally press the skill key to activate the Intension effect at the cost of Intension stacks.
- Intension Effect: The explosion attack Holds enemies.
Attributes
- SP per level: 60
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 25 sec.
- This skill consumes 2 Clear Cube Fragments.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Multi-hit Count: 10
- Pillar Duration: 2.5 sec.
- Intension Mode:
- Explosion Attack Hold Duration: 1 sec.
- Intension Stack Cost: 1
Notes
- Can be improved with Energy Bounce Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Multi-hit Atk. | Pillar Explosion Atk. |
---|---|---|---|---|
1 | 60 | 378 | 792% | 3397% |
2 | 62 | 395 | 872% | 3742% |
3 | 64 | 413 | 953% | 4086% |
4 | 66 | 430 | 1033% | 4431% |
5 | 68 | 448 | 1114% | 4776% |
6 | 70 | 465 | 1194% | 5120% |
7 | 72 | 482 | 1274% | 5465% |
8 | 74 | 500 | 1355% | 5810% |
9 | 76 | 517 | 1435% | 6154% |
10 | 78 | 535 | 1516% | 6499% |
11 | 80 | 552 | 1596% | 6843% |
12 | 82 | 570 | 1677% | 7188% |
13 | 84 | 587 | 1757% | 7533% |
14 | 86 | 604 | 1837% | 7877% |
15 | 88 | 622 | 1918% | 8222% |
16 | 90 | 639 | 1998% | 8567% |
17 | 92 | 657 | 2079% | 8911% |
18 | 94 | 674 | 2159% | 9256% |
19 | 96 | 691 | 2239% | 9601% |
20 | 98 | 709 | 2320% | 9945% |
21 | 100 | 726 | 2400% | 10290% |
22 | 102 | 744 | 2481% | 10635% |
23 | 104 | 761 | 2561% | 10979% |
24 | 106 | 778 | 2641% | 11324% |
25 | 108 | 796 | 2722% | 11669% |
26 | 110 | 813 | 2802% | 12013% |
27 | 112 | 831 | 2883% | 12358% |
28 | 114 | 848 | 2963% | 12702% |
29 | 116 | 866 | 3044% | 13047% |
30 | 118 | 883 | 3124% | 13392% |
31 | 120 | 900 | 3204% | 13736% |
32 | 122 | 918 | 3285% | 14081% |
33 | 124 | 935 | 3365% | 14426% |
34 | 126 | 953 | 3446% | 14770% |
35 | 128 | 970 | 3526% | 15115% |
36 | 130 | 987 | 3606% | 15460% |
37 | 132 | 1005 | 3687% | 15804% |
38 | 134 | 1022 | 3767% | 16149% |
39 | 136 | 1040 | 3848% | 16494% |
40 | 138 | 1057 | 3928% | 16838% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |